Buck Rogers: Planet of Zoom

Buck Rogers: Planet of Zoom (1982)

by Sega Enterprises, Inc.
Genres:Shooter, Arcade
Themes:Action, Science fiction
Game modes:Single player
Story:Sega released the arcade video game Buck Rogers: Planet of Zoom in 1982. It was a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles; the game was notable for its fast pseudo-3D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier, which in turn influenced the 1993 Nintendo hit Star Fox. Buck is never seen in the game, except assumedly in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. Home versions were released for the Atari 2600, Atari 5200, Atari XE, ColecoVision, Coleco Adam, Intellivision, MSX and Sega SG-1000 video game systems, and the Commodore VIC-20, Commodore 64, Texas Instruments TI-99/4A, Apple II and ZX Spectrum computers. A version for IBM PC using CGA graphics was also available.Show more
user avatarAdded by @Rambutaan
Vote to bring this game to GOG and help preserve it.
89
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Buck Rogers: Planet of Zoom?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Buck Rogers: Planet of Zoom and inspire others.
Those games also need your vote!
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 359
589
Redneck Rampage Collection
Redneck Rampage CollectionA week from a Redneck's life: Deer Diary: Munday: Well, we crash-landed that UFO in the desert and Bubba says he wants to go home. Heck, I don't blame him 'cause there ain't no place like Hickston. But according to my map, we're gonna have to blast our way through jack o' lope farms and a riverboat as well as a brothel (Bubba can't wait) 'fore we get home again. Toosday: Met new folks like Daisy Mae (she's purty). Bikers, pigs, cows and jack o' lopes. I think I even saw the King at the Slurp n' Burp. Winsday: Yeehaw! Got to joyride in a Swamp Buggy and a motorcycle that were both armed to the teeth. I hope those peoples I ran over will be alrite. I still got a darn jack 'o lope stuck in the grill though. Thersday: New ways to destroy stuff! I found over 10 weapons like a crossbow that shoots dynamite-loaded chickens and a slingblade. Mmmm-Hmm! Fri-day: Sure am hungry! I just need some good ol' redneck powerups like pork rinds, cow pies and some of my granpappy's moonshine! Saterday: Boy I sure so like those toe tapping tunes by that good ol' boy Mojo Nixon. Sunday: Heck! With all the new places we been, I sure wish my kinfolk could've come along for the ride! Want to experience more than just a week? Then take a dip into the Redneck's world of floating whiskey and widespread pork rinds. The crazy adventure continues through Redneck Rampage, Redneck Rampage Rides Again: Arkansas and Redneck Rampage: Suckin' Grits on Route 66. Now all three games bundled together. Includes Redneck Rampage, Redneck Rampage Rides Again: Arkansas and Redneck Rampage: Suckin' Grits on Route 66 Heal your wounds with alcohol and battle aliens redneck-style! Visit famous sites like Area 51 or Route 66 and kill those damn aliens
Comedy
Comedy
137
1
Prey
PreyPrey tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation going nowhere. Abducted along with his people to a menacing mothership orbiting Earth, he sets out to save himself and his girlfriend and eventually his planet.
Our Pick
Top
Action
Science fiction
Our Pick
Top
Action
Science fiction
52 715
126
Returnal: Digital Deluxe Edition
Returnal: Digital Deluxe EditionReturnal is a 2021 roguelike third-person shooter video game developed by Housemarque and published by Sony Interactive Entertainment. It follows Selene Vassos, an astronaut who lands on the planet Atropos in search of the mysterious "White Shadow" signal and finds herself trapped in a time loop. After crash-landing on a shape-shifting alien planet, Selene finds herself fighting tooth and nail for survival. Every time she’s defeated, the player is forced to restart the journey. The Digital Deluxe Edition includes: - Main game - Electropylon Driver weapon - Hollowseeker weapon - One Reflex Stimulant - One Adrenaline Booster - One Pulsating Mass artefact - PSN avatars for PS5 - Digital soundtrack
Action
Science fiction
Action
Science fiction
112
Returnal
ReturnalReturnal is a 2021 roguelike third-person shooter video game developed by Housemarque and published by Sony Interactive Entertainment. It follows Selene Vassos, an astronaut who lands on the planet Atropos in search of the mysterious "White Shadow" signal and finds herself trapped in a time loop. After crash-landing on a shape-shifting alien planet, Selene finds herself fighting tooth and nail for survival. Every time she’s defeated, the player is forced to restart the journey.
Action
Horror
Science fiction
Action
Horror
Science fiction
356
Wolfenstein
WolfensteinWolfenstein is the direct sequel to Return to Castle Wolfenstein and Spear of Destiny/Wolfenstein RPG. It featured a "re-imagined" disguised dark-haired B.J. Blazkowicz, retaining the unshaven look seen in Return to Castle Wolfenstein and dressed in civilian clothes rather than his usual military uniform. The game mainly consists of the player shooting his way through hordes of different types of Nazis, ranging from normal soldier to ninjas. To deal with the large amount of enemies, the player has access to many typical WWII-weapons like the German MP40 or K98 rifle. In addition, during the course of the game he finds the medallion and learns four powers. While at first entering the Veil only allows him so see enemies more clearly and use strange flying creatures as bombs, he is later able to slow down time, surround himself with a protective shield or make himself stronger. However, the medallion's powers drain its energy, which needs to be refilled at power-spots that are nearly invisible in the real world.
Open world
Action
Fantasy
Historical
Science fiction
Stealth
Open world
Action
Fantasy
Historical
Science fiction
Stealth
3 075
36
L.A. Noire: The Complete Edition
L.A. Noire: The Complete EditionL.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five divisions. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the player's success at these activities will impact how much of each case's story is revealed. The game draws heavily from both the plot and aesthetic elements of film noir, stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity. The game uses a distinctive colour palette, but in homage to film noir it includes the option to play the game in black and white. Various plot elements reference the major themes of detective and mobster stories such as Key Largo, Chinatown, The Untouchables, The Black Dahlia, and L.A. Confidential. L.A. Noire is notable for using Depth Analysis's newly developed technology MotionScan, whereby the actors portraying the game's characters were recorded by 32 surrounding cameras to capture facial expressions from every angle. The technology is central to the game's interrogation mechanic, as players must use the suspects' reactions to questioning to judge whether or not they are lying. L.A. Noire was the first video game to be shown at the Tribeca Film Festival. Upon release, the game received wide acclaim for its advances in storytelling and facial animation technology. As of February 2012, both PC and console versions had shipped nearly 5 million copies combined. In addition to the original full game, L.A. Noire: The Complete Edition for PC will include a multi-use code to access all the previously released downloadable content from the console versions, including the “Nicholson Electroplating” Arson case, the “Reefer Madness” Vice case, “The Consul’s Car” Traffic case, “The Naked City” Vice case and “A Slip of the Tongue” Traffic case.
Open world
Action
Historical
Thriller
Warfare
Sandbox
Mystery
Open world
Action
Historical
Thriller
Warfare
Sandbox
Mystery
3 612
1
Scarface: The World Is Yours
Scarface: The World Is YoursThe game begins in the film's final scene, with Tony Montana's (Andre Sogliuzzo) mansion being raided by Alejandro Sosa's assassins. But this is the point of divergence from the film. Instead of being killed by the Skull, Tony manages to sense him and shoots him down. He fights through his mansion, with many deaths on both sides. In the ensuing chaos, Tony sneaks to the front of the mansion, barely alive, and manages to escape in his car. Sosa is then informed that Tony's mansion has been seized and his massive drug empire has been reduced to nothing. Hiding in a safehouse located outside of Miami, Tony regrets the decisions he has made but swears revenge on Sosa.
Open world
Action
Sandbox
Open world
Action
Sandbox
8 642
23
Bloody Roar
Bloody RoarBloody Roar, known as Bloody Roar: Hyper Beast Duel in Europe and Japan, is a fighting video game originally developed by Raizing (now Eighting) as an arcade game. It was later adapted for the PlayStation by Hudson Soft and published by Sony Computer Entertainment for the PlayStation. The arcade version was released on July 7, 1997 and was titled Beastorizer in North America. The PlayStation version was released in Japan on November 6, 1997, in North America (under the title Bloody Roar) on October 31, 1997 and in Europe on March 1998. Bloody Roar is the first game in the Bloody Roar video game series and was followed by four sequels on multiple platforms. The game's story centers on a group of warriors known as "zoanthropes", who have the power to transform into half-human half-animal "Beasts", and the Tylon Corporation, and underground organization that seeks to use zoanthropes as mind-controlled weapons. The game received generally positive reviews from critics for its originality and graphics, while the audio received mixed opinions. The game's success resulted in its re-release for The Best range on October 14, 1999. The game was re-released on the PlayStation Network in North America on August 20, 2009.
Action
Action
877
6
Bloody Roar: Primal Fury
Bloody Roar: Primal FuryBloody Roar: Primal Fury is a fighting game released by Eighting in 2002. It is an updated version of the PS2 game Bloody Roar 3. Players can control a number of characters which have the ability to morph into powerful animals, such as tigers and wolves.
Science fiction
Science fiction
743
1