Posted June 27, 2018
I often wonder what exactly is the difference between a game i love and a game i should love but i dont really play??
Its something almost intangible, some games just have 'it' and some dont. And some games have a simple reason why i dont like them. For example, Civ2 is my favourite game in the series, it has 'IT' big time, civ 3 could have been brilliant but one specific thing made me dislike that game - the AI building all the wonders one or two turns before i do, and no warning like in civ2. If i am not allowed to know when the AI is about to finish, fair enough, but then the AI should not know when i am about to finish! (that should be obvious). Civ4 is better, but i am constantly frustrated by how often units die on 99% odds of victory. I just want probability and statistics to work like they are supposed to work, is that too much to ask? And civ5 has the two unit per tile limit - horrible, should have at least made it 4 and i would have been happy.
so Civ2 is the only game in the series that i regularly play
Its something almost intangible, some games just have 'it' and some dont. And some games have a simple reason why i dont like them. For example, Civ2 is my favourite game in the series, it has 'IT' big time, civ 3 could have been brilliant but one specific thing made me dislike that game - the AI building all the wonders one or two turns before i do, and no warning like in civ2. If i am not allowed to know when the AI is about to finish, fair enough, but then the AI should not know when i am about to finish! (that should be obvious). Civ4 is better, but i am constantly frustrated by how often units die on 99% odds of victory. I just want probability and statistics to work like they are supposed to work, is that too much to ask? And civ5 has the two unit per tile limit - horrible, should have at least made it 4 and i would have been happy.
so Civ2 is the only game in the series that i regularly play