Midnight Run: Road Fighter 2

Midnight Run: Road Fighter 2 (1996)

by Konami
Genres:Arcade, Racing
Game modes:Single player
Story:Midnight Run: Road Fighter 2 is an arcade racing game and the sequel to Road Fighter. It was released worldwide in arcades in March 1996, and later on the PlayStation but only in Japan and Europe. It includes 3 courses and 4 cars to choose from, with all races being at night time.
user avatarAdded by @PainOfSalvation
Vote to bring this game to GOG and help preserve it.
10
Trailers and screenshots
Screenshot
Stories about this game (0)
What’s your memory of Midnight Run: Road Fighter 2?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Midnight Run: Road Fighter 2 and inspire others.
Those games also need your vote!
Battle Princess Madelyn
Battle Princess MadelynBattle Princess Madelyn is a game that follows the journey of a young knight in training, Madelyn, and her ghostly pet dog, Fritzy. They set out on a journey to save her kingdom and her family from the clutches of an evil wizard.
Action
Fantasy
Action
Fantasy
9
Demolition Girl
Demolition GirlPart of the Simple 2000 series of games. Tamsoft delivers the tale of a Riho; a Bikini model who becomes a giant after being stung by some sort of alien jellyfish. You then are given the task of measuring her dimensions, chasing and then bringing her back down to size. You take on the role of a Helicopter, Jet and Tank while Riho rampages around Japan causing destruction and mayhem. Gameplay varies from measuring Riho, chasing her down a highway and protecting her sleeping form from alien squids while flying over the ocean. As this is a Simple 2000 game, Demolition Girl is short and simple. The controls for each vehicle are similar and the graphical style is more or less consistent with other Tamsoft titles in the Simple 2000 series.
Action
Comedy
Science fiction
Action
Comedy
Science fiction
25
Burnout Legends
Burnout LegendsBurnout: Legends takes the most explosive moments of the popular Burnout series of racing games, mashes them together and adds some new surprises -- giving you the best racing experience to come out for the DS. Use your car as a weapon and battle your way to the front of the pack - by taking out rivals and instigating spectacular crashes. Speed, depth and destruction are waiting for you, in the game of on-the-go automotive anarchy.
Action
Action
438
SciGirl: The Internship
SciGirl: The InternshipSciGirl: The Internship, is a 2D Platformer adventure game set in a university laboratory where a professor is trying to synthesize a chemical that can make things smaller or larger. Our protagonist is a post-graduate young girl, led by her dreams of becoming a real scientist, she starts an internship in the university laboratory under the professor’s guidance.
Action
Science fiction
Action
Science fiction
4
Bad Dudes vs. Dragon Ninja
Bad Dudes vs. Dragon NinjaBad Dudes Vs. DragonNinja, often referred to simply as Bad Dudes (on the American NES port of the arcade original), and known in Japan simply as DragonNinja is a 1988 arcade game developed and published by Data East. It was also ported to many computer and game console home systems. Bad Dudes is a side-scrolling beat 'em up where the players are set in the role of the titular duo tasked with rescuing "President Ronnie" from ninja kidnappers. It was met with commercial success, and a generally positive to mixed critical reception. It has since become widely known for its general premise and introductory cut scene.
Action
Action
62
Athena
AthenaAthena is a platformer arcade game, also released on a number of consoles. It was developed by SNK for the arcade, and was ported to the NES by Micronics, and a number of other platforms by Ocean Software. The game featured a female protagonist, although explicitly utilizing the female body as a selling-feature for the game.
Action
Fantasy
Action
Fantasy
62
BlazBlue: Continuum Shift II
BlazBlue: Continuum Shift IIBlazBlue: Continuum Shift II is a 2D fighting game and the enhanced version of BlazBlue: Continuum Shift. It features all the console exclusive characters, numerous balance changes, and other cosmetic changes such as a new announcer. Continuum Shift II was released as a free downloadable update for both PlayStation 3 and Xbox 360 versions of BlazBlue: Continuum Shift. The PlayStation Portable and Nintendo 3DS ports of the game include all the characters released as downloadable content with possible new story elements for them, a new mode called "Abyss", and balance tweaks as well.
Science fiction
Science fiction
62
Grand Theft Auto: Vice City - The Definitive Edition
Grand Theft Auto: Vice City - The Definitive EditionExperience the genre-defining classic, updated for a new generation with across-the-board enhancements including brilliant new lighting and environmental upgrades, with high-resolution textures, increased draw distance, Grand Theft Auto V-style controls and targeting, and much more.
Open world
Open world
626
1
Digger
DiggerDiggger is an action game in which the player digs tunnels, attempting to collect all of the emeralds on each level without being caught by monsters. The regular 'Nobbin' monsters are easily outwitted at first since they can't dig tunnels for themselves. However the game becomes more difficult as the amount of dug tunnels increases, and superior 'Hobbin' monsters begin to appear.
Action
Action
85
2
Street Fighter II
Street Fighter IIA sequel to Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited for starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some of the home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all-time as of 2008. Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match. After every third match in the single player mode, the player will participate in a "bonus game" for additional points. The bonus games includes (in order) a car-breaking event; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo. Like in the original, the game's controls uses a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands. Street Fighter II differs from the original due to the selection of multiple playable characters, each with their distinct fighting styles and special moves. Additionally, the player can also "cancel" during animation by performing another move, allowing for a combination of several basic and special moves. Both of these features would be expanded upon in subsequent installments.
Action
Science fiction
Action
Science fiction
80