Posted June 24, 2017
Racing and fighting games even?
To me it is mainly that mouse (+ keyboard) for games which need fast and precise aiming (like FPS games) and games where I have to click on small menus and objects on the screen (like most RTS games)... and other controllers for other games.
A gamepad isn't necessarily needed for any kind of game (unless the game really is designed for a specific type of dual-stick gamepad), but gamepad is a good "jack of almost all trades" option for many types of games. Not FPS or RTS games though.
Platformers... unless they need the analog sticks for analog movement, I can play 2D platformers even better with a mere keyboard.
I'm still miffed though that I ended up playing Descent 3 with mouse + keyboard. I first started playing it with a dual-stick gamepad and the game seemed perfect for that kind of controller, considering you need to rotate and tilt your ship over all the axis, as well as aim around and even strafe to four directions... perfect!
However, the game simply needed so precise aiming that I had to start using a mouse for aiming, in order to simply survive. I didn't like it because with a gamepad (with analog sticks) the gameplay felt more natural, like I was actually steering a floating ship in tunnels. With a mouse it felt like... I was some kind of Quake soldier floating in the tunnels.
Hard to explain I guess, but I always feel analog stick is more natural for "vehicle controls". A bit like if I had a racing game where I could flip the heading of the car 180 degrees within a millisecond with a flick of a mouse... it might make my racing times better, but it wouldn't feel like driving a race car at all anymore, since there is no inertia etc.
Come to think of it, Halo (PC version) had an interesting concept for mouse steering for the vehicles. You'd point with a mouse to certain direction, and the car would start turning itself towards that direction, until it was heading there. It worked pretty well for such a game. It didn't feel like I was steering the vehicle myself, but more like I was pointing my hand to certain direction, telling the driver to start turning there.
To me it is mainly that mouse (+ keyboard) for games which need fast and precise aiming (like FPS games) and games where I have to click on small menus and objects on the screen (like most RTS games)... and other controllers for other games.
A gamepad isn't necessarily needed for any kind of game (unless the game really is designed for a specific type of dual-stick gamepad), but gamepad is a good "jack of almost all trades" option for many types of games. Not FPS or RTS games though.
Platformers... unless they need the analog sticks for analog movement, I can play 2D platformers even better with a mere keyboard.
I'm still miffed though that I ended up playing Descent 3 with mouse + keyboard. I first started playing it with a dual-stick gamepad and the game seemed perfect for that kind of controller, considering you need to rotate and tilt your ship over all the axis, as well as aim around and even strafe to four directions... perfect!
However, the game simply needed so precise aiming that I had to start using a mouse for aiming, in order to simply survive. I didn't like it because with a gamepad (with analog sticks) the gameplay felt more natural, like I was actually steering a floating ship in tunnels. With a mouse it felt like... I was some kind of Quake soldier floating in the tunnels.
Hard to explain I guess, but I always feel analog stick is more natural for "vehicle controls". A bit like if I had a racing game where I could flip the heading of the car 180 degrees within a millisecond with a flick of a mouse... it might make my racing times better, but it wouldn't feel like driving a race car at all anymore, since there is no inertia etc.
Come to think of it, Halo (PC version) had an interesting concept for mouse steering for the vehicles. You'd point with a mouse to certain direction, and the car would start turning itself towards that direction, until it was heading there. It worked pretty well for such a game. It didn't feel like I was steering the vehicle myself, but more like I was pointing my hand to certain direction, telling the driver to start turning there.
Post edited June 24, 2017 by timppu