Posted April 01, 2017
high rated
Well, nowadays progress in video games is a very hot, heavily discussed, and even controversial, polarizing, and divisive.
Some people prefer linear progress, while others prefer non linear and even branching storylines. People disagree on which should be the proper way to make games, this is often more evident with RPGs, where choices and story matter a lot more than in for example a competitive shooter.
As such I think we should have a healthy discussion regarding the matter of which is the most ideal and optimal format for stories in different genres.
If you ask me I personally prefer games to be rather linear, with optional non linear elements. In general I find heavily non linear games with many "story changing" choices and extremely large open world maps rather tedious. Open world maps are enjoyable, but when they get too large it gets annoying, and when the game has many choices which will change how the story will progress it also gets tedious. It feels almost like a chore. The only exceptions in which branching storylines are actually fun are fighting games and visual novels in my opinion
That doesn't mean developers should make games the way I say or that I can't enjoy a non linear game. I found Dragon Age Origins rather enjoyable. And that game is in fact a great example. I enjoyed the game a lot, but in the end the whole story changing multiple choices and the fact that they actually carry on to the sequel making a large tapestry of branching paths, and the fact that you may complete most of the main quest in whichever way you want, made the game rather overwhelming to me, and often I found myself lost and confused not knowing where to head.
The same happened with other rather non linear games such as Risen and Two Worlds, in which I often did not know what to do to make the story progress.
A game which in my opinion balances elegantly elements of linear and non linear storylines would be The Witcher and its sequels. Some choices will affect the main story, but in general most of it will be the same, and you always know what to do next.
I would like to hear what is your position regarding that.
Some people prefer linear progress, while others prefer non linear and even branching storylines. People disagree on which should be the proper way to make games, this is often more evident with RPGs, where choices and story matter a lot more than in for example a competitive shooter.
As such I think we should have a healthy discussion regarding the matter of which is the most ideal and optimal format for stories in different genres.
If you ask me I personally prefer games to be rather linear, with optional non linear elements. In general I find heavily non linear games with many "story changing" choices and extremely large open world maps rather tedious. Open world maps are enjoyable, but when they get too large it gets annoying, and when the game has many choices which will change how the story will progress it also gets tedious. It feels almost like a chore. The only exceptions in which branching storylines are actually fun are fighting games and visual novels in my opinion
That doesn't mean developers should make games the way I say or that I can't enjoy a non linear game. I found Dragon Age Origins rather enjoyable. And that game is in fact a great example. I enjoyed the game a lot, but in the end the whole story changing multiple choices and the fact that they actually carry on to the sequel making a large tapestry of branching paths, and the fact that you may complete most of the main quest in whichever way you want, made the game rather overwhelming to me, and often I found myself lost and confused not knowing where to head.
The same happened with other rather non linear games such as Risen and Two Worlds, in which I often did not know what to do to make the story progress.
A game which in my opinion balances elegantly elements of linear and non linear storylines would be The Witcher and its sequels. Some choices will affect the main story, but in general most of it will be the same, and you always know what to do next.
I would like to hear what is your position regarding that.