It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Punington: I am not sure what you're "aiming" for here but if you want to design a disturbing experience I think you'd be better off by contextualizing the action somehow, if the goal is just to score higher on the action of shooting yourself in the face then there's nothing to it.
I especially like the idea that there's no better reason to kill yourself than to get a better highscore.

I'd make a few changes, though. I wouldn't limit it to one "suicide". Make it a fast paced game and give me one me after the other and a ticking clock. The more mes I kill, the better my highscore. Bonus points for headshots and "special" kills, like punching me in my face first and throwing the dizzy me in front of a train (Or from the top of a building. Or drown the me. Or slit his wrists. Typical suicide situations.). And there should be some Jackpot when you manage to kill a me and yourself (the PC) with only (for example) 3 seconds left on the timer. Maybe something like a x3 multiplier for the last kill, making it a challenge to kill a me in a special way and to commit suicide (on the PC me) right at the end of the round. Oh, and I'd put hidden mirrors into the level (makes more sense with randomly generated levels). Shooting at yourself in the mirror could give you bonus time and make a mysterious voice asking you why you'd want to shoot yourself. The voice is your own, of course, expressing an inner conflict: There's no problem if you (the killer) kill yourself (the other mes), but it'd be a weird thing to want to kill yourself (the killer).

This'd extend the "fun" you could have with the game to an hour or two. Should be enough to give yo a weird feeling afterwards. And maybe it's even fun enough that you want to give it another try the next day, giving you an even weirder feeling.
https://www.youtube.com/watch?v=yzigcXaaMKU&feature=youtu.be&t=20
https://www.youtube.com/watch?v=HLryBjVlnLk
That sounds super-idiotic, and imo shouldn't be made since it could reinforce suicidal tendencies.
Not comparable to the Columbine or JFK games either imo which dealt with historical events (in a rather tasteless way).
I know of a similar game btw, where you play an East German border guard:
[url=https://en.wikipedia.org/wiki/1378_(km]https://en.wikipedia.org/wiki/1378_(km[/url])
If you shoot someone fleeing the GDR though, the game ends, and you get a message that you were tried and convicted after German reunification. So there's a valuable didactic lesson here, unlike in the suicide game.
I'll wait. :P
Attachments:
post.jpg (53 Kb)
avatar
morolf: So there's a valuable didactic lesson here, unlike in the suicide game.
Valuable didactic lesson : win at the game, your HD gets wiped out.

(And, ideally, corrupted. No second life, guys.)
low rated
The game could also start with your suicide. The first twenty minutes (training missions) would then be as a public servant in the afterlife.
low rated
avatar
morolf: That sounds super-idiotic, and imo shouldn't be made since it could reinforce suicidal tendencies.
Actually, there's a reason that trigger warnings exist; with them, the work can exist, and those at risk for suicide can know to avoid the game if they think it will make things work. Those who aren't at risk of suicide can play the game and experience it for what it is, while those that are know ahead of time that playing the game might not be a good idea.
avatar
morolf: That sounds super-idiotic, and imo shouldn't be made since it could reinforce suicidal tendencies.
avatar
dtgreene: Actually, there's a reason that trigger warnings exist; with them, the work can exist, and those at risk for suicide can know to avoid the game if they think it will make things work. Those who aren't at risk of suicide can play the game and experience it for what it is, while those that are know ahead of time that playing the game might not be a good idea.
I don't think you understand the mindset of truly suicidal people, trigger warning or not, such a game might well attract them (almost like a kind of "trial run" experience) and push them over the edge. It would be irresponsible to create such a game.
And tbh, why would anybody want to play this? It doesn't sound like a game that would be even remotely fun to play. Just like a really stupid idea without any connection to the real world. Just like all of your other ideas for games, if one's honest.
avatar
dtgreene:
avatar
morolf: I don't think you understand the mindset of truly suicidal people,
I think anyone who reads your posts understands the mindset of truly suicidal people. :P
avatar
morolf: I don't think you understand the mindset of truly suicidal people,
avatar
tinyE: I think anyone who reads your posts understands the mindset of truly suicidal people. :P
Hahaha, how funny, typical tinyE quality.
If only one person laughed it was well worth it!
avatar
tinyE: I think anyone who reads your posts understands the mindset of truly suicidal people. :P
avatar
morolf: Hahaha, how funny, typical tinyE quality.
*shrug* there are off course several games already in existence where the aim is to kill the main player controlled character
avatar
amok: *shrug* there are off course several games already in existence where the aim is to kill the main player controlled character
Which ones?
I doubt those are suicide simulators, such a game wouldn't get made, for very good reasons.
avatar
amok: *shrug* there are off course several games already in existence where the aim is to kill the main player controlled character
avatar
morolf: Which ones?
I doubt those are suicide simulators, such a game wouldn't get made, for very good reasons.
Such as Adult Swim's "Five minutes to kill yourself" games or Staying Alive