MarkoH01: Was hoping someone else would play it and explain things to me. I even contacted the dev and asked but he did not want to give away everything and wanted people to keep interpreting.
ssling: How you put it doesn't sound very appealing honestly. It's not hard to make twist story that doesn't hold the water and conceal it with "interpret on your own" claim, but usually it's just cheap and lazy way to sell plot holes or pure nonsense as feature.
A bit is explained in the game but at least one question still puzzles me which in fact happens in the first seconds. It is a thin line to get from lazy writing to good storytelling without explaining everything and I guess everybody has to decide for their own when it is what. I really enjoyed the game and also liked those things that ARE explained ... it is just this last thing that does not let me go ... and I even replayed it immediately to see if I might have missed a thing ...
MarkoH01: Really missing the greeatest mindf**k I ever played
https://www.gog.com/en/game/someday_youll_return Was hoping someone else would play it and explain things to me. I even contacted the dev and asked but he did not want to give away everything and wanted people to keep interpreting.
my name is anime catte: It's tagged as adventure, FPP, horror. Does it have actual puzzles like a real adventure game or is it more of a survival horror game with light adventure elements?
It is much exploration and it also has some classic adventure elements along with "nature puzzles" (hard to describe without spoiling). Sometimes it feels like a walking sim but there are also some stealth parts in which you can actually die. What captured me the most was the surealistic atmosphere while the surroundings are mostly based on real areas ... and of course the big mystery.