BreOl72: Well, it has a Ferrari [...]
pds41: True - but they were directly licensed by the tracks, not through FOM. There's a significantly higher chance of those not being expired/being able to re-license them than (for example) getting a FOM licence for Grand Prix 4 to be released here.
A lot will come down to how Papyrus dealt with it at the time. Renaming the teams wouldn't be a problem but losing a track licence would kill any re-release.
Ferrari.
Edit:
Also:
- Autódromo Hermanos Rodríguez (Mexico/active circuit)
- Kyalami (South-Africa/currently decommissioned for F1)
- Monaco (Monaco/active circuit)
- Monza (Italia/active circuit)
- Mosport (Canada/decommissioned for F1)
- Nürburgring Nordschleife (Germany/currently decommissioned for F1)
- Rouen-Les-Essarts (France/demolished)
- Silverstone (UK/active circuit)
- Spa-Francorchamps (Belgium/active circuit)
- Watkins Glen (USA/decommissioned for F1)
- Zandvoort (Netherlands/active circuit)
That's a lot of independent negotiations, only to re-release an over 20 years old game, that wasn't exactly a topseller, when it was still "hot":
(quote wiki): "The game was
a commercial failure; Andy Mahood of PC Gamer US described
its sales as "
abysmally poor".
In 2003, writer Mark H. Walker reported that "the game sold only a few thousand copies" in the United States, which he attributed to the general unpopularity of Formula One racing in the country.
He noted that
its "steep learning curve kept many fans away" in European markets.
GameSpot's Gord Goble attributed its performance to the "
combination of treacherous gameplay, sometimes glacial frame rates, and esoteric subject matter".
It ultimately totaled 200,000 sales by 2004."