A really fun idea, with a very complicated game mechanic. I once saw it described as "A game you need a PhD to play" - you will be hard pressed to find any video game with a more complex learning curve - you are a mech designer, you put a body arms and legs, engines targeting system all the sort of stuff you might know from a game like Armored Core. Difference? You don't control the mechs, you create a 'AI' for them by putting commands and behaviors into their available CPU slots, bigger CPU more complex your mechs AI can get. We are talking stuff like stay at range, move forward until you encounter a enemy it can hit, or if it encounters a wall, to turn and continue forward till it hits another wall, then turn left, or if the tech is unlocked , jump to try to go over the obstacle, ect ect....it gets WILD fast, the game had all the complexity of a tabletop with a playstation controler.