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HunchBluntley: Yeah, for games and certain other software that's nice (though I can understand why it's not always possible). For some types of "utility" software (such as VLC), I actually prefer to install it though, rather than simply "unzip & plop".
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rtcvb32: Tools and utilities, sure. But games?

Most (if not all) software should be portable and just ready to use, unless there's a good reason for it not to be. And most of them I don't see a compelling enough reason.
MOst software isn't portable because they rely on shared libraries of code (Direct X, .net, java, Visual Studio, and so on)

If every one made their software portable, you'd end up with hundreds of copies of the same libraries.

Even worse, old buggy or exploitable versions libraries will be left with out updates.
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TedMosly: Ok thanks for the answers, but the installer of the game It is like in the screenshot that I have attached here? after download it I can copy it to an external hard drive and play on another PC?
So how is No Man's Sky?
Have you played it yet?
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mechmouse: MOst software isn't portable because they rely on shared libraries of code (Direct X, .net, java, Visual Studio, and so on)

If every one made their software portable, you'd end up with hundreds of copies of the same libraries.
Yeah, like with DOS games. I miss those times, to get rid of a DOS game you'd simply delete that game directory, and that's it.

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mechmouse: Even worse, old buggy or exploitable versions libraries will be left with out updates.
On the other hand, you can be sure that each and every game is using the libraries they work with. None of this "your game doesn't work because your PhysX version is too new" crap. I've lost count how many times new NVidia Geforce graphics drivers break some older games.

Then again, retroactively adding support for new hardware becomes a problem... So yeah, both ways have their pitfalls. Frankly, I'd just want that both options existed, ie. by default a game would use shared libraries, but in case of compatibility problems (or if you indeed want a fully portable copy of your game), you could override those by simply copying the needed libraries inside the game directory.

I actually recall doing that in the past, e.g. with the old Windows game Scorched Planet. It's Windows version had 3Dfx Voodoo (Glide) support... but if you used newer Glide drivers, you'd end up with blue graphics all over, some sort of compatibility problem. IIRC you could override that problem by copying older Glide stuff (drivers?) into the game directory so that they would be used, instead of the newer and incompatible shared ones.
Post edited December 14, 2016 by timppu
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Smannesman: DRM-Free doesn't mean 'portable'.
You still need the installer to create the registry entries and such and the installer can be downloaded via the website or Galaxy.
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gogamess: I would be awesome if the games had portable versions here on GOG. ^_^
Yep it would be fantastic to copy the game folder in a "portable" version. People could easily be confused. Also because the launcher is really unclear about this. I'm a "noob" on GOG, and for instinct I downloaded the game and not the full installer.
Post edited December 14, 2016 by TedMosly
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gogamess: I would be awesome if the games had portable versions here on GOG. ^_^
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TedMosly: Yep it would be fantastic to copy the game folder in a "portable" version. People could easily be confused. Also because the launcher is really unclear about this. I'm a "noob" on GOG, and for instinct I downloaded the game and not the full installer.
Galaxy was created because people thought the whole "download an installer of possibly multiple files and then launch it to actually install the game" was too confusing, complicated, bothersome, or just not the modern way, and wanted a Steam/phone-like "download and install in one go" :-P
Post edited December 14, 2016 by Maighstir
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mechmouse: MOst software isn't portable because they rely on shared libraries of code (Direct X, .net, java, Visual Studio, and so on)

If every one made their software portable, you'd end up with hundreds of copies of the same libraries.
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timppu: Yeah, like with DOS games. I miss those times, to get rid of a DOS game you'd simply delete that game directory, and that's it.

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mechmouse: Even worse, old buggy or exploitable versions libraries will be left with out updates.
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timppu: I've lost count how many times new NVidia Geforce graphics drivers break some older games.
Yeah, in fact the witcher 1 don't work in full screen on w10. When i try to exit from the game. there is a black screen, and i can't do anithing...