rjbuffchix: Wait a minute though...the standard in order for a media source to be featured on GOG's sister site FCKDRM.com is "100% DRM-free." So even if we say GOG's store is 99.9% DRM-free with GWENT being the lone exception, that still wouldn't be enough to meet that bar. But anyway.
What I meant is that that 1 game is likely not an indication that GOG is going to go full DRM or even majority DRM, like some seem to think.
rjbuffchix: There's an interesting side-discussion to be had about what features are "essential" versus "additional." Many people these days would argue achievements are essential even though I would say they are additional. Where Galaxy comes in is that components for "additional" (however we construe this) features are needed to run the game.
If I may be blunt: As achievements(to me) are silly fluff(even id I do partake in them sometimes) and not part of the original game in most cases, I don't care as much if everyone cannot access them via offline installers.
Also, achievements(gog ones) to me are like a premium one gets if one uses galaxy, not a thing everyone is given....yeah it sucks for some(I mean this genuinely), but that's how it is.
rjbuffchix: Bottomline it seems more and more games are requiring Galaxy components (which on their own I do not qualify as "DRM" in the way of requiring logging in,phoning home, etc... though I would say they are an extra, unnecessary step
that has a similar effect on long-term game preservation...like DRM does).
Not really....most games will work unless one's OS suddenly doesn't support them anymore(which might be a long time away), and even if that happened GOG would likely remove/update them if need be or some "enterprising individual" would strip them out or figure out a workaround.
(Also there are "y'argh matey" versions of many games in the possession of many which can also help in preserving said games, if need be and there are no other copies available)
rjbuffchix: I think nightcrawler meant in terms of game preservation. Generally speaking, the less "extra components" in games, the greater the chance they will end up being preservable or at least without major issue. This doesn't just apply to Galaxy but to other proprietary components too. As an example of a different game, Telepath Tactics, which iirc is the game according to a review that installs an Adobe program.
Maybe you're right, but that post bit seemed to come off as "these extras make a game worse/lesser period"....but eh, we won't know unless he replies.
As for game preservation: Sadly some things likely won't be preservable forever.....tech improves/changes and stuff is lost over time(albeit in smaller amounts now re: media/software due to preservation efforts/etc). The positive, though, is new things are often "born" which somewhat make up for that loss as the winds of time erode what came before.....and often we are able to save at least some of the things from our past.