Thanks for the links.
My issue with those two articles is that they are concentrating to online accounts, like "can you pass your Facebook account to someone else?". It is as if those articles take it granted that "digital content" always means DRM, being locked into an online account. As if they were synonyms.
The second article makes also this argument:
"Legally, when you go, so do your files (in as much as anything you can’t download and keep locally is gone forever)," Boyd explained. "That’s because you’re buying into a licence to use a thing, as opposed to buying the thing itself."
Well, if you buy a CD/DVD retail game, you also buy a license to use the product, nothing more. Does that mean you are not allowed to pass that license (and item) to someone else? Has GameStop and other stores buying and selling second-hand console games (licenses) been breaking the law all these years?
Somehow I feel that the writers of those articles are still struggling to make the distinction between a (software) license, and an account/service related to that software. I guess it is related to them not being able to fathom the idea that there can be digital content that is not tied to an online account. Like, DRM-free GOG game installers. Boyd did seem to point out "anything you can't download and keep locally" so I am unsure if he was talking about a license to use the digital content, or the license to use the service.
If their meaning was to ponder whether one should have the right to pass an online service to someone else, then they should be clearer that is what they are talking about. Service, not digital content. Digital content may be locked behind an online service, but that is a different (DRM) discussion.
Yeah, it is quite complicated and mostly untried area, I guess...