Posted February 21, 2016
Dead Island Riptide
The follow-up of Dead Island (thank you Captain Obvious!). Basically more of the same, with a few refinements. Possibility of importing the savegame from the first game is a nice touch, helps a lot continue to relate to the same characters. New skills, new crafting possibilities and of course new infected, like the aquatic infected, the screamer, the mutated scientist, the alpha male, etc...
Scenaristically speaking, it's minimum service time, since you really think you're playing the base game again, especially with the - again! - jungle and city locations. But oh well, doesn't matter too much, we're to eradicate infected, right? ^_^ So, don't expect too much from the scenario.
Good point - the "distance feeling" was much better than in the first game, much less times I was caught not hitting my target when I thought I was on reach distance, so it really helped the game feeling. A much smoother game experience.
Bad point - again, some very stupid monster placement decisions, like putting some very large/HP sponges/one-shot killers infected in very narrow locations. That's bad because I think it's just artificially cranking up the difficulty...
All in all, the Dead Island games are good, but I really felt they were a kind of a "first draft" for tha brilliant game that is Dying Light. So, if you played Dying Light already, maybe the Dead Island games are not very necessary. But if you want to dig in the roots of Dying Light, or if you just want a fun zombie-smasher game, well, give it a try!
So far in 2016: https://www.gog.com/forum/general/games_finished_in_2016/post46
The follow-up of Dead Island (thank you Captain Obvious!). Basically more of the same, with a few refinements. Possibility of importing the savegame from the first game is a nice touch, helps a lot continue to relate to the same characters. New skills, new crafting possibilities and of course new infected, like the aquatic infected, the screamer, the mutated scientist, the alpha male, etc...
Scenaristically speaking, it's minimum service time, since you really think you're playing the base game again, especially with the - again! - jungle and city locations. But oh well, doesn't matter too much, we're to eradicate infected, right? ^_^ So, don't expect too much from the scenario.
Good point - the "distance feeling" was much better than in the first game, much less times I was caught not hitting my target when I thought I was on reach distance, so it really helped the game feeling. A much smoother game experience.
Bad point - again, some very stupid monster placement decisions, like putting some very large/HP sponges/one-shot killers infected in very narrow locations. That's bad because I think it's just artificially cranking up the difficulty...
All in all, the Dead Island games are good, but I really felt they were a kind of a "first draft" for tha brilliant game that is Dying Light. So, if you played Dying Light already, maybe the Dead Island games are not very necessary. But if you want to dig in the roots of Dying Light, or if you just want a fun zombie-smasher game, well, give it a try!
So far in 2016: https://www.gog.com/forum/general/games_finished_in_2016/post46