GuRuAsaki2098: I like Super Metroid for SNES, & don't like the Newer 3D Metroid Games,
they changed Samus too much, & Metroid looks goofy in 3-D...
Thing is:
* The Metroid Prime games were first person shooters, albeit with a metroidvania-style structure. That is very different from the 2D games, which are side-scrollers. This also means that the game has issues with things like having to do platforming in first-person, which I find does not work well.
* Metroid: Other M was criticized for other reasons, like the plot (and, in particular, how they handled Samus Aran's character), and how the game did so many things to force the player on the main path, like putting things in to block speed booster usage (at least this is my understanding; I never played or watched this game). (We actually see some of this in Metroid Fusion, a game that has been criticized for being too linear; it's the most linear of the 2D Metroids by far, unless there's been a linear post-Zero Mission 2D Metroid game I'm not aware of.)
GuRuAsaki2098: I found that Mario & Super Mario Bros 3 Bros were the best Mario Games
till Mario 64 & Mario Odysy came out... Then all I wanted to do was play
Mario 64, & now Mario Odysy just improves over the Visuals & adds more fun.
Thing is, while Super Mario 64 was ground-breaking at the time, it really didn't feel like a Mario game, and not just because of the 3D:
* Mario punches and kicks; that doesn't really feel like Mario to me.
* Mario has a health meter; this was not previously true.
* Oh, and there's falling damage and damage from lack of air underwater; again, doesn't feel Mario to me (especially since I enjoyed the absence of such mechanics, particularly after the original (non-super) Mario Bros. had you dying if you fell a short distance).
* Where's the super mushrooms and fire flowers?
In fact, I'd argue that there weren't any new entries in the classic Mario series from the time Super Mario World was released (beginning of the SNES's life), to when New Super Mario Bros. was released on the Nintendo DS, a gap that spanned multiple console generations.
Meanwhile, Super Mario 64 can be considered the start of an entirely different series that just happens to use the same characters.
neumi5694: The 8 Bit NES sound was ... ok. It couldn't be really bad for it's limitations, it had a given set of waveform generators, all games basically sounded the same.
Darvond: Mmm, I sure do like all these exactly
identical sounding NES tracks! And those two were only using vanilla hardware!
Could you explain what point you're trying to make without using sarcasm (or anything that sounds like it could be sarcasm) or youtube links (particularly unmarked youtube links, since they can result in video unexpectedly playing if one is clicked (or touched) by accident)?.