It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Maybe you already know this, but another AAA game has been delayed yesterday. Dying Light 2 joins Cyberpunk 2077 and a couple of other AAA games. Delays are becoming a new industry standard. Just look at this delayed games list:

Cyberpunk 2077,
Dying Light 2,
Final Fantasy VII Remake,
The Last of Us II,
Watch Dogs 3,
Doom: Eternal.

These are the examples from the last few months. It's hard to find a single AAA game that wasn't delayed. Don't you think that developers should be less optimistic when announcing the release dates of their games? I understand that we'll get better games as a result of this policy. The developers will have more time to polish their games, but I still find this quite annoying, especially when it comes for titles I've been waiting for with excitement.
high rated
I don't pick up games once they're released anymore. Too expensive, buggy, and missing content. I'd rather wait 2 or 3 extra years for the edition with all the DLCs and patches released, while at 50% of what the base game was released at. I think I'm in the minority with this choice though.
Quick thoughts:

-Seeing that many of them delayed to sometime in Autumn, they may want to be ready for the next consoles generation starting Q4 2020

-Fake (and over-optimistic) announcements to create a hype a little too early - this might provide them with a lot of preorders but I really don't see how this is good business practice

-Actually justified delays maybe? I don't believe this is the case for all delayed games, but some of them might really need that extra time for polish
high rated
avatar
Sarafan: These are the examples from the last few months. It's hard to find a single AAA game that wasn't delayed. Don't you think that developers should be less optimistic when announcing the release dates of their games? I understand that we'll get better games as a result of this policy. The developers will have more time to polish their games, but I still find this quite annoying, especially when it comes for titles I've been waiting for with excitement.
Personally I think it's a good thing. The current situation where laughably unrealistic time-frames for large & complex games followed up with demands for glorified 80h week slave labour (or "crunch time" as I guess it's still called) became normalized, desperately needs rolling back and returning to sanity and has always screamed out "mismanagement" from the start. Likewise announcing too early can be counter-productive in those cases where a game can get over-hyped too loud for too long to the point some actually get sick of hearing about it just before its release.

Personally I "follow" games I'm interested in, but sure as hell don't pre-order anything anymore, nor lay awake at night worrying about the day of release or leave dumb 1* reviews because there was a 2hr delay in downloading on launch day (there were reviews here on GOG like that). If it takes an extra 6-12 months to really polish it, so be it. Deus Ex and Dragon Age Origins were both 5 years in the making - and worth every second's wait.
Post edited January 21, 2020 by AB2012
avatar
ZyloxDragon: I don't pick up games once they're released anymore. Too expensive, buggy, and missing content. I'd rather wait 2 or 3 extra years for the edition with all the DLCs and patches released, while at 50% of what the base game was released at. I think I'm in the minority with this choice though.
I also rarely buy games on their release dates (I'll make an exception for CP2077 probably). But remember the sooner they're released, the sooner they'll be on sale. :)
I buy games on release extremely rarely, so doesn't bother me much. And as long as it doesn't evolve into another Duke Nukem Forever situation, I think delays are acceptable.
avatar
Panaias: -Fake (and over-optimistic) announcements to create a hype a little too early - this might provide them with a lot of preorders but I really don't see how this is good business practice
It certainly makes everyone talk about the delayed game. That can be beneficial as it generates extra hype IMHO.
avatar
Panaias: -Actually justified delays maybe? I don't believe this is the case for all delayed games, but some of them might really need that extra time for polish
Some of these delays are justified. No doubts about that, but it still doesn't fully justify the establishment of this new "standard".
avatar
AB2012: Personally I think it's a good thing. The current situation where laughably unrealistic time-frames for large & complex games followed up with demands for glorified 80h week slave labour (or "crunch time" as I guess it's still called) became normalized, desperately needs rolling back and returning to sanity and has always screamed out "mismanagement" from the start. Likewise announcing too early can be counter-productive in those cases where a game can get over-hyped too loud for too long to the point some actually get sick of hearing about it just before its release.
The problem is that the delays don't help to avoid crunches. If fact they can extend crunches to another few months. It's even hard to think how long it would take to release a complete AAA game if the management would want to avoid crunches completely.
avatar
AB2012: Personally I "follow" games I'm interested in, but sure as hell don't pre-order anything anymore, nor lay awake at night worrying about the day of release or leave dumb 1* reviews because there was a 2hr delay in downloading on launch day (there were reviews here on GOG like that). If it takes an extra 6-12 months to really polish it, so be it. Deus Ex and Dragon Age Origins were both 5 years in the making - and worth every second's wait.
In general I agree with this opinion. I'm patiently waiting for CP2077 and DL2 despite the delays and I think it'll be worth it.
Post edited January 21, 2020 by Sarafan
Never buy a new release anymore as they are never complete and all the extras that they hide away while they milk it dry then out comes the cream, well that's what the devs think.
avatar
idbeholdME: I buy games on release extremely rarely, so doesn't bother me much. And as long as it doesn't evolve into another Duke Nukem Forever situation, I think delays are acceptable.
There's nothing that can beat the Duke Nukem Forever delays and I hope we won't see anything like that in the future. :)
I don't care at all and have good patience, it just means i can go through my backlog which is a monumental task in itself. Also my gaming PC crashed weeks ago and i don't feel like building a new one so close to new hardware so i just use my laptop atm so things are lining up perfectly like this.
Post edited January 21, 2020 by ChrisGamer300
avatar
Sarafan: The problem is that the delays don't help to avoid crunches. If fact they can extend crunches to another few months. It's even hard to think how long it would take to release a complete AAA game if the management would want to avoid crunches completely.
If on top of 6 month extensions they still 'require' slave labour all throughout to finish, that's basically an admission that they simply aren't being honest with themselves over required time-frames for their large complex games, and either need to budget in what it takes to fulfil their vision or dial back their ambition a little to match their budget, instead of over-extending and simultaneously trying to force a deadline based on completely arbitrary metrics before being forced to boot out unfinished product (something that's ruined many potentially great games in the past).

Back in the 90's games like Thief were made on budgets of around $7m and literally a dozen people. Today's larger and more complex open-world games can have literally 10-30x the budget and personnel involved and it's insane of them to pretend nothing has changed in terms of how that impacts time-frames. Stockholders of major studios who want all the juicy profits that comes from selling $250m revenue earning "Masterpiece" titles simply have to accept that "Masterpieces" become as such because they are highly polished which requires "more time in the oven".

Same with gamers themselves often having unrealistic 'demands'. Dragon Age Origins was widely praised for its great gameplay (programmable tactics menu's, high degree of polish, PC version was really well optimised for keyboard & mouse + proper monitor-optimised UI instead of being a cheap & nasty console port, etc). That took time to make (5 years). At the same time, upon release there were a few people sulking because "the graphics in this 2009 game looked like mid-2000's". Well yes they did precisely because DAO's development started in 2004 in order to make such a large & deep game that wasn't a consolized rush-job. If they wanted better graphics, it would have taken another year at which point the same people would have complained about another year's delay (as a result of giving them exactly what they were demanding). People who want absolutely everything in a game (Crysis graphics, 'ultra-deep branching RPG plot', etc), and all made in the space of 2-3 years simply need to be more realistic about their demands.

Edit: Look at Oblivion. Development began in 2002 and was originally planned for Winter 2005. Wildly out of touch Bethesda shareholders stamped their little feet like children over a few months delay and yet it was still a hugely buggy mess upon release in March 2006. Now add on the literally hundreds of hours of patching up by community modders (eg, unofficial bug fixes, Darnified UI, etc), and a "real full completion" release date would have probably taken a good extra 1-2 years into 2007-2008 of equivalent proper full-time game development. This is one example of many of how people who finance a project set the deadlines whilst being almost completely out of touch with the work involved on making the project (and God knows what state the game would have been in had it been released a year earlier...)
Post edited January 21, 2020 by AB2012
Well, AAA games are big projects. Big projects get delayed. Always. Anyone working on any project knows that.
avatar
Sarafan: establishment of this new "standard".
What do you mean by "new"? Delays happent to many games from the very establishment of game industry.
avatar
AB2012: If on top of 6 month extensions they still 'require' slave labour all throughout to finish, that's basically an admission that they simply aren't being honest with themselves over required time-frames for their large complex games, and either need to budget in what it takes to fulfil their vision or dial back their ambition a little to match their budget, instead of over-extending and simultaneously trying to force a deadline based on completely arbitrary metrics before being forced to boot out unfinished product (something that's ruined many potentially great games in the past).
I agree that this system is bad and shouldn't be sustained. Balance between work and private life is necessary for good mental health. These crunch times in the past got people sick and forced to quit their job in the gaming industry. Investor demands are crucial here, but the players are also not without fault as you noted. The pressure on the game developers to provide better games in every aspect is still rising. People want better graphics, bigger open worlds, better narration, less bugs. It's impossible to provide everything simultaneously in the desired release date without crunching. It's not possible to do so at all. I see the need for changes in the gaming industry.
avatar
LootHunter: What do you mean by "new"? Delays happent to many games from the very establishment of game industry.
I have a feeling that in the past the delays were less frequent. Today it happens with almost every AAA game.
Post edited January 21, 2020 by Sarafan
Better delayed than rushed.
avatar
ZyloxDragon: I don't pick up games once they're released anymore. Too expensive, buggy, and missing content. I'd rather wait 2 or 3 extra years for the edition with all the DLCs and patches released, while at 50% of what the base game was released at. I think I'm in the minority with this choice though.
I'm a "patient gamer" too! ;) I prefer to have the complete and polished version from the start.
Post edited January 21, 2020 by ConsulCaesar