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Turn up the heat.

Frostpunk, the unforgiving exercise on costly decision making, just got a significant update. It adds a brutal Survivor Mode, a quick save/load function and plenty of fixes and improvements that will force you to take your playthrough out of the ice and give it another spin. If you haven't started it yet, the game is now 15% off until June 24, 10pm UTC.

This Survivor mode will challenge you to the limits as your progress only gets saved upon exiting the game and there is no active pause either. If you've already conquered the game on the highest difficulty, this is what you were looking for.

So, ready to embrace your cold soul?
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Riekopo: There should be a patch notes section on game pages.
New features:

Added Survivor Mode!
Survive against all odds. There’s no active pause, the game will be very difficult and your progress will be saved on exit only.
Added achievements for Survivor Mode
Brand new achievements that you can get only by beating the game on the Survivor Mode!
Added Ansel SDK integration
Ansel is a revolutionary new way to capture in-game shots and view in 360. Compose your screenshots from any position, adjust them with post-process filters, capture HDR images in high-fidelity formats, and share them in 360 degrees using your mobile phone, PC, or VR headset. That’s the theory. In practice, this tool allows you – among other things – to take super cool, high resolution screenshots like this one. You can learn more on the Ansel website.
Added quick save/load – default F5 and F9
Smaller changes and balancing:

Constructed streets now more easily connect to already existing street net
Rebalanced amount of starting resources and resources on frostland for Refugees and The Arks scenarios in easy and hard difficulty setting.
Hunters will now have to rest for a few hours after coming back from the hunt. It will no longer be possible to send them to other work immediately.
Added blocking other panels by in-game menu
Changed extraction rate value for all pickable resources – replaced potential value with all employees by actual value based on efficiency
It is now possible to bind keyboard shortcuts to “Fast speed” and “Very fast speed” commands
Increased precision of the gathered Steam Cores amount to 2 digits after comma
Added emergency shift trackers to pickable resources
Fixes:

Fixed conditions for Saviour and Iron Saviour achievements
Fixed certain endlog variations that didn’t display properly when Cannibalism law was passed
Fixed overlapping trackers on frostland (sites, expeditions, transports, survivors)
Fixed missing recurring consequences of Emergency Shifts. Watch out when you exert your workforce!
Fixed showing tutorials after loading save
Fixed a bug causing snow caps to accumulate on buildings that were just built inside heat zone
Fixed scrollbars in all expedition building selection panels
Fixed some translations
Fixed many UI show/hide animations
Fixed closing notifications on pause
Enabled notifications visibility on Frostland
Fixed queuing unlocked resources on resource bar
Fixed texts serializations – all texts will be in current language, even after changing language in main menu and loading save
Fixed calculating average discontent for expeditions
Fixed states (selected, pressed) for many buttons in selection panel
Fixed current research description text on workshop selection panel
Fixed displaying prohibited citizen groups on population panel
Fixed disabled people outside care house count
Fixed two crashes that occurred in rare circumstances
Fixed a bug causing upgraded buildings to overlap adjacent streets



But yes, patch notes is a topic that has been highlighted and talked about recently
Post edited June 19, 2018 by Linko90
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Linko90: New features:
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Uilos: Thank you for the patch notes! :)
No bother!