Posted February 18, 2016

ScotchMonkey
60.27% Through!
Registered: Apr 2012
From Denmark

bevinator
Yep.
Registered: Mar 2011
From United States

WarlockLord
Evil Magician
Registered: Aug 2011
From United States
Posted February 18, 2016
Enclave gets flak for this. I think the Witchaven games are also considered a bit flaky in this regard, but it's usually the slippery controls/bugged jumping that people complain about more with those.

omega64
Something good
Registered: Apr 2012
From Netherlands
Posted February 19, 2016



I could use SaGa 2 DS as an example again, even though it is a very different type of game. In SaGa 2 DS, a battle starts when an enemy (which moves in real time outside of battle) collides with the lead character (who is the only one displayed outside of combat). It turns out that female characters (both human and esper) are smaller than male characters and robots, and as a result, by putting a female character in the lead, you can avoid encounters more easily. While it doesn't ruin this particular game (actual combat is turn-based and doesn't have collision checks), it would be an issue in a competitive multiplayer action game.
(Of note, when playing SaGa 2 DS, I like to put a robot in the lead; robots can get their AGI so high that enemies can't hit them, and enemies strongly prefer to attack the lead character. Also, it's worth noting that the original SaGa 2 handles encounters differently (you get into an encounter after walking a pseudo-random number of steps) so the above discussion doesn't apply at all.)

adaliabooks
"Vell, Zaphod's just zis guy, you know?"
Registered: Jun 2013
From United Kingdom
Posted February 19, 2016
I used to play as the monkey in Timesplitters 2 & 3 (at first because I just found him hilarious, but then because I realised he was smaller and more difficult to hit XD)

§pec†re
Reeeeeeeeeee!!!
Registered: Sep 2008
From United Kingdom