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The ups the downs, and brutal takedowns of mining in space.

<span class="bold">Descent: Underground</span>, the thrilling return of the first-person space shooter with six degrees of freedom, is now available, DRM-free on GOG.com, with GOG Galaxy support for cross-play multiplayer and a 50% launch discount.

The legendary Descent is back and it takes you deep underground! Built on Unreal Engine 4 and improving upon the intoxicating flight mechanics of the originals, it brings the fight to the most perilous corners of space, where only the bravest or most desperate pilots venture in search of lucrative mining opportunities. Customize your ship and team up with friends for some fast-paced arcade action, spinning and swerving freely through twisting corridors as you gun down your opponents.
Descendant Studios, the people committed to bringing back this beloved franchise, are planning on adding a slew of neat features throughout the In Development stage: more ship types, weapons, and gadgets, more ways to interact with your environment, single player story missions, and tons of other cool additions.

Jump into your agile spaceship, calibrate your blasters, and dive into <span class="bold">Descent: Underground</span>, DRM-free on GOG.com.
The 50% discount will last until January 21, 1:59 PM UTC.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.


https://www.youtube.com/embed/qbSChGuH7dI
Post edited December 21, 2016 by maladr0Id
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BKGaming: You act like this is something new? There has always been some form of authentication for online play even before Galaxy. Time to stop thinking otherwise. Nobody cares because most are fine with it or at the very least accept it.
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Klumpen0815: Making exceptions for multiplayer when it comes to DRM is so wrong and putting DRM into any part of a game sold here makes the whole official point of this site "false advertising".
The obvious thing you are forgetting is that the term drm means diffrent things for diffrent people.
Who are to decide what goes under this term?
You?
Post edited December 22, 2016 by Lodium
So no Linux support huh?

M$ trying to force everyone to W10 and nobody in their right mind will want/get W10.
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BStone: So no Linux support huh?

M$ trying to force everyone to W10 and nobody in their right mind will want/get W10.
A Linux version is planned, dev's have decided to hold off on a Linux version for now on GOG because the game mostly consist of online play which is using Galaxy, and Galaxy is not out on Linux yet. They said once the game becomes more complete (ie the single player stuff is added) then a Linux version will probably be released.
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DaDakota: ...
WM
I think it's absolutely great that you've managed to get this far, considering the long road and with only a small team (as I understood it). Been waiting A LONG time for it to finally be release here on GOG and to try it - no matter how many mixed or negative reviews I read on Steam.

6-Dof games have been neglected far too long now.

Apropos reviews; I often see (especially on Steam) "IN DEV" games are getting hit pretty hard (lack of knowledge / understand or persistent reviews that doesn't consider time/dev), and as a domino-effect, it has a tendency to last beyond the in-dev period, and somehow hurt the economy and a "potential" marked. Carmaeddon also seem to have suffered. I also remember the mixed reviews on EVE Online back in 2003/2004, and somehow it got nearly forgotten, even when it too got constantly better and with even more in-game stuff. I can't seem to find any resent good/long reviews on any big bloggers/news sites on any of the before mentioned games, even with a pair of fresh eyes.

On the other end of the road: When a finished game just hit the shelves it often gets a massive marked boost then and there, with a final verdict. Everything we want to know about a particularly game is on some review or some private video-tester(s). There's no need to "wait and see if things get better", unless the wallet is empty.

How has this affected you / your game?

What software do you use to create the music? Reason, FLS or something?

Why have you chosen an external software as authentication? Couldn't this just be implemented in-game, maybe same UN and PW as on the forum? Opt-in / opt-out

Is MP possible outside your servers?

Will D:U be mod friendly?

Thanks, and keep up the good work. I only bought my new controller for just two things: RetroPi and D:U, so this game might be my gift from Santa this year :D
deleted
There's a big difference between simply authenticating for online multiplayer and DRM: to qualify as DRM, the game must be encrypted so that it's only playable with "proper" authorization. It's not just semantics, either: if the developer goes under in the future, it's *far* harder to crack a form of encryption than it is to just mock an online component.

See the old Diablo 2 for instance, and how mock implementations of Battle.net could initially be used for LAN play or even forked to provide private leagues and other functionality. Then Blizzard send 'em all a C&D, switched their games to full-on DRM, and while private servers have still appeared since, it's been much, much slower.

So no, I don't think it qualifies as DRM, regardless of whatever new definition people have come up with.
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hummer010: How do you propose to track online stats and achievements without some form authentication?
The same way Galaxy does? The games themselves have no authentication to do this.
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ValamirCleaver: "Online authentication" for a game being sold on a retailer that prides it self on only selling DRM-free games? Anyone else see what seems wrong with this picture?...
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Djaron: (the rethorical "you" in following post is not referring to the gog user i'm quoting, actually)

online authentification, on a drm free store... THROUGH a software client claimed to be OPTIONAL... (and that is still, for good reasons, in beta state)

how far can you push the joke even further please ?
oh wait... it was a serious speech from the devs ?

maybe you mixed up your PR communication with the one you intended for Steam, i guess, because you are basically describing how Steam works...
now 2 things:

1) could you take a moment to read back the whole definition of concepts such as "drm free" and "optional" ?

2) if you want to sell steam drm, well, don't you think people who are HERE instead of being on Steam are here for a good reason maybe ? try an educated guess ! or you simply spit on us and take us for dumb fools ?
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Smannesman: Hmm so if authentication and Galaxy is required for multiplayer I guess there's no LAN play or the option to run your own server?
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Djaron: when was the last time you saw a game developper bothering about coding a plain good old TCP/IP local/online stack for a game ?
(btw, local or lan tcp/ip can turn into online multiplayer with vpn functions between trusted consenting players)
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hummer010: How do you propose to track online stats and achievements without some form authentication?
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Djaron: anonymous data collection, OPT-IN fully disclosed feature...
impossible ?
well, check darkest dungeon, it has something like that
The game will have an off-line single player mode when it launches, but the MP side of it will require a log in ... for now it looks like a walk back on the "no-DRM" but that is just because this is still "in dev" and seems like GOG is selling a full DRM-ed title, but once the SP is finished it will be just like the plethora or other games on GOG that have an optional CD key for MP authentication.
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paladin181: The same way Galaxy does? The games themselves have no authentication to do this.
Full circle!! This was my question to the people bitching about having to use Galaxy for the multiplayer. If you aren't using Galaxy, how to propose to to track this stuff?
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Pixley: There are offline Practice vs AI and Survival modes, but those are tiny stepping stones towards a proper singleplayer campaign, which we've recently started to focus on
.....
The release of the singleplayer campaign will mark our exit from In-Development/Early Access.
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DaDakota: The story is written, a few of the maps are made, and we have bots, reactors, and a re-imagining of how Descent came to be, there are lots of videos out and we do a weekly update show at 11am CST on our Twitch channel to talk about development and what is going on each week - called Wingman's Hangar. twitch.tv/descendentstudios is the link.

So, we are very SP focused, as that is on the near horizon.
After seeing both of your responses here im sold... I am a grumpy guy that desnt like online multiplayer with people, give me bots, unlock all the maps with them and let me blast some AI and I'm happy..

Singleplayer is the core reason i am buying this, but knowing there is work being done for people like me that really doesn't like playing online with others is absolutely fantastic!

I do have a question, would you guys be willing (if they are willing) to have some deathmatch fun with Sigtrap Games inside of Sublevel Zero? and by that token have them challenge you in Decent: Underground? That would be amazing to watch, and help get 6DOF games back in focus ^_^
Post edited December 22, 2016 by Starkrun
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Klumpen0815: Making exceptions for multiplayer when it comes to DRM is so wrong and putting DRM into any part of a game sold here makes the whole official point of this site "false advertising".
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BKGaming: Well where your wrong is most of us don't consider it DRM, also until there is a legal definition of what is and isn't DRM Free, GOG is free to advertise it however they want. Good luck proving "false advertising" until you successfully prove what DRM is. Hint: It's pretty much impossible because everyone has their own view of DRM.

Otherwise as I said above it's not worth arguing over. GOG has always had cd keys or 3rd party accounts for multiplayer almost since they started, this is nothing new and a little late to complain.

I use to do the same, but some people will always contribute DRM and other such nonsense to everything they dislike. Best to just let them wallow in self-pity until they either come to acceptance or fade away because life is to short to argue over this crap.
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BKGaming:
"It's a little late to complain" is truly the most fucked up argument you can make. Oh, we're beating you with a whip, but we've been doing it for a while, so it's a little late to complain.

Sorry, but you really hit a nerve there. How long something has been going on is neither an argument for or against whether it's wrong, and if you ever make that argument it invalidates everything you say in my opinion.
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barleyguy: "It's a little late to complain" is truly the most fucked up argument you can make. Oh, we're beating you with a whip, but we've been doing it for a while, so it's a little late to complain.

Sorry, but you really hit a nerve there. How long something has been going on is neither an argument for or against whether it's wrong, and if you ever make that argument it invalidates everything you say in my opinion.
I really don't want to be dragged into an argument over this, but this is about the most dumbest metaphor one could make. Nobody was complaining until Galaxy came out, why because we have developed this dumb ass sentiment that thanks to Steam a client and DRM Free can't mix, ignoring that pretty much everything one uses on a computer is technically a "client".

Sorry but to put it in your terms, complaining never happen until a new whip was used... comments like this are the reason that when people cry wolf (or about that DRM boogeyman) the mass doesn't take us serious. Some people on GOG find DRM in everything, regardless if there are perfectly sensible reasons for online authentication for online multiplayer that has nothing do to with managing digital rights.

Nearly every time a game using Galaxy for online play gets released, the released thread or reviews for the game turn to crap because of a select few and I feel bad for the devs who were not only nice enough to release their game here, but now also have to defend their decision for doing what 99% of the industry does to lighten their work load. Ridiculous.
Post edited December 22, 2016 by user deleted
Can't we just keep this simple?

If the game looks interesting to you, and you don't mind the way MP mode works, go buy a copy.

If the game doesn't really interest you, or you don't agree with MP mode requiring Galaxy, or some other form of authentication, don't buy it. Go play something else. Be happy. Life's too short to spend it arguing about crap like this.
Personally I don't see an issue using Galaxy for online. If that's what developers have decided to make it work, then so be it. If Galaxy would be required to be online when launching the game to actually getting to play at all, then I'd have an issue but with this, not at all. I'm not sure how galaxy requirement for online could even be seen as an evil form of DRM to be honest.

Also thank you for developers taking time to further explain stuff when asked, it's always much appreciated and usually it does make our decision much easier whether to get the game or not. In my case, most definitely in a very near future.

Edited to clarify
Post edited December 22, 2016 by Prolence
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CharlesGrey: Can't we just keep this simple?

If the game looks interesting to you, and you don't mind the way MP mode works, go buy a copy.

If the game doesn't really interest you, or you don't agree with MP mode requiring Galaxy, or some other form of authentication, don't buy it. Go play something else. Be happy. Life's too short to spend it arguing about crap like this.
True, very true. It's just that we didn't have to look into that stuff before. You saw a game that looked cool, bought it, and you had your little DRM-free installer with a full game, plus maaaaybe a .txt with a code for MP. Now you have to look around the fine print, it's annoying. Having to do that is one reason I left the steam store.

I used to dream with owning every single game on GOG, not anymore. I can understand the bitterness.