Posted July 16, 2024
I first started playing during patch 1.2
At that time, I noticed, and brought attention to, numerous problems, including item tooltips failing to pop up, loot that was superglued in place and couldn't be looted, and waaaaaay too much valuable game time being wasted on unskippable bullshit that carries no chance of failure or death, no choices with long-term consequences, and literally nothing to do but press "F" over and over again every 5 seconds.
Then 1.3 dropped, and guess what? NOTHING was fixed. The unlootable loot was addressed by simply Thanos-snapping 90% of the loot out of existence at random. The bug was still there, but you noticed it 90% less often, so that counts for something, right? The patch notes said "Item tooltip will no longer disappear if its content is too long", but this was an outright lie (note: it's not clear that tooltip length was ever the issue. I think I've seen this happen even on common-quality loot). The only unskippable bullshit that we were given the option of skipping through was the braindance tutorial. But there was a NEW bug! NPCs on the street now -T-pose at the beginning of the prologue cinematic!
That was when I more or less quit. I came back for a little while during 1.5 to see what was up, but again, nothing had been fixed; the devs had wasted their time on adding apartments instead. NPCs on the street in the opening cinematic were still T-posing end everything.
I finally came back again yesterday to test-drive 2.12a, and bugs are still being swept under the rug instead of solved. V now looks up at the beginning of the prologue cinematic so she can't see the NPCs T-posing in the street. There has been a second Thanos-snap of loot. I haven't seen any items with missing tooltips yet, but until I do, I get to experience NEW bugs! My first time rescuing Sandra Dorsett, I looted a Copperhead and it failed to appear in my inventory. It just... vanished from existence. Then I got a BSOD when entering Yorinobu's penthouse in the braindance. Cyberpunk has crashed to desktop with an error message plenty of times on me before, but it has never BSODed on me until now. Finally, when doing the gig "Small Man, Big Evil" (the one where you climb up a fire escape and fight your way through a bunch of Tiger Claws to kill the guy who was supplying the other guy with joytoys to torture and kill for braindances), my computer outright froze and I had to reach for the power button and do a hard reboot. Again, first time that's ever happened to me in Cyberpunk. And I'm STILL being forced to sit through literally hours of unskippable bullshit that consists only of pressing "F" every 5 seconds.
But hey, we have a working monorail system now! That totally makes up for everything, right?
And this isn't even touching all the changes that were made to clothing, the perk trees, crafting, etc. in the 2.0 update. I can't claim that those are **objectively** worse. Different strokes, I guess. But why am I now limited to crafting only 1 of each Iconic weapon? Why can't I have one Psalm 11 for my trophy case and another to light gangoons on fire with? Speaking of lighting gangoons on fire, the change to Fenrir makes no sense. Fenrir is named after a mythical creature that I don't know anything about so I can easily imagine that it was capable of breathing fire like a dragon, in which case the gun's ability made perfect sense flavor-wise. But I can't imagine a creature from Viking mythology exhaling EMP bursts to disable cyberware. If it was really necessary to add an easily accessible EMP Iconic to the early game and reduce the number of incendiary Iconics from 2 to 1, maybe Buzzsaw's ability should have been given to Fenrir, and the EMP ability should have been given to Buzzsaw? Or maybe the devs should have spent their time on actually fixing the game instead of screwing around with nonsense like this.
At that time, I noticed, and brought attention to, numerous problems, including item tooltips failing to pop up, loot that was superglued in place and couldn't be looted, and waaaaaay too much valuable game time being wasted on unskippable bullshit that carries no chance of failure or death, no choices with long-term consequences, and literally nothing to do but press "F" over and over again every 5 seconds.
Then 1.3 dropped, and guess what? NOTHING was fixed. The unlootable loot was addressed by simply Thanos-snapping 90% of the loot out of existence at random. The bug was still there, but you noticed it 90% less often, so that counts for something, right? The patch notes said "Item tooltip will no longer disappear if its content is too long", but this was an outright lie (note: it's not clear that tooltip length was ever the issue. I think I've seen this happen even on common-quality loot). The only unskippable bullshit that we were given the option of skipping through was the braindance tutorial. But there was a NEW bug! NPCs on the street now -T-pose at the beginning of the prologue cinematic!
That was when I more or less quit. I came back for a little while during 1.5 to see what was up, but again, nothing had been fixed; the devs had wasted their time on adding apartments instead. NPCs on the street in the opening cinematic were still T-posing end everything.
I finally came back again yesterday to test-drive 2.12a, and bugs are still being swept under the rug instead of solved. V now looks up at the beginning of the prologue cinematic so she can't see the NPCs T-posing in the street. There has been a second Thanos-snap of loot. I haven't seen any items with missing tooltips yet, but until I do, I get to experience NEW bugs! My first time rescuing Sandra Dorsett, I looted a Copperhead and it failed to appear in my inventory. It just... vanished from existence. Then I got a BSOD when entering Yorinobu's penthouse in the braindance. Cyberpunk has crashed to desktop with an error message plenty of times on me before, but it has never BSODed on me until now. Finally, when doing the gig "Small Man, Big Evil" (the one where you climb up a fire escape and fight your way through a bunch of Tiger Claws to kill the guy who was supplying the other guy with joytoys to torture and kill for braindances), my computer outright froze and I had to reach for the power button and do a hard reboot. Again, first time that's ever happened to me in Cyberpunk. And I'm STILL being forced to sit through literally hours of unskippable bullshit that consists only of pressing "F" every 5 seconds.
But hey, we have a working monorail system now! That totally makes up for everything, right?
And this isn't even touching all the changes that were made to clothing, the perk trees, crafting, etc. in the 2.0 update. I can't claim that those are **objectively** worse. Different strokes, I guess. But why am I now limited to crafting only 1 of each Iconic weapon? Why can't I have one Psalm 11 for my trophy case and another to light gangoons on fire with? Speaking of lighting gangoons on fire, the change to Fenrir makes no sense. Fenrir is named after a mythical creature that I don't know anything about so I can easily imagine that it was capable of breathing fire like a dragon, in which case the gun's ability made perfect sense flavor-wise. But I can't imagine a creature from Viking mythology exhaling EMP bursts to disable cyberware. If it was really necessary to add an easily accessible EMP Iconic to the early game and reduce the number of incendiary Iconics from 2 to 1, maybe Buzzsaw's ability should have been given to Fenrir, and the EMP ability should have been given to Buzzsaw? Or maybe the devs should have spent their time on actually fixing the game instead of screwing around with nonsense like this.