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high rated
Here's the reply:

"Hello,

I apologize for the slow reply. We're very interested in GOG and think highly of the service. Unfortunately, when we considered bringing it to the platform, we couldn't really justify the additional work to support Galaxy. Rather than release a sub-standard version, we decided not to release it there. For what it's worth, it's available on Steam, Epic, PS4, Vita, Xbox One, Wii U, and Nintendo Switch, so hopefully one of those platforms will work for you.

Thanks,
Dan"

So what do you guys think? Is getting the game on Galaxy really that difficult? I've never used it, I'm more of a standalone installer kind of guy.
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ChrisGriffin: Here's the reply:

"Hello,

I apologize for the slow reply. We're very interested in GOG and think highly of the service. Unfortunately, when we considered bringing it to the platform, we couldn't really justify the additional work to support Galaxy. Rather than release a sub-standard version, we decided not to release it there. For what it's worth, it's available on Steam, Epic, PS4, Vita, Xbox One, Wii U, and Nintendo Switch, so hopefully one of those platforms will work for you.

Thanks,
Dan"

So what do you guys think? Is getting the game on Galaxy really that difficult? I've never used it, I'm more of a standalone installer kind of guy.
They bullied a GOG user who was asking to consider getting the game here, and accused this user of being working for GOG to...trick them into selling the game here. They are total nutjobs from what I can see from this story so...also the game is been a giveaway already and its selling potential for GOG is now under the carpet.
Post edited August 16, 2020 by Dogmaus
low rated
Yep as i thought so gog doesnt worth the extra effort for many , thats sad
"Steam, Epic, PS4, Vita, Xbox One, Wii U, and Nintendo Switch"

If the dev can support and deliver to all those platforms, galaxy would be trivial. I am guessing that there is more to the story like gog wouldn't accept the game without some change, or gog might have outright declined the game.
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ChrisGriffin: Here's the reply:

"Hello,

I apologize for the slow reply. We're very interested in GOG and think highly of the service. Unfortunately, when we considered bringing it to the platform, we couldn't really justify the additional work to support Galaxy. Rather than release a sub-standard version, we decided not to release it there. For what it's worth, it's available on Steam, Epic, PS4, Vita, Xbox One, Wii U, and Nintendo Switch, so hopefully one of those platforms will work for you.

Thanks,
Dan"

So what do you guys think? Is getting the game on Galaxy really that difficult? I've never used it, I'm more of a standalone installer kind of guy.
Here's the story Dogmaus is referring to:

https://www.gog.com/forum/general/could_this_be_the_reason_axiom_verge_hasnt_been_released_on_gog

It was pretty ugly. It was enough to make Barry delete his Twitter.
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Dogmaus: They bullied a GOG user who was asking to consider getting the game here, and accused this user of being working for GOG to...trick them into seelling the game here. They are total nutjobs from what I can see from this story so...also the game is been a giveaway already and its selling potential for GOG is now under the carpet.
The guy who did the actual bullying, Dan Adelman, is not the developer of the game. He's more of a publisher-marketer-PR kind of guy (I know, bullying a potential customer isn't my idea of good PR either). The developer, Tom Happ, seems nice enough but he's not very easy to contact. All enquiries about the game seem to go through Dan.
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qwixter: "Steam, Epic, PS4, Vita, Xbox One, Wii U, and Nintendo Switch"

If the dev can support and deliver to all those platforms, galaxy would be trivial. I am guessing that there is more to the story like gog wouldn't accept the game without some change, or gog might have outright declined the game.
See the thread I linked to.
Post edited August 16, 2020 by my name is coole catte
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my name is coole catte: The guy who did the actual bullying, Dan Adelman, is not the developer of the game. He's more of a publisher-marketer-PR kind of guy (I know, bullying a potential customer isn't my idea of good PR either). The developer, Tom Happ, seems nice enough but he's not very easy to contact. All enquiries about the game seem to go through Dan.
Thank you for the punctualizations. I mean that despite the neutral tone of the reply given to the OP, they don't seem to be GOG friendly, and honestly I'm a bit tired of this "GOG/Galaxy is not worth the hassle" attitude - see Supraland. In the end it's probably better if game does not land here, as it would quickly add up to the "games that treat GOG users as 2nd class citiziens" list.
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Dogmaus: Thank you for the punctualizations. I mean that despite the neutral tone of the reply given to the OP, they don't seem to be GOG friendly, and honestly I'm a bit tired of this "GOG/Galaxy is not worth the hassle" attitude - see Supraland. In the end it's probably better if game does not land here, as it would quickly add up to the "games that treat GOG users as 2nd class citiziens" list.
If it's any consolation, I ended up buying the Switch version and it's a bad port on there (has Xbox button layout which uses B to confirm and A to cancel). As you say, they'd probably end up in that thread if they were here.
low rated
Oh the haters already downvoting everything, their feelings are so hurt.
Bruhuhuhu
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my name is coole catte: If it's any consolation, I ended up buying the Switch version and it's a bad port on there (has Xbox button layout which uses B to confirm and A to cancel). As you say, they'd probably end up in that thread if they were here.
Sad to hear it's a bad port, I hope to get a Switch one day and load it with all sorts of nice 2D stuff like this one. The keys are not configurable? Tsk tsk, sounds sloppy.
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Dogmaus: Sad to hear it's a bad port, I hope to get a Switch one day and load it with all sorts of nice 2D stuff like this one. The keys are not configurable? Tsk tsk, sounds sloppy.
They're configurable to an extent, but confirm is tied to the jump button and cancel to another in game action.
So you have to put jump on A if you want confirm to be there, and then shoot can't be on B if you want B to be cancel. You can't leave shoot on Y because it's too far away from A so you need to put it on X.
Basically, you have to choose between a sensible layout for the actions or a sensible layout for the menus. It messes with my head and I end up quitting out of menus by accident because it's the opposite of the system conventions (A is confirm on the Switch menu and every other game).

On a side note, the Switch system software lets you freely swap buttons around on your controller, so you can reconfigure the controls for any game. Unfortunately it still doesn't help AV because of the way jump and confirm are tied together.
Edited.
Post edited August 17, 2020 by teceem
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ChrisGriffin: ...
Maybe try once more but the old-fashioned way:
press[at]axiomverge[dot]com
support[at]axiomverge[dot]com

and keep fingers crossed that it's Tom Happ himself that opens the email first.
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ChrisGriffin: ...
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Swedrami: Maybe try once more but the old-fashioned way:
press[at]axiomverge[dot]com
support[at]axiomverge[dot]com

and keep fingers crossed that it's Tom Happ himself that opens the email first.
Would you seriously buy it if it did come here? After all the other bits, it being given away free etc. Is there nothing that would put you off buying something?

Out of interest on this subject, is there a way to remove your vote from a wish list entry?
Post edited August 17, 2020 by nightcraw1er.488
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Swedrami: Maybe try once more but the old-fashioned way:
press[at]axiomverge[dot]com
support[at]axiomverge[dot]com

and keep fingers crossed that it's Tom Happ himself that opens the email first.
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nightcraw1er.488: Would you seriously buy it if it did come here? After all the other bits, it being given away free etc.
Yes, two copies in fact. A considerable number of those currently 1707 who voted for it on the wishlist would probably too.
And even more so if they knew they'd also support Tom Happ's son in the process.

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nightcraw1er.488: Is there nothing that would put you off buying something?
DRM.
high rated
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Dogmaus: They bullied a GOG user who was asking to consider getting the game here, and accused this user of being working for GOG to...trick them into seelling the game here. They are total nutjobs from what I can see from this story so...also the game is been a giveaway already and its selling potential for GOG is now under the carpet.
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my name is coole catte: The guy who did the actual bullying, Dan Adelman, is not the developer of the game. He's more of a publisher-marketer-PR kind of guy (I know, bullying a potential customer isn't my idea of good PR either). The developer, Tom Happ, seems nice enough but he's not very easy to contact. All enquiries about the game seem to go through Dan.
Hey, Dan Adelman here. (I verified this account a while ago here: https://www.gog.com/forum/general/could_this_be_the_reason_axiom_verge_hasnt_been_released_on_gog/post136)

I certainly don't recall bullying anyone or being accused of bullying anyone. Could you please provide some context? I'm honestly at a loss as to what this could be referring to.

I think the email from the original post is pretty self-explanatory, but I'm happy to take questions. For context, we were contacted by GOG years ago and had a very pleasant conversation. In the course of those conversations, we told our contact at GOG, we'd be happy to release Axiom Verge there but had hesitations about the work required to support Galaxy. Our contact (and I'd have to look up her name) said that we could release it without Galaxy at first, but the expectation would be that we would add Galaxy support at a later date. We looked at it, and although it's not the hardest technical challenge in the world, it was not a trivial amount of work either. We basically had 4 options:

1. Have Tom Happ (the solo dev of Axiom Verge) do the Galaxy integration - We decided not to pursue this, since he's been hard at work on Axiom Verge 2, and his family situation demands a lot of his time. If we were a large studio with some team members working on the sequel and others working on DLC or something like that, I'm sure we could have spared someone's time to do the integration, but Tom's a one-man band. (Which is why I try to handle things like non-technical customer support and questions.)

2. Outsource the work - We have some porting studios we've worked with for the various console platforms. (I believe Tom did the PS4 version himself, Tom Spilman from Sickhead Games did the Xbox One, Switch, and Vita ports, and a company called BlitWorks handled the Wii U port.) These ports are not cheap, and when we looked into potential sales numbers, it looked like we probably wouldn't recoup the expense. And since it's just Tom and me (mostly Tom of course), any loss is essentially money out of our pocket.

3. Release a non-Galaxy version - In retrospect, perhaps we should have done this. At the time, our GOG contact did say that there was an expectation for Galaxy support, but we didn't press hard enough on how bad it would be to release on GOG but not to support Galaxy. We just assumed GOG users would be disappointed.

4. Not release on GOG - This is obviously the way we went.

So yeah. Happy to answer questions. I'm honestly confused about the whole bullying thing. Is there a link or something somewhere?