HunchBluntley: I like to. I understand that most people probably don't, but to me, it feels kind of cheap if you're just allowed to pick up every piece of junk you come across and haul it around indefinitely in some unexplained manner. For one thing, it could all too easily lead to people acting like they would in an ARPG, just hoovering up everything that isn't nailed down to try to sell, instead of, you know, getting on with whatever their characters were supposed to be doing.
Breja: I find that sometimes it's better to just let people do whatever. I mean, in my experience it goes something like this - if I tell a player that he can't carry a huge barrel full of beer in his backpack, he'll immediately decide that taking it with him somehow is the most important thing ever and just will not move until he finds a way to do it. The game will grind to a halt. On the other hand if I ignore rules and common sense and just tell him "ok, you take the barrel with you" we'll just continue on with the sotry, and most likely will never even mention the barrel again.
Consequently, I only tend to really bring encumbrance into the game when I feel it really matters, like "no, you can't lift the statue up and use it as a battering ram". Same goes for stuff like food and ammunition. We always operate with the assumption that as long as the charactes have the opporunity to buy the bare necessities, they do so and we do not have to go through "we go to buy food and water" every time before they leave town.
And that's a very sensible way to handle those sorts of things as DM. However, I'm the sort of player that would
voluntarily track my own character's equipment weight down to the nearest fourth of a pound (or similar), and would argue against other PCs carrying stupidly large or unwieldy amounts of stuff around.
EDIT: For example, the DM states that the PCs, looting the battlefield after an encounter, find 5 greatswords, 2 full sets of plate armor, and three suits of chainmail, as well as assorted smaller items, and one players says, "Okay, I'll take them all." My personal rule of thumb as a DM would be if you can't literally
envision how, specifically, your character's carrying it, then he can't carry it.
When watching an old episode of
Critical Role a couple month back, I got unreasonably incensed when one of the PCs (a gnome bard) bet his coin purse on a performance competition, then lost on purpose (seemingly having forgotten about the monetary stakes). When the NPC victor called him on his debt, he graciously handed over his pouch, which somehow contained something insane like two or three thousand gold coins. I was inwardly screaming, "
YOU DID NOT HAVE TWO THOUSAND GOLD COINS IN A BELT POUCH! DO YOU KNOW HOW MUCH THAT WOULD WEIGH? DO YOU KNOW HOW LARGE THE POUCH WOULD HAVE TO BE? COINS DO NOT RESIZE THEMSELVES FOR GNOMES! THE PURSE WOULD WEIGH AS MUCH AS YOU AND BE AS LARGE AS YOUR ENTIRE TORSO!" and so on. Frankly, it would've scarcely even occurred to me as a player that I could just assume that all the money I possessed in the world (no matter how much that came to be) could be kept in one coin purse; it definitely would occur to me, however, that it would be a bad idea to have any more than some basic "walking around money" hanging where anyone could try a pickpocket/sleight of hand check on it.
I am, I guess, a detail-focused player.
EDIT: But again, I can understand most people wanting to dispense with such details and focus on the important parts -- viciously killing anyone and anything who looks at them funny, shamelessly denuding corpses, tombs and occasionally entire towns of anything with even the smallest potential resale value, and, of course, making the same tired geek culture references and laughing as if they're the height of wit. :P
Also, for some reason, people seem to forget that carts and wagons exist. Until the party acquires something like a bag of holding, there's very little reason not to travel with one unless the party's venturing into a trackless swamp or a mountain range or the like.