Posted January 10, 2015
Let me start off with a small history lesson: I have seen the first Alien movie in 2002 or so, and I really liked it. Coincidentally, this was one year after I got my first gaming computer and was actually getting into videogames in a big way. The first thing I thought was "This would make for an amazing videogame!"
But a shining beacon of hope appeared in the distance as I have discovered that there indeed is a game which is considered good from Alien universe (sort of), Aliens vs Predator by Rebellion. So I got that. And while it was scary enough as a Marine, Alien wasn't this constant, ever present threat which was to be feared - Aliens were just common monsters, which would give you a scare, but weren't really all that difficult to defeat. I liked the game, sure, but something just wasn't quite there. It reminded me of the second movie far more than it did of the first, and the fact that I seemed to move at warp speed didn't help either. Since then, two more Aliens vs Predator games got released, and shortly after those, Aliens: Colonial Marines came out. And finally, 12 years in which I have revisited the original movie a few times and every time hoped for a proper Alien game to exist, one came out. And it is nearly all I hoped it would be.
Alien: Isolation throws everything you would traditionally do when returning to a movie that old out of the window and executes everything with a beautiful attention to detail, replicating everything from visual design, sounds of the original, music, hell, the game even got the original cast of the fist movie on board to do voice acting. The game doesn't try to modernize, it doesn't try to make the game 'more believable' for a 21st century consumer - nah, it just says fuck that, converts everything we could see in the original movie into in-game assets and ends up being that much more thrilling, nostalgic and believable for it. It's a game made by fans of the movie, for fans of the movie, a huge love letter to everything the original is.
I could probably start talking about the game tho, right? Yeah, I should do that. So, you're playing as Amanda Ripley, daughter of Ellen Ripley. Ellen Ripley has been considered lost for 15 years, and Amanda has been informed about black box of Nostromo finding its way to Sevastopol space station. Soon after arriving on station, she finds that everything has gone to hell, surviving people are fighting for remaining resources, androids kill on sight for trespassing, and on top of that, there is talk of some creature murdering people.
The game is mostly a stealth-based survival horror, with very few tools to defend yourself with (and while you get more of those as you progress trough the game, you very rarely get to have enough ammo), so you're left to a motion tracker and your wit to stay alive. The game gives you many tools for distracting your enemies, be it humans, androids or the Alien. You can craft items, some of which can cause direct damage, others which can serve to distract. Some levels have conveniently placed 'rewire boxes', which allow you to turn off cameras, open doors or cause distractions in various parts of a level. You can hide in lockers, vents or just low spaces like under desks or beds. These elements, and parts of the game where you need to get around humanoid opponents, mostly reminded me of games similar to Outlast or Amnesia. Individual areas tend to be open enough to allow for a decent amount of ways to get around various obstacles, and the level design itself is quite beautiful, varied and clever to keep you interested. All in all, when you're up against more traditional threats, Alien: Isolation is a good stealth game, and a decent shooter in the rare occassions you choose to approach it that way. When you explore the station, it also very rarely happens that you'd get locked out of a section of it, and so you can go back to most places you've already been - and there's even a reason to do so as more equipment you gain will open up more secret areas for you.
However, all of this changes after the Alien makes its first appearance. Suddenly, you're not just worrying about the traditional opponents. There's always the threat of the Alien, lurking above you, making its way trough ventilation ducts of the entire station. If you run too fast - you may attract the Alien. If you hit a wall with your maintenance jack, it might distract your opponents, but it might also attract the Alien. If you fire your gun, you don't just fire your gun - you may attract the Alien. (that also applies to human opposition tho - while the Alien ignores androids, when someone shoots at you and the Alien is nearby, it will jump out of airduct and start working its way trough any human it sees. Including you of course.)
The creature's AI is good enough to differenciate it from all other opponents, to make it a constant threat and to make you nervous about it, as you see a green dot on your movement tracker, circling around you somewhere above. Those are the calm bits of the game tho - when it emerges and you can see it, everything gets a lot worse as, most of the time, it only takes the Alien to notice you once for you to pretty much instantly die. Oh, and it can kill you from the vents if you miss the dribbling ooze or are foolish enough to take a look what exactly is it dribbling from. All of these aspects are frustrating, yes, along with the fact that the Alien is a lot more perceptive than the other opponents, you are going to die a lot and the only way to save your game is at fixed save stations (which are placed fairly close to each other so it's not that bad), but all of this successfully leads to one end - not cheapening the creature. Alien is terrifying, it's constantly there, stalking you, trying to pinpoint your exact location and to kill you. You'll feel that most of encounters with it are close, and that you are always one wrong step from dying. While it is, in reality, a lot more forgiving than that, the feeling of paranoia is always there, scratching at the back of your head.
All of this is backed up by a decent storyline and solid writing, with fantastic music, graphic and sound design. While some bits of the game feel a bit padded, it generally manages to make you feel like its always quite fresh (I don't want to spoil anything so I'm not going to reveal how exactly), and while the game is quite long, it feels captivating enough to make me finish it. The game takes good care to pace itself properly - the first time you even get to see the alien is about 1,5 hours into it
All in all, Alien: Isolation is the best survival horror game I have played in a very long time, possibly since Dead Space, and this time, it places emphasis on the 'survival' bit. It's beautifully put together, very well crafted and it's such an innovative gaming experience that I'm pondering on making it my GOTY of 2014. Well worth your money, well worth playing.
Edit: Apparently, the game can be quite buggy. As I have played it about 6 months after release, bugs might have been fleshed out as I have not encountered any - but take caution.
Vote for the game on community wishlist.
But a shining beacon of hope appeared in the distance as I have discovered that there indeed is a game which is considered good from Alien universe (sort of), Aliens vs Predator by Rebellion. So I got that. And while it was scary enough as a Marine, Alien wasn't this constant, ever present threat which was to be feared - Aliens were just common monsters, which would give you a scare, but weren't really all that difficult to defeat. I liked the game, sure, but something just wasn't quite there. It reminded me of the second movie far more than it did of the first, and the fact that I seemed to move at warp speed didn't help either. Since then, two more Aliens vs Predator games got released, and shortly after those, Aliens: Colonial Marines came out. And finally, 12 years in which I have revisited the original movie a few times and every time hoped for a proper Alien game to exist, one came out. And it is nearly all I hoped it would be.
Alien: Isolation throws everything you would traditionally do when returning to a movie that old out of the window and executes everything with a beautiful attention to detail, replicating everything from visual design, sounds of the original, music, hell, the game even got the original cast of the fist movie on board to do voice acting. The game doesn't try to modernize, it doesn't try to make the game 'more believable' for a 21st century consumer - nah, it just says fuck that, converts everything we could see in the original movie into in-game assets and ends up being that much more thrilling, nostalgic and believable for it. It's a game made by fans of the movie, for fans of the movie, a huge love letter to everything the original is.
I could probably start talking about the game tho, right? Yeah, I should do that. So, you're playing as Amanda Ripley, daughter of Ellen Ripley. Ellen Ripley has been considered lost for 15 years, and Amanda has been informed about black box of Nostromo finding its way to Sevastopol space station. Soon after arriving on station, she finds that everything has gone to hell, surviving people are fighting for remaining resources, androids kill on sight for trespassing, and on top of that, there is talk of some creature murdering people.
The game is mostly a stealth-based survival horror, with very few tools to defend yourself with (and while you get more of those as you progress trough the game, you very rarely get to have enough ammo), so you're left to a motion tracker and your wit to stay alive. The game gives you many tools for distracting your enemies, be it humans, androids or the Alien. You can craft items, some of which can cause direct damage, others which can serve to distract. Some levels have conveniently placed 'rewire boxes', which allow you to turn off cameras, open doors or cause distractions in various parts of a level. You can hide in lockers, vents or just low spaces like under desks or beds. These elements, and parts of the game where you need to get around humanoid opponents, mostly reminded me of games similar to Outlast or Amnesia. Individual areas tend to be open enough to allow for a decent amount of ways to get around various obstacles, and the level design itself is quite beautiful, varied and clever to keep you interested. All in all, when you're up against more traditional threats, Alien: Isolation is a good stealth game, and a decent shooter in the rare occassions you choose to approach it that way. When you explore the station, it also very rarely happens that you'd get locked out of a section of it, and so you can go back to most places you've already been - and there's even a reason to do so as more equipment you gain will open up more secret areas for you.
However, all of this changes after the Alien makes its first appearance. Suddenly, you're not just worrying about the traditional opponents. There's always the threat of the Alien, lurking above you, making its way trough ventilation ducts of the entire station. If you run too fast - you may attract the Alien. If you hit a wall with your maintenance jack, it might distract your opponents, but it might also attract the Alien. If you fire your gun, you don't just fire your gun - you may attract the Alien. (that also applies to human opposition tho - while the Alien ignores androids, when someone shoots at you and the Alien is nearby, it will jump out of airduct and start working its way trough any human it sees. Including you of course.)
The creature's AI is good enough to differenciate it from all other opponents, to make it a constant threat and to make you nervous about it, as you see a green dot on your movement tracker, circling around you somewhere above. Those are the calm bits of the game tho - when it emerges and you can see it, everything gets a lot worse as, most of the time, it only takes the Alien to notice you once for you to pretty much instantly die. Oh, and it can kill you from the vents if you miss the dribbling ooze or are foolish enough to take a look what exactly is it dribbling from. All of these aspects are frustrating, yes, along with the fact that the Alien is a lot more perceptive than the other opponents, you are going to die a lot and the only way to save your game is at fixed save stations (which are placed fairly close to each other so it's not that bad), but all of this successfully leads to one end - not cheapening the creature. Alien is terrifying, it's constantly there, stalking you, trying to pinpoint your exact location and to kill you. You'll feel that most of encounters with it are close, and that you are always one wrong step from dying. While it is, in reality, a lot more forgiving than that, the feeling of paranoia is always there, scratching at the back of your head.
All of this is backed up by a decent storyline and solid writing, with fantastic music, graphic and sound design. While some bits of the game feel a bit padded, it generally manages to make you feel like its always quite fresh (I don't want to spoil anything so I'm not going to reveal how exactly), and while the game is quite long, it feels captivating enough to make me finish it. The game takes good care to pace itself properly - the first time you even get to see the alien is about 1,5 hours into it
All in all, Alien: Isolation is the best survival horror game I have played in a very long time, possibly since Dead Space, and this time, it places emphasis on the 'survival' bit. It's beautifully put together, very well crafted and it's such an innovative gaming experience that I'm pondering on making it my GOTY of 2014. Well worth your money, well worth playing.
Edit: Apparently, the game can be quite buggy. As I have played it about 6 months after release, bugs might have been fleshed out as I have not encountered any - but take caution.
Vote for the game on community wishlist.
Post edited January 11, 2015 by Fenixp