Posted June 28, 2018
patrikk68: Yes, with aspect=true borders are back.
But I will rather play with borders than unnatural stretched screen.
I was firstly afraid that borders are sign of some bad setting.
Anyway, what's the difference between scaler and pixel shader?
As I understand it, Scaler scales by the exact "x" number. hq2x scaler scales exactly 2x, and the monitor/gpu/etc does the rest, while pixelshader scales directly to the requested resolution. Compare your screenshot and mine. Mine's got a lot less pixellation/jaggies, but it almost looks "abstract" because of the hq2x pixel shader's working so much. But I will rather play with borders than unnatural stretched screen.
I was firstly afraid that borders are sign of some bad setting.
Anyway, what's the difference between scaler and pixel shader?
pixelshaders will only work in the special builds and only with output=direct3d.
Post edited June 28, 2018 by kalirion