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tammerwhisk: ...Positioning the ragdolls in funny manners, throwing body parts around, piling up the corpses... taking screenshots of hilarious kill poses.

...God this sounds f'd up.
In Ultima 7 Serpent Isle I used to collect dead bodies and stored them in chests in the serpent gate hub...

Not sure why I did that...
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aJillSandwich: In any game where you can die and you can also save anywhere: Saving my game after every battle, "so I won't have to repeat that battle," no matter how easy or effortless it was. I won the battle! No rematches!
The way I see it, I consider that to be smart gameplay, not crazy or illogical.

On the other hand, I would consider not saving to be illogical (except when doing experiments).

Another example of something illogical:

In Oblivion, I am intentionally breaking weapons (both mine and enemy weapons) so that I can repair them in order to raise my Armorer (I *really* want 50 Armorer so that I can repair magic items; I've started using a trainer, but it's still only 38; 2 increases plus one level up (with training) should get me to that point). Also, adding Restoration effects into unrelated spells just to make the spell increase Restoration when used instead of the skill it would otherwise.
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bones82013: <--- Hoarding potions for healing but hardly ever using the resource since I always either rest or use a cleric for healing.
This so very hard ;)
Talking about action RPGs:

In some action RPGs NPCs have godmode enabled. They can not die. So you can for example lure enemies to NPCs and let the NPCs kill the enemies for you. You just have to watch.

Another strategy is, when there are no other NPCs around:
You hit a mighty enemy once and then run for your life until he stops following you. The enemy often doesn't recover life, so you come back and do the same thing again. Then you repeat it until the enemy dies. In some cases you might invest a lot of time until you finally kill the enemy, but it works.

With these strategies you can kill high level enemies with a low level character.
Post edited June 25, 2017 by Silverhawk170485
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Silverhawk170485: Talking about action RPGs:

In some action RPGs NPCs have godmode enabled. They can not die. So you can for example lure enemies to NPCs and let the NPCs kill the enemies for you. You just have to watch.
Actually, you don't need the "action" qualifier; this is more a characteristic of WRPGs and WRPG-like games, regardless of whether there are action elements. For example, in Ultima 6, if you can get Lord British to attack an enemy, the enemy will die instantly.

Another example of mine:

In World of Xeen, I like to clear the Dragon Tower at a low level (ideally 14 or less for double XP from enemies). It is necessary to make heavy use of powerful spells like Implosion to reach the item needed to access the tower, but the rewards are great: 20 million XP (nearly 20 levels worth) from books at the top of the tower, some nice amounts of treasure (though opening the chests isn't feasible at this level), and in the Dragon Clouds, I can easily (without fighting any Darkside dragons) reach the fountain that grants +50 temporary levels; this lets me easily train to near level 50 (maybe actually to level 50 if I do it at level 14 or earlier), and then use the fountain to temporarily reach level 100, making the game *much* easier.

Also, in Ys: The Oath in Felghana, after getting the double jump ability, leave the mine and explore the mountains. The enemies will be dangerous, but I level up quickly, can activate some save points, and get a lot of XP (especially from the enemies past the boss that doesn't spawn if you haven't completed the mine). Then I go back to the mine, and the next two bosses are trivial. (I believe this works even on Nightmare mode, though the enemies on the mountain could be quite lethal before you gain a few levels, but those two bosses will still become trivial.)
Another Oblivion example:

Creating a spell to drain my Armorer and Luck. I did this so that it takes more repair hammer uses to repair items, allowing me to get more practice with the skill (which I *really* want to raise to 50 so I can repair magical items).

(I note that Armorer levels more slowly for my character than for some other characters because she doesn't wear armor, as I want to keep her spell effectiveness as high as possible.)
The first order of business when entering the local tavern is to make the party look like they're relaxing by placing them at different points according to their personalities. Maybe two companions who know each other well grab their own table, the loner sits at the bar, the cultured one judges artwork on the wall, and the dwarf sits at the table closest to the kitchen so he can get his 32 course meal as promptly as possible.
I name my character "ZFR"
CENSORED BY GOG
Post edited July 22, 2017 by Serren
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ZFR: I name my character "ZFR"
I won Titan Quest with a character named Chlamydia.

When I play any SimCity game I name the city either "Booger" or "Crack Whore".
Post edited June 25, 2017 by tinyE
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ZFR: I name my character "ZFR"
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tinyE: I won Titan Quest with a character named Chlamydia.

When I play any SimCity game I name the city either "Booger" or "Crack Whore".
tinyE spending a lot of time managing a crackwhore oddly isn't surprising.
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tinyE: I won Titan Quest with a character named Chlamydia.

When I play any SimCity game I name the city either "Booger" or "Crack Whore".
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tammerwhisk: tinyE spending a lot of time managing a crackwhore oddly isn't surprising.
In a twist of irony, I always outlaw gambling, start anti-drug programs, and build way more police stations than I need.
Starting killing everyone in any open world game is crazy.
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SalmanAnees: Starting killing everyone in any open world game is crazy.
Is there another reason to play GTA? :P
Moving all the enemies bodies, into the same spot, in stealth games. I did this with about 25 guards in Thief before finding out I forgot to pickpocket the key off one of them and had to search the entire pile.