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Is there a difference in gameplay between Din's Curse and Din's Legacy? I've only played the Din's Legacy demo, and I liked the randomization. Does Din's Curse randomize the locations too?
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IronArcturus: Is there a difference in gameplay between Din's Curse and Din's Legacy? I've only played the Din's Legacy demo, and I liked the randomization. Does Din's Curse randomize the locations too?
Dins Curse is all about randomization and frenetic decision making

You have to manage your time between dungeon dwelling and saving people on the surface.

Overall, it's fun and resting for a while, but like most randomization games, it all starts to feel the same after a while. Wortg a few bucks for sure. For some, I'd imagine they could sink a lot of time into it
Post edited February 12, 2020 by Tallima
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Tallima: Dins Curse is all about randomization and frenetic decision making

You have to manage your time between dungeon dwelling and saving people on the surface.

Overall, it's fun and resting for a while, but like most randomization games, it all starts to feel the same after a while. Wortg a few bucks for sure. For some, I'd imagine they could sink a lot of time into it
Have you tried the Din's Legacy demo at all? I really would like to know how Din's Legacy compares to the earlier game. It looks like both use randomization.
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Tallima: Dins Curse is all about randomization and frenetic decision making

You have to manage your time between dungeon dwelling and saving people on the surface.

Overall, it's fun and resting for a while, but like most randomization games, it all starts to feel the same after a while. Wortg a few bucks for sure. For some, I'd imagine they could sink a lot of time into it
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IronArcturus: Have you tried the Din's Legacy demo at all? I really would like to know how Din's Legacy compares to the earlier game. It looks like both use randomization.
I haven't played Legacy but I've seen it. Legacy appears to have more outside adventure and more variability in character stats, monsters, and terrain. Not had a lot of the same core elements as Curse.
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Tallima: I haven't played Legacy but I've seen it. Legacy appears to have more outside adventure and more variability in character stats, monsters, and terrain. Not had a lot of the same core elements as Curse.
So it looks like Din's Curse is mostly inside dungeons, and Din's Legacy is mostly outside in the towns?
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Tallima: I haven't played Legacy but I've seen it. Legacy appears to have more outside adventure and more variability in character stats, monsters, and terrain. Not had a lot of the same core elements as Curse.
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IronArcturus: So it looks like Din's Curse is mostly inside dungeons, and Din's Legacy is mostly outside in the towns?
From what I've seen, but I've only seen very little of legacy. Check out a YouTube let's play and you'll see more.

Dins curse has battles in the town's, but the towns are rather small. The creatures go up there as a gameplay strategy element of forcing you to leave the dungeon at inopportune times to rescue your blacksmith or item shop or whatnot. So you have to weigh the value of your time in the dungeons and your time up above.

If you're interested, tough, 10 minutes of YouTube should let you into what they're like.