DubConqueror: The game gives me choice anxiety. Right at the beginning, giving back that ring or not, trusting that fellow or not: it probably will impact how the game turns out and then I hesitate and quit. Also because I died instantly with the first serious combat, with the robbers breaking into someone's house who asks you to help, but my help only helped precipitate my character's death.
I used to have such more often(worry what to play and what to do while playing)...then I started making journals of choices so I could go back and do other things if I desired if I ever played again, and then just played as I wanted.
In those examples, one would obviously keep the ring(so one can look into the mystery), and as for the man(trust or not)....well, he follows you whether you trust him or not, so it doesn't matter as much what you pick(one tends to get a "second sense" of which choice affect what and how much as one plays such games more and more, it seems) with that.
i.e. Just pick what you want and/or what seems like it'll allow you to experience the most and in a way you want, and have fun...you could always play it another way the next time(if one plays again). :)
As for the combat: Dial the difficulty down if you can, or roll better stats/pick a better starting class/etc.
But again, play it if you want or not.....it's all up to you. :)