Posted February 04, 2020
It's possible that ACF is fine and there's something else going on, but the more layers you have, the less control and the more potential issues. When you have people using visual scripting tools over third-party frameworks over Unity...yeah.
I was playing Dungeons 2 a while ago and that has the feel that people complain about with Unity games...heavy and clunky. But lately I've been playing The Pedestrian, which has some reasonably complex scenes that the camera moves around in, with dynamic shadows and so on, and it's never dropped a frame or spun up my GPU fans at all.
I was playing Dungeons 2 a while ago and that has the feel that people complain about with Unity games...heavy and clunky. But lately I've been playing The Pedestrian, which has some reasonably complex scenes that the camera moves around in, with dynamic shadows and so on, and it's never dropped a frame or spun up my GPU fans at all.