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Frustration: when a game becomes too hard?
For me there are no hard games, only these with too many options to offer, items to get or ways to continue and I hate the moment when the game tells me: "you can select only one and you need to replay the game since start to get the others" - that's "my moment of frustration".
Only game I ever ragequit on was Getting Over It.
More on topic: I'm currently playing Outlast 2 and it fits the bill pretty well. It's incessantly, excruciatingly, relentlessly frustrating.

To add injury to insult, I'm playing Outlast 2 in story mode and it's incessantly, excruciatingly, relentlessly frustrating.

It's not even scary or anything, it's just really badly designed: drop the player in a rather large open area, have him chased by a bunch of guys and have his only means of escape be a hole in a fence that's hidden behind shoulder-height foliage. It's a master class in crappy, counter-intuitive design.
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HereForTheBeer: I'll admit that I installed the original one and not the 'enhanced' edition of SS. Maybe that version alleviates some of my struggles.

I think I've generally been spoiled by control schemes that are somewhat standardized. For example: WASD, M for map, I for inventory, C for character screen... I tried to access my character screen last night in Sea Dogs and for the life of me I can't figure out how to do that. Off to the forum and replacementdocs.com
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Mafwek: Enhanced Edition allows you to modify controls, but if you didn't like original gameplay, it won't help you.
Thanks for that tip. The controls was (were?) the big frustration so I'll give the Enhanced version a go, see if it then morphs into something I like.

Edit: and I must point out that this is almost all on me and not on the games themselves. Maybe if I encountered the games on release and not instead try to go back in game history, it might be a different story. For instance, I bought Crusader: No Remorse and No Regret back in the day, and didn't have any particular trouble at the time with the now-wonky control scheme.
Post edited May 16, 2018 by HereForTheBeer
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Mafwek: Enhanced Edition allows you to modify controls, but if you didn't like original gameplay, it won't help you.
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HereForTheBeer: Thanks for that tip. The controls was (were?) the big frustration so I'll give the Enhanced version a go, see if it then morphs into something I like.

Edit: and I must point out that this is almost all on me and not on the games themselves. Maybe if I encountered the games on release and not instead try to go back in game history, it might be a different story. For instance, I bought Crusader: No Remorse and No Regret back in the day, and didn't have any particular trouble at the time with the now-wonky control scheme.
I think we just find newer control schemes more productive. I have a game i got on gog where it uses wasd, or maybe ↑←↓→, but what would be strafe in a modern game became TURN, and, IIRC, it already had mouse look, and that wasn't something you could change. I ragequit in the tutorial, as i can't be bothered to deal with stuff like that.

As for system shock (not sure which i have atm, as i'm in the middle of fixing my gog archive), but it starts out nice and slow, all puzzle like, then suddenly you're being swarmed and attacked by these things and you just don't have time to get a feel for the combat. To top it off, the graphics were so dated that i couldn't tell what it was that attacked me, 'cause the polycount was bare minimum, so i just lost all tolerance for the shennanigans.

But, i can deal with Monster Hunter's shennanigans.
Post edited May 16, 2018 by kohlrak
I do have a lot less patience these days than I used to. When I was a kid, after buying or renting a new game I would spend a couple days trying to get as far as I could, even if I didn't like the game. Nowadays if a game doesn't grab me in the first 10-15 minutes I tag it as "Not interested" and move on to the next one.
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Mafwek: Enhanced Edition allows you to modify controls, but if you didn't like original gameplay, it won't help you.
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HereForTheBeer: Thanks for that tip. The controls was (were?) the big frustration so I'll give the Enhanced version a go, see if it then morphs into something I like.

Edit: and I must point out that this is almost all on me and not on the games themselves. Maybe if I encountered the games on release and not instead try to go back in game history, it might be a different story. For instance, I bought Crusader: No Remorse and No Regret back in the day, and didn't have any particular trouble at the time with the now-wonky control scheme.
Enhanced Edition has WASD control scheme by default. However, it has weird, but IMHO also very immersive, mouse interact system instead of use button. It also has a ton of movement commands such as crouch, crawl and lean left-right. They are relatively sensibly placed by default.
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HereForTheBeer: Thanks for that tip. The controls was (were?) the big frustration so I'll give the Enhanced version a go, see if it then morphs into something I like.

Edit: and I must point out that this is almost all on me and not on the games themselves. Maybe if I encountered the games on release and not instead try to go back in game history, it might be a different story. For instance, I bought Crusader: No Remorse and No Regret back in the day, and didn't have any particular trouble at the time with the now-wonky control scheme.
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Mafwek: Enhanced Edition has WASD control scheme by default. However, it has weird, but IMHO also very immersive, mouse interact system instead of use button. It also has a ton of movement commands such as crouch, crawl and lean left-right. They are relatively sensibly placed by default.
Yeah, didn't found SS (I had the box still), at hardest difficulty, frustrating (:
Very rarely. I usually face the opposite problem: games being too easy even on the hardest difficulty.

The hardest thing about games these days is a checkpoints only save system. That can make me quit a game much quicker than any real difficulty ever could, especially if they are placed terribly.

Also, over-reliance on RNG is very annoying. That can make an aRPG too hard very easily, if you just don't get good loot needed to progress through the game and difficulties.
My cousin uninstalled Cuphead cause it was too difficult for him.
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SalmanAnees: My cousin uninstalled Cuphead cause it was too difficult for him.
your cousin is NOT ALONE

That game is quickly rising in reputation to the likes of the notorious 'Ghost & Goblins'.
Post edited May 16, 2018 by tinyE
Since I avoid buying games at which gameplay-mechanics I suck (it's easy to tell, I'm either good at the game or reeeaally bad), the only thing that usually frustrates me if there are hard mandetory Minigames.

If I pick it up after such a part depends on if I find a easy way to win it (a broken strategy, a Glitch or even a cheat ist fine), if not, I usually stop playing until I forget I own the game.
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SalmanAnees: My cousin uninstalled Cuphead cause it was too difficult for him.
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tinyE: your cousin is NOT ALONE

That game is quickly rising in reputation to the likes of the notorious 'Ghost & Goblins'.
I do believe old Contra fans find it to be child's play compared to old arcade titles.
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tinyE: your cousin is NOT ALONE

That game is quickly rising in reputation to the likes of the notorious 'Ghost & Goblins'.
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Mafwek: I do believe old Contra fans find it to be child's play compared to old arcade titles.
I won Contra. The first one. The sequel is impossible.
Demon Stone. Oh my god, Demon Stone. I actually liked that game, unlike many people. It's not great, but it's a fun action game that captures the spirit of a D&D adventure quite well, despite being an action game and not an RPG. But I never finished it. The final level is insane. As if the fight wasn't tough enough, only one of the three characters you control does any damage to him whatsoever, which goes against the whole idea of the game up to this point. And if that all wasn;t enough, there is no checkpoint before the boss, and you have to do the whole level over again. I've waste so much time on this I eventually just had to give up. I just couldn't justify wasting even more.