Posted August 02, 2013
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JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
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JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted August 02, 2013
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Oblivion utterly raped the TES series, and in so doing it raped a part of me. IT can never be undone, it will always ~exist~. No one who likes Oblivion can be forgiven, I'm sorry that's just how it is.
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JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted August 02, 2013
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But that's essentially what the average Bethesda fanboy thinks an RPG is, they probably do not even know about tabletop RPGs played with pen, paper and dice. They like Bethesda games because they do not have stats as the primary governing force, so they can ~do anything~ without their character needing the skills to do so, they can go beat up anyone in the world from lvl 1 because of the dumb scaling system.
That's what your average Bethsoft fanboy is, they are manchildren who want to be ego-patted by the devs and told their the "Dragonborn" or Chosen One or whatever, and they can do anything. They don't want serious CRPGs with real difficulty and are based on character skill.
Like that Skyturd DLC Hearthfire, they are the type of gamers who think an RPG is being able to have a house in-game, farm wheat every day and bake bread, so they can make-believe they are actually living in a fantasy world. The type who would rather run around their backyard dressing up as a wizard shouting "Lightning bolt!" than play a proper game of D&D inside.
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You mean the Codex, right? :P
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JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted August 02, 2013
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What is important to me in a RPG it creating a certain character and growing that character in certain way and playing it in a certain way. Skyrim do allow this, and takes into account a lot of different play styles and modes of character creation. Especially if you think RPG's is just as much about allowing you to create your own hybrid classes, and not being forced into the classical Warrior / Mage / Rogue you tend to find. Oblivion also did this very well.
To me, a good RPG is all about player choice, and while a lot of it is skin deep, there is a lot of choices in Skyrim. Mostly it is about what to do an how to do it. The only thing I wished there was more of, it would be more grander consequences from your choices, but the assets required to make sure all permutations are consistent would be too tremendous to allow it.
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That's why when you create your character in Daggerfall, you're given a huge, huge amount of attributes, skills, classes and stats to roll. But when you create one in say Skyrim, you are given the choice of gender, race and then a billion options to adjust the skin color and exact shape of their nose and jawline. ie completely cosmetic Barbie doll dress-up stuff.
An RPG can only be really judged based on how well it adapts or simulates a P&P adventure.
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JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
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JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted August 02, 2013
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http://static.skyrim.nexusmods.com/images/395316-1320932695.jpg
OMG LOOK AT ALL THOSE STATS!!!111
And here's DF:
http://www.oldgames.sk/images/oldgames/rpg/TES.Daggerfall/daggerfall-005.png
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Combat aside, at least the lore and the stats and skills were strong even if a couple of skills from Daggerfall didn't make it like climbing and riding, amongst others.
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JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted August 02, 2013
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However, it doesn't really matter, Skyrim is an action-adventure game not a real RPG.
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Combat aside, at least the lore and the stats and skills were strong even if a couple of skills from Daggerfall didn't make it like climbing and riding, amongst others.
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JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland