Unfallen_Satan: surely it is better for GOG to get a version where the multiplayer/skirmish could at least be played via Galaxy, as long as the offline installer still installs a game that can be played offline just like a single player version would have.
"Surely" seems like a quite confident way to put it. For those who don't care about having to play with the client DRM, certainly yes, they get more game content. However, in the sense that GOG is ostensibly a DRM-free gaming store and critical in a broader sense to the future of DRM-free gaming as a whole, requiring the client DRM to play parts of games is "surely" worse. Since a gamer can get DRMed client-required multiplayer games basically anywhere, and DRM-free gaming is a very small niche, these are not equal positions and the person who wants to play DRMed games can do so on literally any other storefront. There are some other DRM-free stores for the DRM-free-only gamer, but, none on the scale of GOG and none yet getting the amount of big releases (e.g. Skyrim, Yakuza series, etc.) like GOG still does.
Unfallen_Satan: There are games that cannot be played without an internet connection. Should GOG/Galaxy users be forever denied a chance to play those games?
Yes, though (see above) they are not truly denied the chance to play those games unless for some bizarre reason they insist on GOG-only-or-no-buy. So that's a bit of a red herring.
Also, it need not be "forever"...perhaps those games could be patched to work offline...but that will never happen with the attitude that online/client requirements are okay.
Unfortunately there are already games on GOG which cannot be played without an internet connection (GWENT is arguably the worst offender) so the genie is out of the bottle.
Yet the genie being out of the bottle isn't enough for some of the pro-clienters and pro-onliners. Some seem to need the genie to fly across the entire desert civilization before they're happy.
Unfallen_Satan: Some of those games make money, a lot of money. GOG could use some of that money to further their offering of other DRM-free games.
How has that worked out for Humble Bundle over the years? They have basically devolved into a Scheme key reseller and the DRM-free section of the store is a poorly maintained (imo) corner of the store that many customers may not even know exists.
IIrc, I once bought a $20 DRM-free game on there that when I downloaded the offline installer it turned out to be a DRM-free *demo* of a game whose full version was on Scheme (to Humble's credit, they refunded me without issue)..So more money doesn't necessarily = more care to DRM-free section. I would say it's the opposite.
Here on GOG, I ran into an issue with the singleplayer game Tempest, which, since its recent update, doesn't even get to the main menu if you don't have Galaxy running. So they're not maintaining their existing DRM-free games properly, at least in a timely enough fashion for some of us. Let them fix the "offending" games before adding more.
Unfallen_Satan: I know that GOG started with a simple promise of everything offline and DRM free all the time. How many games could GOG offer in those early days compared to now?
Well that's I think the heart of the distinctions being made here.
I would rather have "smaller selection but 100% DRM-free" than "larger selection, but with DRMed games and DRM-free games", because I think the store should be DRM-free as a whole and the presence of any DRM precludes that in the same way that finding a hair in my soup means the soup cannot be considered "hair-free" even if people try to tell me that it's mostly hair-free or that it's okay because that's the direction modern food preparation went in or that don't worry the chef washed his hair this morning so the hair is merely cosmetic content that can be ignored. Beyond the principled reasons to insist on DRM purity, there are the practical considerations I discussed in the last quote above.
Unfallen_Satan: How many games have been released on GOG that is totally or substantially playable DRM-free when everyone thought those games would never be offline or DRM-free?
I don't think amazing releases like Diablo+Hellfire or Skyrim or what have you were facilitated in any meaningful sense by the presence of DRMed content like requiring Galaxy to play some old game's multiplayer mode or having GWENT on the store. However, by contrast, I do think pisspoor releases like the later-delisted release of Hitman: Game of the Year Edition which gated huge amounts of content behind being online, were attempted due to the increasing slide towards DRM, with the chief culprit imo being the focus on the Galaxy client over the years.
tfishell: As you're someone so passionate about DRM-free games, tbh I think you're doing yourself a real disservice by not using and supporting ZoomPlat. Even though I imagine you're adverse to using social media, I strongly recommend talking to the CEO and other users on Discord, or otherwise making contact like Z-P's contact form. (The social media buttons are on bottom right of the Z-P site, and contact form is under "Contact")
Sorry, just saw your response. I may have been unclear in my quote. I appreciate the encouragement and your overall comment! I have supported Zoom-Platform by buying various games over the years albeit nothing terribly recently. So while I did not mean to downplay them in general per se; just that in this case I felt the other user may be more interested in other smaller stores where there are (to my knowledge) zero games with any sort of online whatsoever. Cheers again for Betrayer.