Mercenaries: Playground of Destruction

Mercenaries: Playground of Destruction (2005)

by Pandemic Studios, LucasArts
Genres:Shooter
Themes:Open world, Action, Stealth, Sandbox
Game modes:Single player
Story:During the last years of his reign, the North Korean president Choi Kim attempted a reconciliation with the country's southern neighbor, with the ultimate goal of reunification. However, his son, General Choi Song, and the military clique under his leadership, strongly disagreed with the old man's views. Eventually, Choi Song orchestrated his own father's assassination, took control of North Korea, and severed ties with the outside world. Eventually, plans of a nuclear reactor construction began to surface. China, South Korea, the Allied Nations and even the Russian Mafia sent troops to North Korea, competing for power in the troubled region. A bounty of a hundred million dollars for General Song was declared. This is where the mercenaries enter the playfield. Mercenaries: Playground of Destruction is a free-roaming war action and driving game with open-ended gameplay in a large world. The player can choose to control any of the three mercenary protagonists, each with their own strengths: North American Chris Jacobs can sustain higher damage; Jennifer Mui from Hong-Kong is proficient in stealth; Mattias Nilsson from Sweden can run faster than the others. Each of the mercenary also speaks different languages, which makes him or her more or less suitable for work with particular factions. Players have free reign of a massive landscape to take bounties on the "Deck of 52", a list of most wanted criminals in North Korea, as well as a number of factions. Four factions have moved in to take advantage of the coup for personal gains; each faction will offer the player resources such as vehicles and supplies, as well as missions that the player can use to make money off of. If the player makes a faction happy, they will offer intel on the locations of various bounties from the deck. Players have a vast array of resources available to them to get the job done. It is possible to commandeer tanks, choppers and and any other military hardware to blow up the game's destructible landscape across the North Korean countryside. Helping out various factions provides access to numerous vehicle drops, supply drops, and air strikes.Show more
user avatarAdded by @Pres. Thomas 'Tug' Benson
Vote to bring this game to GOG and help preserve it.
1 159
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (20)
What’s your memory of Mercenaries: Playground of Destruction?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
user avatar@ChibaTrivuser avatar@ChibaTriv
January 30, 2025
How is this not upvoted more?! Mercenaries was a game made by the legendary Pandemic Studios, which was responsible for the Destroy All Humans series and, of course, Star Wars: Battlefront I & II. It was even published by LucasArts! The premise and execution felt like a forerunner to the Just Cause series, which prioritized giving you a sandbox in which you could just go wild and destroy everything. One of the main claims to fame for Mercenaries, however, was that eventually you could just flat out destroy whole buildings with increasingly powerful weaponry. My friends had a blast (literally!) calling in airstrikes on random buildings. One of the great games to come out of Pandemic, and would be super-appealing to fans of Just Cause or Red Faction: Guerrilla. Never got to play the sequel, so I wouldn't mind both games coming to GOG one day!
user avatar@Mneumaniacuser avatar@Mneumaniac
February 08, 2025
This game pissed off the despotic dynasty terrorising North Korea for over half a century. Let's get this game a remaster to give them the finger once again. Fully destructable enviroments. Open world. Call in air strikes, weapon drops or just have an atttack helicoptor, APC or tank dropped. Need to balance faction reputation to get access to all missions and equipment.
@ChibaTriv basically said all there needs to be said. Absolute banger of early open world sand-box game design that crawled so Just Cause could fly (with a grappling hook and parachute).
user avatar@eurouser avatar@euro
February 21, 2025
You have to remember how long ago this was. 2005. Yet this game had freedom, building destruction, stealth and superb action elements. It's like GTA, but with a hard focus on destruction and it was so incredibly fun playing this. It was novel too, being able to play as a young female Chinese operative or even a Swedish mercenary. I would adore having access to this game again, as it's really really underserved. I never understood why Mercenaries wasn't more popular. It was fun picking up VIPs, knocking out guards and just feeling FREE to do things. Features such as being able to order airstrikes and all kinds of vehicles, wasn't even very common in games back then, if memory serves. But look now at the latest Metal Gear Solid game for example, where such features are a mainstay. What more could you want in a 2005 game? It really WAS a Playground of Destruction!
user avatar@marcys97user avatar@marcys97
February 01, 2025
I used to play it when I was a kid, when I still bought video game magazines. One day I saw a picture of this game on the cover and the destructible environment. I fell in love and in the meantime I recovered the first chapter, definitively falling in love with the saga.
user avatar@Roger44477user avatar@Roger44477
February 02, 2025
I’ve played Mercenaries since it came out, spending hundreds if not thousands of hours as a kid exploring the world, messing around, finding every fun little detail and generally causing chaos. I’ve never since played a game where you could load up a vehicle with random allies, drive to an existing battle and help them completely turn the tide just for the hell of it, or where you can use a helicopter which to send vehicles flying, and have them actually explode on impact like you’d expect, let alone have an ingame minigame dedicated to it. Want to attach a random civilian’s car to a crane 70 meters in the air? Go for it, driver and all! Carpet bomb an enemy encampment? Watch as everything is reduced to rubble. Role play saving the downed pilots on the enemy’s island used for chemical weapon testing, spending ages stealing a hardened vehicle with enough carrying capacity as you scout the whole island to find and save every last one, and then conveniently look away as the cutscene plays of you getting on the evacuation helicopter and leaving without them? Oddly specific but by god can you do it. Returning to the game years later, I was able to find a community of fans who loved it just as much as I did, and over the years helped grow that community by orders of magnitude, even introducing new people to the series who’ve fallen in love with it. We’ve even done a Q&A with the devs to learn more about the development process of Mercenaries and the love they poured into it. This is a game that deserves to be preserved on GOG. It’s an opportunity for people who haven’t played it since their childhood to rediscover it, and for people who never got a chance to play it in the first place to finally find and experience it.
user avatar@phazer11user avatar@phazer11
February 03, 2025
This deserves more love. Fully destructible environments, extracting the bad guys and all was just great. This was one of the games I played a bunch of on PS2, just boy is it hard to play these days.
One of the best open world desrtuction games ever made. I literally would do anything to have this remastered in 4k and able to share with my friends. PLEASEEEEEE
user avatar@BaileyJIIIuser avatar@BaileyJIII
February 20, 2025
Mercenaries is perhaps one of the most atmospheric and best sandbox-driven open world games from the 6th generation console era with unparalelled destruction for the time; there is nothing else like it. Mercenaries features extremely unique and satisfying gameplay systems all backed by a phenomenal soundtrack by Chris Tilton and Michael Giacchino. Mercenaries is a game I always find myself coming back to even after nearly 20 years accompanied by a lot of fond memories from my childhood and I would love nothing more to see it properly preserved on PC.
user avatar@SnipSnapDuser avatar@SnipSnapD
February 25, 2025
It's still one of the best games of all time for me, I don't think there's anything else like it, there's games that come close, but no cigar. Even the Sequel failed to capture the magic of the first game. I'd love to see them polish this game and re-release it. Hell I'd love Mercenaries 3. Pandemic was a top tier Studio.
Those games also need your vote!
Max Payne 2: The Fall of Max Payne
Max Payne 2: The Fall of Max PayneMax Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne, but also plays as Mona Sax in a few levels. Initially, the player's weapon is a 9mm pistol. As they progress, players access other weapons including other handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be.
Top
Action
Thriller
Top
Action
Thriller
39 924
27
Star Trader
Star TraderA shmup/adventure game by Nihon Falcom where you travel to different space stations, earning money and upgrading your ship.
Action
Action
19
Darius Plus
Darius PlusAmidst the clutter of arcade shooters in the late 1980s, companies needed to make their games stand out in some way. Simply flying a ship into outer space simply wasn't going to cut it anymore. Taito had an idea. Yes, there was still a spaceship. And yeah, that "outer space" part was still there too. But instead of the usual aliens, you fought fish. Yes, fish. Not even regular, aquatic fish, but robotic fish with lasers equipped to their fins, giant metal teeth and missiles firing from their gills. And not just fish either. There are squid, snails, and other undersea variations out for your blood as well. The requisite plot is about the people of the planet Darius, who are being terrorized by said intergalatic fish. Only the heroic pilots Proco Jr and Tiat Young can save the day. The constant star of the Darius series is the Silver Hawk. Much like Gradius, it has a primary, forward firing weapon, along with bombs that can be used to attack vertically, and the usual shield. The arcade game Darius games also used a unique system that attached three monitors together to create one massive horizontal playing field (also used in Taito's Ninja Warriors.) Naturally, this couldn't quite be replicated on the console system, so that nifty little gimmick is lost, but emulators can still replicate the dimensions of the screen, even if you end up looking at a tiny picture. Looking to further set itself apart from the crowd, every Darius game has multiple levels, with several branching paths throughout the game. It adds tremendously to the replay value, especially since there are usual multiple endings, depending on which final zone you end up at. Darius is a two-dimensional horizontally scrolling shoot 'em up set in a fictional future. Uniquely among shoot 'em ups, the game's screen was three times wider than conventional size, and the arcade cabinet used an arrangement of three screens to accommodate it. The player controls an ornate fighter spacecraft, named the Silver Hawk, and must navigate through scrolling terrain while battling a variety of fighter craft, ground vehicles, turrets, and other obstacles throughout the game's stages (referred to as zones in the game). The ship's arsenal consists of forward-firing missiles, aerial bombs and a protective force field, all of which can be upgraded by power-ups (in the form of large, colored orbs) that are dropped by specially-colored enemies throughout the game's zones. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path. While there are 28 zones in total, only seven can be played in a single run. When various ports of it were made for different consoles, Taito (and others) were forced to shrink the playfield to fit on one screen. It was released for the Commodore Amiga, Atari ST, PC Engine, PC Engine (Super CD-ROM), Wii (Virtual Console), and ZX Spectrum. The PC Engine saw three releases: Darius Alpha (1990): A very rare beta release. This is one of the rarest Hu-Cards ever published. You could only get a copy of this hardcore shoot-em-up by buying Darius Plus and Super Darius and then mailing coupons to the publisher. 800 copies were made available, and names were drawn from those who mailed their info in. Some copies of the game were also given away as prizes by PC Engine Gekken and Marakatsu magazines. Darius Plus (1990): The full game itself, again a PC Engine HuCard. The bosses that were removed in Alpha do not return here. Both Alpha and Plus were actually written for the PC Engine SuperGrafx and playing them on that console results in slightly improved graphics (less flicker and slowdown). Super Darius (1990): A conversion of Darius for the PC Engine's Super CD-ROM, very close to the original arcade version other than being single-screen. Features new bosses, as well as a "boss rush" mode.
Science fiction
Science fiction
35
Death Jr.
Death Jr.A 3D action starring a super-deformed version of the Grim Reaper (or, as the title would suggest, the junior successor to Death himself) featuring platforming and shooting elements. Death, Jr. has a range of weapons to go along with his trusty, multi-use scythe (which can also be used for platforming challenges when it's not being used to slice up evil enemies.) This handheld title is exclusive to the PlayStation Portable system, and was in fact the first game ever publicly shown for the handheld (Game Developer's Conference, March 2004.)
Action
Comedy
Science fiction
Action
Comedy
Science fiction
55
1
Mad Dog McCree
Mad Dog McCreeReal motion picture action! Mad Dog McCree is known worldwide as one of the highest rated arcade games and is the first interactive shooting game with real live motion picture action. Mad Dog and his men have kidnapped the town's Mayor and his daughter. To save the town, you will be challenged by a saloon full of outlaws, a hair-raising bank robbery, gunfighters, a slew of old West ambushes, and Mad Dog himself. Mad Dog McCree is the first of a series of exciting Mad Dog adventures.
Action
Action
129
1
Death In Abyss
Death In AbyssDeath In Abyss is an intense flight shooter that challenges you to utilize your maneuverability and explosive firepower to survive against the deep sea hostilities.
Action
Horror
Science fiction
Action
Horror
Science fiction
6
Left 4 Dead 2
Left 4 Dead 2Left 4 Dead 2 is a cooperative first-person shooter video game, the sequel to Valve Corporation's Left 4 Dead. The Game builds upon cooperatively focused gameplay and Valve's proprietary Source engine, the same game engine used in the original Left 4 Dead. Set during the aftermath of an apocalyptic pandemic, Left 4 Dead 2 focuses on four new Survivors, fighting against hordes of the Infected, who develop severe psychosis and exhibit zombie-like tendencies. The Survivors must fight their way through five campaigns, interspersed with safe houses that act as checkpoints, with the goal of escape at each campaign's finale.
Action
Horror
Survival
Action
Horror
Survival
335
1
Behind the Iron Gate
Behind the Iron GateBehind the Iron Gate is a Polish FPS for the Amiga, released in 1995.
Action
Science fiction
Action
Science fiction
12
Grand Theft Auto: San Andreas
Grand Theft Auto: San AndreasReturning after his mother's murder to the semi-fictional city of Los Santos (based on Los Angeles), Carl Johnson, a former gang banger, must take back the streets for his family and friends by gaining respect and once again gaining control over the streets. However, a story filled with crime, lies and corruption will lead him to trudge the entire state of San Andreas (based on California and Nevada) to rebuild his life.
Open world
Action
Stealth
Open world
Action
Stealth
26 382
43
Uprising44: The Silent Shadows
Uprising44: The Silent ShadowsUprising44: The Silent Shadows combines third-person action play with real-time strategy. It is a unique combination of the two modes of play, and has an in-depth and interesting story-line which has not yet been used in WWII computer games – the greatest civilian Uprising against Nazi occupying forces – the Warsaw Uprising. It is a story of the Silent Shadows - forerunners of modern day special forces - paratroopers dropped behind enemy lines to organize resistance and use diversionary tactics in the fight against the forces of the Third Reich. An appropriate audio-visual setting combined with cover system (an excellent, proven method of game play), the story-line, and diverse settings ensure a dynamic and enjoyable game not only for players familiar with this type of theme, but also those merely wanting casual entertainment.
Action
Historical
Warfare
Action
Historical
Warfare
252