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The return of an 8-bit legend!

The Lords of Midnight, a unique classic mash-up of RPG, strategy, and interactive fiction, faithfully recreated for modern systems, is now available on GOG.com for only $5.99

The land of Midnight is in danger. The name of the villain menacing the realm is whispered in every homestead with fear and fascination: Doom... dark, Doomdark, Doomdark! Only the Lords of Midnight, the valiant knight protectors of the folk, can stand up to the accursed Whitchking. It will be no easy task, though. The lords will ride the four winds, looking for allies, recruiting their armies, and bringing light to wherever the shadow of Doomdark falls. Forging their legend with their every step, they would become the champions the land needs. Should they fail, all will be lost. Don't let them fail.

The Lords of Midnight was originally released in 1984. What you see here, is a revamped version of the exact same game, retaining its gameplay and graphical style, just adding some more intuitive interface and high resolution graphics. At its core, however, this is the exact same game that enthralled the imagination of many gamers almost three decades ago. The turn based game mixes elements of an adventure with a robust, well-written storyline, an epic wargame in which you manage and command large armies, and a role-playing game with much focus on exploration of the game's incredibly detailed landscape. Your main quest--defeating the evil Witchking Doomdark--is no easy task, and completing the game in any of the possible ways will prove a challenge. Let one of the oldest, yet greatest stories ever told in a computer game unfold before you!

See how deep, addicting, and fun computer games already were 30 years ago. Get The Lords of Midnight today, for only $5.99 on GOG.com!
high rated
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haydenaurion: Oh I see, it's an updated port of an old adventure game. Then i'm guessing this may be the "an adventure from a dev not seen before" that was hinted at.
The Lords of Midnight is so much more than an adventure game! Personally, I can't wait to finish work today, go home, and play it. Already did yesterday (yup, got my build early :-P), and I had as much fun as I expected. This is one of my fondest gaming memories, and re-living it is wonderful.

No. This is not the "adventure from a dev not seen before" that The Enigmatic T meant :-)
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Roman5: Why isn't the original game included with this release?

This seriously hurts the value aspect of this title
The original game was only officially released on ZX Spectrum (and it's variations), and ported to Amstrad and Commodore 64.
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tapeworm00: I don't agree with you, but what I want to bring up is that you have to remember the process that GOG goes through when it comes to releasing games: chasing the IP owners, putting some order in the history of every game, and reaching a DRM-free agreement to release. This kind of work is relatively easy when it comes to new and recent games, but if you go back even 15 years ago or so the process is not as streamlined, since IPs are often lost in some no-longer existing company limbo, or the people who made the game don't care anymore, have changed professions, countries...

The DRM-free principle is what makes GOG what it is, and you also have to think that most people either do not care about it or they fully support it as a form of copyright. They've been fighting an uphill battle ever since the beginning, and I believe this is why GOG had to shift its strategy and change its name. In the surveys they made at the time, the majority of us voted that yes, GOG should go on even if it was to sell new games - what we love about it is the concept and the service, not just the games they provide. After all, look at how long they took to release System Shock 2, a game that people had asked for for years! The games exist, but that doesn't mean that GOG has easy access to them or that the DRM-free policy will be attractive to developers.
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FraterPerdurabo: The whole rights battle... I won't bother going into it, but rest assured that GOG will experience the same difficulties when releasing many modern day games as it will when releasing many of the older games. In the end, it all comes down to opportunity costs. And when you can charge $40 per title as opposed to $9.99 per title the maths becomes tediously simple. The fact of the matter is that GOG is starting to lose a part of its consumer base, namely the people who came here for the good old games. Unlike some other users here, I do not view this as some kind of digital battleground. Rather, I will spend my money where I see the value and unfortunately GOG has less and less to offer me in that regard.
I'll just say this (again):

We haven't forgotten our roots.

Thanks :D
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JudasIscariot:
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ShadowWulfe: Sounds like a hint.
No hint, just telling it like it is.
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Bloodygoodgames: LOL - agreed :)
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Lodium: Agreed as well.
There shoud seriously be made a game making simulator
that coud teach people the actual cost of making games imo.
There is one :P

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