Posted February 04, 2020
![Leroux](https://images.gog.com/b421b758ff48b9117483adc469ca472cdea9aaa20a7023c27c877cbf518452cf_forum_avatar.jpg)
Leroux
Major Blockhead
Registered: Apr 2010
From Germany
![SpecShadow](https://images.gog.com/e0b3be24b9cc15f85e69c9787f341c30bae3decf21144935ec62616fbd277885_forum_avatar.jpg)
SpecShadow
Silence of the LAMs
Registered: Sep 2008
From Poland
Posted February 04, 2020
![avatar](http://images.gog.com/caebdb8f74d70d1a063da30cd69dc155563eb34d6b539bbd63951ce7be78f44e_avm.jpg)
the "pass" thingy was particularly "TOUCHÉ" for me.
![avatar](http://images.gog.com/caebdb8f74d70d1a063da30cd69dc155563eb34d6b539bbd63951ce7be78f44e_avm.jpg)
A blast, to say the least. What a game. 15h well spent in 1997 and another 15h well spent in 2019.
![victorchopin](https://images.gog.com/caebdb8f74d70d1a063da30cd69dc155563eb34d6b539bbd63951ce7be78f44e_forum_avatar.jpg)
victorchopin
Laika's man
Registered: May 2011
From Congo, Republic of
Posted February 04, 2020
![avatar](http://images.gog.com/caebdb8f74d70d1a063da30cd69dc155563eb34d6b539bbd63951ce7be78f44e_avm.jpg)
A blast, to say the least. What a game. 15h well spent in 1997 and another 15h well spent in 2019.
![avatar](http://images.gog.com/0a2ee945312f87aef1f7936e7da3962c7b00585cf1b0def708af69d8d292e4c1_avm.jpg)
Didn't give Mysteries of the Sith a go. Never. After finishing the main game I was a bit enthused to do it but.. nah.
![avatar](http://images.gog.com/e0b3be24b9cc15f85e69c9787f341c30bae3decf21144935ec62616fbd277885_avm.jpg)
Jokes aside yep, same for me. I would kinda "gladly" play something like this one if it game bundled in some sorta gamepass thingy of whatever.
Don't know if it's the case here but I completely shun games with long ass cinematics trying to mimic Hollywood... just NAH. Hate these. Games are games not b-side movies with lukewarm plots.
ps: but I saw some guy playing Darksiders 2 thru OnLive back in those days (yep creepy stalker me) and I thought that particular level of the game - some hell with sulfur and fire all along - looked pretty cool. Kinda gave me the itch to dig it but that was almost a decade ago.
Post edited February 04, 2020 by victorchopin
![illiousintahl](https://images.gog.com/d79f8a4fed4c704c7374c759e19fd43dd8adcbab2eb7d8d5b7afd07686471d01_forum_avatar.jpg)
illiousintahl
New User
Registered: Apr 2010
From Australia
Posted February 04, 2020
World Of Tanks
There's a certain amount of gamers online that want realistic tank battles, but cannot handle the fact that they were never used strictly in a theater of war as the only measure of conducting war.
So what they petitioned for continuously is to make the game more comparable to a strict FPS system that they were no doubt more comfortable with.
Long story short Artillery shots now CANNOT harm tanks.
They have pretty much no blast radius.
They are meant to 'stun' crews now, sort of as a force multiplier allowing allies to take advantage of the shut down time.
Which never works because it is already superseded by de-tracking shots which are exceptionally easy to pull off and are coordinated far better because you can visually see the track is off.
Basically the long range strategy has been cored so badly it is no longer relevant to even offer the tank line for artillery, and the short game is ruined by the ease at which you can de-track other tanks instantly pinning them in the open with only a single shot regardless of armor which equals death.
Scouts still don't really have a use because it's obvious where the enemy come from, you have to be the first to spot so effectively insentivized to kamikaze out of radio relay range for targets; and yeah having to use the exact same tactics in the exact same medium to heavy direct fire game after game instead of using my long standing developed knowledge of how far the enemy had crossed based on match time and likely hiding spots & tactics meant the game essentially threw itself out the window for me.
Oh and the new user experience is completely terrible so even going seal clubbing to get a good win in your system to keep pushing through bad match making doesn't occur with the amount of lobby timeouts that occur.
I completely hate the chaotic dogfighting of war thunder, i thought it was complete shite going by the numbers on turn radius, the auto-aiming & highlighting involved amongst MANY MANY other problems that make it a toxic s^$tstain of a game like fortnight; but i have to say at least it held up to what it was, unlike World Of Tanks.
There's a certain amount of gamers online that want realistic tank battles, but cannot handle the fact that they were never used strictly in a theater of war as the only measure of conducting war.
So what they petitioned for continuously is to make the game more comparable to a strict FPS system that they were no doubt more comfortable with.
Long story short Artillery shots now CANNOT harm tanks.
They have pretty much no blast radius.
They are meant to 'stun' crews now, sort of as a force multiplier allowing allies to take advantage of the shut down time.
Which never works because it is already superseded by de-tracking shots which are exceptionally easy to pull off and are coordinated far better because you can visually see the track is off.
Basically the long range strategy has been cored so badly it is no longer relevant to even offer the tank line for artillery, and the short game is ruined by the ease at which you can de-track other tanks instantly pinning them in the open with only a single shot regardless of armor which equals death.
Scouts still don't really have a use because it's obvious where the enemy come from, you have to be the first to spot so effectively insentivized to kamikaze out of radio relay range for targets; and yeah having to use the exact same tactics in the exact same medium to heavy direct fire game after game instead of using my long standing developed knowledge of how far the enemy had crossed based on match time and likely hiding spots & tactics meant the game essentially threw itself out the window for me.
Oh and the new user experience is completely terrible so even going seal clubbing to get a good win in your system to keep pushing through bad match making doesn't occur with the amount of lobby timeouts that occur.
I completely hate the chaotic dogfighting of war thunder, i thought it was complete shite going by the numbers on turn radius, the auto-aiming & highlighting involved amongst MANY MANY other problems that make it a toxic s^$tstain of a game like fortnight; but i have to say at least it held up to what it was, unlike World Of Tanks.
![idbeholdME](https://images.gog.com/3760f2bc32c61c8c4d449030faf766b681f4bfb92bcd3fe377a20eaa1b470688_forum_avatar.jpg)
idbeholdME
Doomed Space Marine
Registered: Jun 2016
From Czech Republic
Posted February 04, 2020
I quit that years ago, mostly because it is just a glorified slot machine at its core. +-25% on pretty much everything eventually gets on your nerves and I reached my breaking point after getting into too many bullsh*t situations due to RNG.
Oh and also because of the cancer that was XVM.
Oh and also because of the cancer that was XVM.
Post edited February 04, 2020 by idbeholdME
![illiousintahl](https://images.gog.com/d79f8a4fed4c704c7374c759e19fd43dd8adcbab2eb7d8d5b7afd07686471d01_forum_avatar.jpg)
illiousintahl
New User
Registered: Apr 2010
From Australia
Posted February 04, 2020
![avatar](http://images.gog.com/3bf4d70a14a099e35fa6bed18ac7d4f19d69a07a1aa4d45d9ef37518d53d6069_avm.jpg)
In the beginning it had some serviceable mechanics and you could all drink and have a good time.
Now it's E-sportified no doubt by 'influencers' lol even the word sounds like their some sort of drug pusher; and yeah as you said all the login gifting and rolling for bonus and things like gold ammo (which has changed apparently, but too little too late) has made it into a slot machine cash pump.
I really do believe it's gone that way because they didn't want to address the glaring issues and figured it'd stop them going belly up. Not saying it's ethical, or good, just that's what stupid companies do and they probably figured they've already burnt their bridges in the broader community so the paid up rich top tier players can have all the tier 10 matches they want i guess.
![idbeholdME](https://images.gog.com/3760f2bc32c61c8c4d449030faf766b681f4bfb92bcd3fe377a20eaa1b470688_forum_avatar.jpg)
idbeholdME
Doomed Space Marine
Registered: Jun 2016
From Czech Republic
Posted February 04, 2020
![avatar](http://images.gog.com/e380dd5e8249f4ce94a3f215ccf0d99c50bf82e19aacc8e4bc3bd02da7c7e8c6_avm.jpg)
In the beginning it had some serviceable mechanics and you could all drink and have a good time.
Now it's E-sportified no doubt by 'influencers' lol even the word sounds like their some sort of drug pusher; and yeah as you said all the login gifting and rolling for bonus and things like gold ammo (which has changed apparently, but too little too late) has made it into a slot machine cash pump.
I really do believe it's gone that way because they didn't want to address the glaring issues and figured it'd stop them going belly up. Not saying it's ethical, or good, just that's what stupid companies do and they probably figured they've already burnt their bridges in the broader community so the paid up rich top tier players can have all the tier 10 matches they want i guess.
I tried coming back once and seeing how they completely ruined artillery, quit shortly after again, that time for good.
It still boggles my mind how the game could have become an E-Sport when everything you do in it is subject to a huge random variation. "Oh look, that guy rolled 920 damage on his 750 damage gun and killed that enemy with 900 HP, INCREDIBLE PLAY!!!" Like what?
Gold ammo was changed a pretty long time ago so that you could buy it for credits too (at overblown prices of course).
And I'm not complaining because I was bad or something. Apparently, I was pretty good with people calling out my stats in many of the games. I didn't care about stats at all and only shortly before quitting did I find out that I was in like the top 0.1% of players going by some WN8 rating. But I still quit the game and it did wonders for my mental health, no longer raging at nonsensical RNG rolls every time I pulled the trigger.
Post edited February 04, 2020 by idbeholdME
![bler144](https://images.gog.com/fa67c7a76bfba4473cb8c94252a15c350a5c2e368a203d08be7995f05288327d_forum_avatar.jpg)
bler144
μαϊμού
Registered: Dec 2013
From United States
Posted February 04, 2020
Well,it's been like 7-8 years, so I don't recall exactly, but I remember enjoying the game despite its flaws.
![Leroux](https://images.gog.com/b421b758ff48b9117483adc469ca472cdea9aaa20a7023c27c877cbf518452cf_forum_avatar.jpg)
Leroux
Major Blockhead
Registered: Apr 2010
From Germany
![Leroux](https://images.gog.com/b421b758ff48b9117483adc469ca472cdea9aaa20a7023c27c877cbf518452cf_forum_avatar.jpg)
Leroux
Major Blockhead
Registered: Apr 2010
From Germany
Posted February 16, 2020
Pixeljunk Shooter
Was a relaxing game for a couple of levels, but the boss at the end of the first episode I found pretty tedious and annoying, and I read that it was by far the easiest one, so ... no, thanks.
Was a relaxing game for a couple of levels, but the boss at the end of the first episode I found pretty tedious and annoying, and I read that it was by far the easiest one, so ... no, thanks.
![Scaledish](https://images.gog.com/dc04bc12a18055a2cac55cc49badcfc43ab106c5802c71213ed1b693eb5d15b3_forum_avatar.jpg)
Scaledish
Just a lost soul
Registered: Sep 2019
From United States
Posted February 16, 2020
Eh, Noitia, great idea, but got too repetitive
![Leroux](https://images.gog.com/b421b758ff48b9117483adc469ca472cdea9aaa20a7023c27c877cbf518452cf_forum_avatar.jpg)
Leroux
Major Blockhead
Registered: Apr 2010
From Germany
Posted February 16, 2020
Wizorb
Made it to the final boss with my last life, but I don't think I will ever be in the mood to repeat the last 12 levels in order to have another shot at him.
When I discovered this game on Indievania almost a decade ago, I was really delighted with it. A nice little breakout clone with the then still original theme of a dungeon crawl, spells to spice up the simple PONG formula, colorful cute old console-style pixel art (also still refreshing back then and not yet overdone), a great chiptune soundtrack and a motivating task to help the people rebuild their destroyed town, building by building, with the money you collect. The only flaw I saw in it is that the controls didn't seem quite as smooth as you'd wish for a game like this; in decisive moments they sometimes seemed to lag a tiny bit, to be too sensitive or not sensitive enough. But I overlooked it, out of goodwill and love for the presentation.
In the long run though, unfortunately I have to say, the game wears out its welcome soon. It's not really a long game, but it is too long for what it has to offer. The later levels feel more and more stale and boring, because the mechanics don't really evolve, pickups are few and don't bring much variety into the game. And levels become a drag since they add more and more obstacles that limit player interaction and instead make you rely on bringing the ball behind the obstacles and just watch. At the end of each level, you will often spend a lot of time trying to hit the last few remaining stones in corners that are hard to reach and your spells won't help you much in achieving that (not to mention that you magic mana is limited and can only be refilled by drops from destroyed stones).
I made a last effort with the final world today (there are 4 or 5, and each one has something between 9-13 levels, I think, but they mostly play the same), but I think that's enough for me. I've seen almost all the game has to offer and it's just too boring now to replay any part of it.
Made it to the final boss with my last life, but I don't think I will ever be in the mood to repeat the last 12 levels in order to have another shot at him.
When I discovered this game on Indievania almost a decade ago, I was really delighted with it. A nice little breakout clone with the then still original theme of a dungeon crawl, spells to spice up the simple PONG formula, colorful cute old console-style pixel art (also still refreshing back then and not yet overdone), a great chiptune soundtrack and a motivating task to help the people rebuild their destroyed town, building by building, with the money you collect. The only flaw I saw in it is that the controls didn't seem quite as smooth as you'd wish for a game like this; in decisive moments they sometimes seemed to lag a tiny bit, to be too sensitive or not sensitive enough. But I overlooked it, out of goodwill and love for the presentation.
In the long run though, unfortunately I have to say, the game wears out its welcome soon. It's not really a long game, but it is too long for what it has to offer. The later levels feel more and more stale and boring, because the mechanics don't really evolve, pickups are few and don't bring much variety into the game. And levels become a drag since they add more and more obstacles that limit player interaction and instead make you rely on bringing the ball behind the obstacles and just watch. At the end of each level, you will often spend a lot of time trying to hit the last few remaining stones in corners that are hard to reach and your spells won't help you much in achieving that (not to mention that you magic mana is limited and can only be refilled by drops from destroyed stones).
I made a last effort with the final world today (there are 4 or 5, and each one has something between 9-13 levels, I think, but they mostly play the same), but I think that's enough for me. I've seen almost all the game has to offer and it's just too boring now to replay any part of it.
Post edited February 16, 2020 by Leroux
![andysheets1975](https://images.gog.com/e872892422343a0c09593f5403b031f271071347cd509ad0f09156666974a78d_forum_avatar.jpg)
andysheets1975
RIP Roy 01/07/2023
Registered: Jan 2011
From United States
Posted February 17, 2020
I think I've had enough of Expendable. It's like 90 percent of a really cool game. The graphics still look great and I like its sense of unpretentious arcade fun. But the 10 percent of it that's wrong is really wrong. I just can't get to grips with the controls because they're relative to how you're facing rather than just "up goes up". It's not a problem in the early levels but before long you start needing to be able to move and shoot accurately and the game starts dropping one-hit-deaths in your path and it's just becomes a massive pain.
![opticq](https://images.gog.com/f084d08edc5f991a4774a095cfdeae40e2962efcc0dee13c3e82de3afa7c490c_forum_avatar.jpg)
opticq
Is it someone new?
Registered: Apr 2012
From United States
Posted February 17, 2020
![avatar](http://images.gog.com/f084d08edc5f991a4774a095cfdeae40e2962efcc0dee13c3e82de3afa7c490c_avm.jpg)
![avatar](http://images.gog.com/0a2ee945312f87aef1f7936e7da3962c7b00585cf1b0def708af69d8d292e4c1_avm.jpg)
My time is so limited now that my standards are too high. I would not be able to handle any of those 3 now due to their relatively lower graphic quality and most likely controller incompatibility.
I have no doubt I'll enjoy Fallen Order based on what I've seen in gameplay videos and after enjoying the roughly 4 hours playing part of Bureau: XCOM declassified, I'm ready to retry Republic Commando again later because they're both squad based.
![Leroux](https://images.gog.com/b421b758ff48b9117483adc469ca472cdea9aaa20a7023c27c877cbf518452cf_forum_avatar.jpg)
Leroux
Major Blockhead
Registered: Apr 2010
From Germany
Posted February 18, 2020
For now:
NWN:EE - Wyvern Crown of Cormyr
It seems that the EE v8193.5 version of it has a game-breaking bug that makes NWN crash on the transition to the inside of Hawklin Castle. Players have been reporting it at least since December, so it doesn't look like it will be fixed anytime soon. :(
NWN:EE - Wyvern Crown of Cormyr
It seems that the EE v8193.5 version of it has a game-breaking bug that makes NWN crash on the transition to the inside of Hawklin Castle. Players have been reporting it at least since December, so it doesn't look like it will be fixed anytime soon. :(