Posted December 20, 2008
Currently we mostly focus on getting classic hits. Those are usually in publishers hands. Some rights came back to devs, and this way we get pretty a lot titles, as developers act usually faster and are more motivated to earn additional money;)
Meaning, that our focus right now is solely dedicated to get known, non-indy games. And as long as there is a huge pile of work to build our catalog, in nearest future we just need to concentrate on this task.
..but;) We looked carefully what is going on the indy scene. And we see potential there. Those games will need a little different mechanisms to be shown to community as many of them are not so widely known. So it requires not only just getting them but also making right environment to sell them. Bit bigger task that it might seem. I believe that some day we will expand enough that we will be able to make it happen, but first we need to be satisfied from what we achieved with known, classic games.
There are two more aspects of indy games. Ideas behind indy development are close to our philosophy (non-corporate, gamers friendly approach without unnecessary bureaucracy). Second is that if gog grew enough it can be a good platform for authors to earn some money, which as indy dev is never easy.
So never say never;)
Meaning, that our focus right now is solely dedicated to get known, non-indy games. And as long as there is a huge pile of work to build our catalog, in nearest future we just need to concentrate on this task.
..but;) We looked carefully what is going on the indy scene. And we see potential there. Those games will need a little different mechanisms to be shown to community as many of them are not so widely known. So it requires not only just getting them but also making right environment to sell them. Bit bigger task that it might seem. I believe that some day we will expand enough that we will be able to make it happen, but first we need to be satisfied from what we achieved with known, classic games.
There are two more aspects of indy games. Ideas behind indy development are close to our philosophy (non-corporate, gamers friendly approach without unnecessary bureaucracy). Second is that if gog grew enough it can be a good platform for authors to earn some money, which as indy dev is never easy.
So never say never;)