jefequeso: As a huge FPS fan, I honestly wouldn't classify Fallout 4 as an FPS. Not even in the Far Cry 3 sense. Yeah, there's a greater focus on combat than in the originals, but... I mean, if it's an FPS to you, does that make the newer Elder Scrolls beat-em-ups? It seems more to me like a souped-up Deus Ex. You shoot stuff, sure. You shoot a lot of stuff, with a lot of different weapons. But you also do a lot that doesn't involve shooting. MAYBE I'd call it an FPS with heavy RPG elements, but that would be stretching it. It's really more accurately an RPG with heavy FPS elements. And I suspect the only reason people are trying to classify it as an FPS is out of some ill-conceived attempt to shame anyone who enjoys it.
Heck, I'd be perfectly fine if they dropped the rest of the character building elements and just tied everything to your equipment a la STALKER. It would make for a much more enjoyable experience.
Also, I literally have yet to see a single person dare to "toss aside" the originals. They'd probably end up murdered in their beds if they tried.
Emob78: Depends on what you use as a basis for comparison. Compared to say Far Cry 3 or COD Black Ops, then yeah, Fallout 4 is definitely an RPG. However, compared to the first few titles in the series, Fallout 4 struggles to stay under that RPG umbrella. The base building stuff for example, is that an RPG element? Sure, base/town building can be in RPG games, but it's usually most always a filler side feature used to give the player something else to do between missions, and to have a place to store loot. It's rarely ever offered as a main game mechanic, but yet that's exactly what it became with Fallout 4. Hell, as soon as you leave the vault to seek revenge, you're almost immediately distracted/pulled into the base building stuff at the Red Rocket station (and that's like in the first 10 minutes of the game). It just looks to me like there's few RPG elements that we recognize from older titles in Fallout 4, and the longer we go being detached from them in AAA gaming, the less we're even able to recognize what they are. I'm sorry, I just don't see un-killable companions and some town building as RPG fundamentals.
And who's to say that Fallout couldn't become a great FPS series? I'm sure that if they streamlined the action, stripped out all the RPG pretense, and tweaked the gun play and gun modding, then Fallout 5 could really give the other shooters on the market a run for their money. Certainly would appease the twitchy console crowd. I just think they're sticking with the 'open world RPG where you can do anything' label as just pure marketing, and it needs to stop because their current design model for Fallout isn't RPG, it's a shooter with item collecting and VERY basic RPG elements. But so is the Far Cry series, and no one has a problem calling Far Cry an FPS.
Well, I don't want to get into a nitpicky semantics argument... but two things.
First, you don't define a game's genre by comparing it to another game. Sure, compared to the original Fallouts, Fallout 4 is practically an FPS. But if you want to go down that road, the original Fallouts are practically turn-based strategy games compared to Zork.
Second, did you know that "comedy" used to refer simply to a story that ended happily, not to a story that was humorous? That's why The Divine Comedy isn't very funny. Definitions aren't written in stone. They change all the time. What RPG meant howevermany years ago isn't necessarily what it means now. Look at what people call RPGs nowadays. You've got your Witchers, but you also have your Mass Effects.
Fallout 4 has quests (lots of them), it has leveling and character building with a large variety of skills and abilities (a lot of which aren't combat-related), it has dialogue options, it has a complex inventory system, it has party members that you can build relationships with, it has moral choices, it has combat that's driven by stats and numbers as much as twitch aiming, it has a variety of mechanics and ways to interact with the world, it allows the player to do what they want when they want and how they want.
It's an RPG. It's not a particularly deep RPG, it has significant FPS elements, and like Fallout 3 it's a mockery of the original games' vision... but it's still an RPG.
JDelekto: It's almost like you're supposed to pick up a bunch of random crap (and trust me, there is a lot of that) and turn it into something.
I kind of wonder if I should have crafted stuff before leaving sanctuary...
Well... every single piece of junk that you find in the world can be used in modding/crafting.
Also, protip: ignore the main story. Just walk off in a random direction and see what you can find. If you try playing a Bethesda game like a normal RPG (follow the main quest primarily, do sidequest when you're bored), you will HATE the game. Bethesda is good at some things, but main quests are not one of those things :P. Writing in general, actually, is not one of those things.
Best way to play is to stay as far away from the "right" path as possible. I honestly have no intention of completing the main quest of Fallout 4, possibly ever. Just gonna explore and do side quests until I'm bored.