Dogmaus: They bullied a GOG user who was asking to consider getting the game here, and accused this user of being working for GOG to...trick them into seelling the game here. They are total nutjobs from what I can see from this story so...also the game is been a giveaway already and its selling potential for GOG is now under the carpet.
my name is coole catte: The guy who did the actual bullying, Dan Adelman, is not the developer of the game. He's more of a publisher-marketer-PR kind of guy (I know, bullying a potential customer isn't my idea of good PR either). The developer, Tom Happ, seems nice enough but he's not very easy to contact. All enquiries about the game seem to go through Dan.
Hey, Dan Adelman here. (I verified this account a while ago here:
https://www.gog.com/forum/general/could_this_be_the_reason_axiom_verge_hasnt_been_released_on_gog/post136)
I certainly don't recall bullying anyone or being accused of bullying anyone. Could you please provide some context? I'm honestly at a loss as to what this could be referring to.
I think the email from the original post is pretty self-explanatory, but I'm happy to take questions. For context, we were contacted by GOG years ago and had a very pleasant conversation. In the course of those conversations, we told our contact at GOG, we'd be happy to release Axiom Verge there but had hesitations about the work required to support Galaxy. Our contact (and I'd have to look up her name) said that we could release it without Galaxy at first, but the expectation would be that we would add Galaxy support at a later date. We looked at it, and although it's not the hardest technical challenge in the world, it was not a trivial amount of work either. We basically had 4 options:
1. Have Tom Happ (the solo dev of Axiom Verge) do the Galaxy integration - We decided not to pursue this, since he's been hard at work on Axiom Verge 2, and his family situation demands a lot of his time. If we were a large studio with some team members working on the sequel and others working on DLC or something like that, I'm sure we could have spared someone's time to do the integration, but Tom's a one-man band. (Which is why I try to handle things like non-technical customer support and questions.)
2. Outsource the work - We have some porting studios we've worked with for the various console platforms. (I believe Tom did the PS4 version himself, Tom Spilman from Sickhead Games did the Xbox One, Switch, and Vita ports, and a company called BlitWorks handled the Wii U port.) These ports are not cheap, and when we looked into potential sales numbers, it looked like we probably wouldn't recoup the expense. And since it's just Tom and me (mostly Tom of course), any loss is essentially money out of our pocket.
3. Release a non-Galaxy version - In retrospect, perhaps we should have done this. At the time, our GOG contact did say that there was an expectation for Galaxy support, but we didn't press hard enough on how bad it would be to release on GOG but not to support Galaxy. We just assumed GOG users would be disappointed.
4. Not release on GOG - This is obviously the way we went.
So yeah. Happy to answer questions. I'm honestly confused about the whole bullying thing. Is there a link or something somewhere?