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Lifthrasil: and yes, I agree, Fahrenheit is ruined by QTEs
I came here to post this game, but not for the QTEs but for some miserable sneaking puzzle that sort of just appears in the game. I was curious to see how a game in this style would play and picked it up near release on console.

This section of the game totally killed my desire to find out what was going on - never played it again. Not that I mind stealth sections generally, but this one was just terribly implemented. Frustrating, and I never even came close to solving it.
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nicohvc: Starcraft 2 !!!!

D R M
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MajicMan: A lot of games would get crushed for this.

Maybe the biggest is SimCity.

The Diablo III launch was a disaster too.
Yes but I can play some DRM games in steam without many problems but starcraft too bothers me with my IP tons of time. You are on a diferent IP blah blah.. and even with my static IP which one is changed rarely but seems like that time just changed.

I bought Starcraft 2 and wanted to enjoy the campaign and then the multiplayer but I didnt even complete de campaign and didnt enjoy the multiplayer. Those ip verification, block account! wait for unblock.. (I didn't have that blizzard indetity gadget) That was my worst experienec with DRM. Steam games are like angels compared to the new battleshit oops mean battlenet.

ps: the older battlenet was amazing
Far Cry 2 : The respawning enemies at check-points ruined the game for me. I think I would have liked the game otherwise. I liked the setting, atmosphere and graphics, but clearing out the same check-points again and again and again was too tedious.

Syberia : Because Kate Walker can't run. I feel like I've spent 90% of the game watching her slowly walk across the screen. Especially when I needed to backtrack to get some item or search for something to solve a puzzle across several screens I really missed the ability to make her run or double-click an exit to instantly warp to the new screen.
#Q&_^Q&Q#LINK:78#Q&_^Q&Q#
This. So much this for both games. +1

Always wondered why not more people complained about this in Syberia (for Far Cry 2, I hit the respawns so early that I hadn't had enjoyed the game).
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dtgreene: Could you elaborate? (In particular, could you please describe the game's save system?)
In TVoEC you have really beautifully designed areas which are essentially puzzles. In each area you have to complete a series of steps (discover hints, use machinery and items etc). To explore the areas in itself can take quite a while, and at least the far I played it, you can easily work on different areas at once.
The problem is - only completely solved areas are saved at all. Each time you start the game, all areas that have only partially been solved are reset to starting condition.

This is not only frustrating, but also totally incompatible to the life of someone who might have only half an hour, or even an hour, to play... That time would be short for some puzzles, even if you used a walkthrough.
.Ocarina of Time: waiting... (can't bring myself to get the 3ds version because of it)
.Metal Gear Series: cutscenes lenght and save system... (forced myself because I wanted to see how it "ended")
.Super Mario Galaxy: I have to repeat every f*ck1ng level how many times because of the "asteroids"? (never finished)
.Zelda - Breath of the Wild: huge open world (don't have time) and crafting... I HATE crafting (so no Switch for me at the moment)
.Super Mario Maker 3DS: Not being able to search for online levels... and that stupid "gamecard drm" that deletes the save file if you use it on another console (never bought because of those reasons)
Resident Evil Raccoon City
Well, this game wasn't bad for me for just one reason, many actually stand, there are more negatives than positives, but I never had a problem while playing, in fact, I enjoyed the mission structure onto a point, then.....I reached the endgame, I have to kill Leon, some people of my squad become traitors and I have to fend off Leon myself....ok, why is it then that the Leon is INVINCIBLE? Never have I actually gotten so utterly mad that I couldn't just RPG his face back onto orbit or using my best weapon to strike only at his head, but oh no, the AI in this specific section makes him Jason goddamn Bourne, so every time my head is out of cover this guy just shoots me once on the shoulders and boom, I am dead, even though there are more characters shooting him, and trying to do melee damage is useless, becuause Leon will always insta kill you if you just get as close as punching him in the face with a shotgun, the guy, no matter the space or what is used, instantly grabs you by the nads and tiger drives you, killing you in the process, 'ts just BULLSHIT, I never had a problem with the game until then even when presented the negatives, because I still could enjoy the game, but what I had to do to get closer to Leon was to run into a train station that were full of zombies and human guards that weren't even attacked by the zombies, as if two factions had joined in the process, hell, the zombies in that part of the game were spawning amidst the one who were chasing me, but it isn't even the mission itself which makes me puke, it's the fact that the game can go one of two ways, but I have tried every choice possible or path, and the game still doesn't show me how the hell do I get to the second strand of the story line, using obsfucation in order to fool me into thinking there might be more to it that it already has, and I had endured enough when I tried for the 47th time into killing Leon (the worst part is that a friend of mine did try and succeeded by using a minigun and shooting him for 30 minutes straight, he didn't even get an ending or anything).
Post edited March 21, 2017 by GioVio123
Kingdom Hearts 2

To be entirely truthful, I played through for 2 hours with a character I didn't care about going through basically a huge tutorial. By the time I got to the end of the 2 hour tutorial, I shelved the game because it annoyed me so much and drained any energy to want to actually play it...
low rated
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DoctorGOGgles: Far Cry 2 : The respawning enemies at check-points ruined the game for me. I think I would have liked the game otherwise. I liked the setting, atmosphere and graphics, but clearing out the same check-points again and again and again was too tedious.
Yeah, no shit! I remember having just cleared one of those checkpoint and deciding to get some diamonds some 50m away; when i turned around to get back to my vehicle they had respawned and started shooting at me. Thanks to the rediculous respawns, I spend most of the game avoiding the checkpoints if at all possible.
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macuahuitlgog: The hero is supposed to be the commander of his army. So he is supposed to stay alive to lead his army. That is what I think the developers were thinking. I do not see it objectively as a flaw.
I don't think so, if that were the case the hero would not have been the most powerful unit in the game and would not have had standard classes like warrior and they certainly wouldn't have made half the game a Diablo style hack and slay where you only use a small party or - in some cases - even the hero alone (in which case his passiveness was okay). I think the rationale was that as the player's avatar he should require more direct interaction and thus received less automation than any other unit in the game. And in my eyes the effect was devastatingly bad. I would agree with you if the avatar had been characterised as a commander or something (for instance like in Sacrifice, where the avatars aren't able to directly participate in combat) but he really wasn't.
Post edited March 21, 2017 by F4LL0UT
Shadwen's IA greatly hinders what could have been a greatly great game.
Diablo 3, Fallout: New Vegas, StarCraft 2, Mass Effect, practically every AAA game these days.
- DRM

Gothic 3
- terrible performance even with the latest community patch, bugs prior to that

Vangers, Space Pirates and Zombies, literally every Final Fantasy game and clones
- grinding

Hitman, Volgarr the Viking
- save system

Kyrandia, King's Quest
- dead ends (that you only discover hours later or can't even see at all)

Bermuda Syndrome, most NES games
- difficulty

Shadow Man
- "What am I supposed to do?! Where should I go?!"

Ultima IX
- bugs, bugs, bugs, bugs, bugs and bugs
Digital Devil Saga 2

They changed the void damage abilities into cast for one turn spells. Negating your ability to cover your weaknesses, in effect having to cast spells every turn to cover your weakness, which the enemy may or may not attack.

Turning the game into a cast shield spells constantly game. Totally destroyed the trusty mechanics of Shin Megami Tensei that one little change.
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Klumpen0815: Shadow Man
- "What am I supposed to do?! Where should I go?!"
So much this. Like many Zelda / Metroid style games this one's amazing as long as you have the slightest idea what to do and where to go but - also like many Zelda or Metroid style games - the game is ruined by how obscure the right path is. I'll never understand why so many of these games refused to give the player the slightest hints and sometimes required him to explore every inch of the entire game world over and over. And it doesn't help that Shadowman's world design is ridiculously convoluted compared to most entries in the genre.
Brütal Legend - RTS battles.