Posted March 02, 2022
ENHANCEMENTS
When using any sort of PURCHASE interface, always show how many of that item I already have when I am hovering over it in the purchase interface. Don't let me purchase a crafting plan I already have/know, or at least show me I already have that crafting plan and I don't need to spend another 24,000 credits for something I already know how to do.
Put a golden circle background around the name of any "named" or special/unique item. There are guns with names that aren't named/unique. It's confusing.
Create a shop I can visit and buy back (at a hefty up-charge) any named/unique item I've ever sold in the past. Make it a fancy pawn shop/collector's store. Selling those types of items when we are young/inexperienced should not be a no-way-back punishment. Make access to this shop conditional on a fixer's quest|?
In the "custom" map view, let the list of map elements be minimize-able. Even on a 4k screen it's eating up over 20% of the map real estate.
In the fast travel map, make that map show whatever I am currently looking at on my MAP screen. Just showing fast travel points is annoying AF; I have to select a path in my map to the place I want to go, or select the nearest fast travel destination in my MAP, then close MAP, then open fast travel station and try and get to that same point. Honestly maps have gone backwards in 1.5 they are less useful.
Allow upgrading of weapon, clothing and other mods.
Allow removal and swapping out of weapon and clothing mods with 20+ crafting (IE: make this a skill vs. the skill that lets you keep a mod by destroying item - which does not always work in my experience; I've lost a few)
When using any sort of PURCHASE interface, always show how many of that item I already have when I am hovering over it in the purchase interface. Don't let me purchase a crafting plan I already have/know, or at least show me I already have that crafting plan and I don't need to spend another 24,000 credits for something I already know how to do.
Put a golden circle background around the name of any "named" or special/unique item. There are guns with names that aren't named/unique. It's confusing.
Create a shop I can visit and buy back (at a hefty up-charge) any named/unique item I've ever sold in the past. Make it a fancy pawn shop/collector's store. Selling those types of items when we are young/inexperienced should not be a no-way-back punishment. Make access to this shop conditional on a fixer's quest|?
In the "custom" map view, let the list of map elements be minimize-able. Even on a 4k screen it's eating up over 20% of the map real estate.
In the fast travel map, make that map show whatever I am currently looking at on my MAP screen. Just showing fast travel points is annoying AF; I have to select a path in my map to the place I want to go, or select the nearest fast travel destination in my MAP, then close MAP, then open fast travel station and try and get to that same point. Honestly maps have gone backwards in 1.5 they are less useful.
Allow upgrading of weapon, clothing and other mods.
Allow removal and swapping out of weapon and clothing mods with 20+ crafting (IE: make this a skill vs. the skill that lets you keep a mod by destroying item - which does not always work in my experience; I've lost a few)
Post edited March 02, 2022 by Agamemnerd