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Set phasers to conquer.

<span class="bold">Stars in Shadow</span>, a turn-based 4X strategy game with plenty of alien races to meet and do business with, is now available, DRM-Free on GOG.com with a 40% launch discount.

One galaxy, unified under your just rule - that is the only way for everyone to prosper. Assume control of one of 7 playable factions and conquer, befriend, or coerce the other races as you establish your dominion through careful interstellar management and clever turn-based combat maneuvers. A deceptively charming, and surprisingly compelling universe stretches before you.

The 40% discounts will last until July 18, 1PM UTC.

Watch the trailer.
Post edited July 11, 2017 by maladr0Id
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darktjm: OpenGL, but no Linux binary. It looks like an interesting game, but unless I get confirmation that it at least works on Wine with Mesa GL drivers, I'll pass (and even then I'm kind of wary). I've already got enough broken games in my gog account that I'll never be able to play without pumping more effort and/or money into than it's worth.
Well, I just tried the game out in Wine Staging 2.12 and both the 32-bit and 64-bit versions of the game crash on startup for me in a clean prefix.

Granted, I am using the proprietary Nvidia blob but still...
Post edited July 15, 2017 by JudasIscariot
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JudasIscariot: Well, I just tried the game out in Wine Staging 2.12 and both the 32-bit and 64-bit versions of the game crash on startup for me in a clean prefix.

Granted, I am using the proprietary Nvidia blob but still...
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migizi: I can confirm what Judas is seeing. It doesn't appear to be a driver issue. From what I can tell there is something crashing in a secondary thread when the game starts. It seems to be some very specific Windows API call. I don't know what libraries they used to make the game but just looking at the debug it seems that OpenGL and FMOD are the only cross platform API /libraries they are using. So I suspect if Linux or macOS is done in the future, it will be a cost and time consuming process.
Looks like it's a wbemprox issue :)