Warhammer 40,000: Dawn of War - Soulstorm (GOG)
This is a difficult one for me to judge.
First of all, I only finished the campaign of one faction, and there are 8 others to choose from, so my view of the game is inevitably limited. I went with the Sisters of Battle as I wanted to try one of the new races, and I must say they were fun to play. I absolutely wouldn't mind to replay the game with all the other armies.
But it's not just that.
On the one hand, this is the biggest, more complete entry in the Dawn of War series: you have two more races (the aforementioned SoB and the Dark Eldars - the Tyranids are unfortunately missing) and, for the first time, flying units. The campaign is waged not on a single planet, but on a whole interplanetary scale. So, the game should be easy to recommend. On the other hand, though, this is not necessarily the best chapter in the series.
The gameplay is as good as ever: intense, exciting, with great interface and mechanics - but it's also basically the same, in spite of the desire to bring something new to the table with the addition of the new factions and the flying units. These ones in particular are hardly game-changers: they don't really shift the gameplay balance that much, in my experience, and end up feeling like a useful, but marginal, addition. They're certainly less important and well-developed than in, say, Starcraft.
The open, Risk-like structure (as opposed to a story-driven, linear campaign) is basically the same as in Dark Crusade, only on a grander scale. It ensures a high degree of replayability, but at the expense of a compelling plot. If you value story, the first Dawn of War is certainly better.
On the whole, I seemed to find the maps in DC (including the strongholds) more varied and interesting, and ultimately more engaging. But this is just my personal point of view.
Graphics are the same as in previous entries: still very pretty, with great attention to detail and nice animations, but in 2008 they were beginning to show their age.
The soundtrack is awesome, one of my favourites ever, but again, it doesn't seem much different than that of DC.
Voice acting is simply great... I know there are people who cannot stand it, but I think it's spot-on (despite the usual, strange tendency of the narrator to stress random words here and there for no apparent reason...)
I was again met with that peculiar inconsistency in difficulty that I had already experienced in DC. For example (playing on "normal"), a territory marked as "5" (so, very average strength) proved to be absolutely unconquerable - and I even had a sizable honor guard, full wargear, bonus to resources, forward bases, the Tau cannon! Others with higher numbers were easier. The Imperial Guard capital was the usual hell, the Dark Eldars' a walk in the park (I was even caught by surprise by its sudden ending). And so on.
To conclude: if I had to rate the whole Dawn of War series, now that I've played all entries, it would surely be a 5/5, perhaps even a "5+" - it's really some of the best RTS action ever for me, together with the likes of Starcraft or Warcraft 2. But it's difficult to point out a single game, and say that it's the best of the lot. I feel Soulstorm in particular doesn't qualify. To it alone I give a 4 out of 5.
-- the year so far -- lukaszthegreat: It was a such an unique experience i haven't played before or since.
Not just the gameplay of 4 characters with seperate abilities and strengths solving puzzles and fighting between puzzles.
But the setting.
...
Glad this game still holds up.
For me, yes. But then, I'm an "olde gamer"...
Setting and atmosphere are really the strong points of the game. Truly unforgettable.
That particular gameplay recipe has been tried other times (The Lost Vikings is often mentioned, for example... or you could think of Trine, or Commandos), and here it works very very well.
If only AI would have been a little better, and especially pathfinding wasn't so hit-and-miss...
Leroux: All in all, I think I liked Portal a little better than the sequel, because it was so perfect in its simplicity ... That being said, the game is a lot of fun regardless. The mechanics are as great as ever and complemented with some new ones that work quite well, the puzzles are well balanced in general ... and for a game this long, they didn't really get too repetitive either. Cinematics and voice-acting were well done ... while if pressed to choose I'd prefer the first game, I also acknowledge that both games are good in their own way and that it might have been wise to mix things up a little and don't just copy the first game 1:1.
Well said; I have the same feelings. For me, it's one of those cases where the sequel, despite very high production values, new mechanics etc. doesn't quite manage to overshadow the original (I could cite NOLF, Bioshock, even Half-Life in my personal experience). I liked the new puzzles a lot (especially those coloured gels, simply brilliant), but I felt like I didn't really care that much for the story, even though that part with the Bioshock-like character was indeed great, and those work environments from the past, in particular, were recreated very stylishly and accurately.