Posted May 24, 2017
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Game engines I've written in Java vs C/C++ are night and day in terms of their memory footprint, for what would be obvious reasons to you. (To non-programmers, look up garbage collection in programming). Yeah, when I hear commercial game developers touting the strengths of Unity and balk at the performance concerns, I just can't believe it. Anything I ever run in Unity runs worse than *anything* written without a behemoth framework, .NET and managed code, and C#. The price you pay for convenience I suppose. The latest case-in-point was the Underworld Ascendant team.
Post edited May 24, 2017 by Firebrand9