The Dam Busters

The Dam Busters (1984)

by Sydney Development Corp., Accolade, Apollo Technica, Coleco, U.S. Gold
Genres:Strategy, Shooter, Simulator, Tactical
Themes:Action, Historical, Warfare
Game modes:Single player
Story:Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams. This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches. When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell!Show more
user avatarAdded by @JPSpalding
Vote to bring this game to GOG and help preserve it.
10
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of The Dam Busters?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with The Dam Busters and inspire others.
Those games also need your vote!
Yu-Gi-Oh! Power of Chaos: Kaiba the Revenge
Yu-Gi-Oh! Power of Chaos: Kaiba the RevengeYu-Gi-Oh! Power of Chaos: Kaiba the Revenge is the second Yu-Gi-Oh! game for PC also it's the second one of the three Power of Chaos game series. The game adds features 466 cards, including the 155 cards from the previous game, Yugi the Destiny and 311 new cards.
Fantasy
Fantasy
474
3
Yu-Gi-Oh! Power of Chaos: Yugi the Destiny
Yu-Gi-Oh! Power of Chaos: Yugi the DestinyThe first Yu-Gi-Oh! game for PC and the first of the three Power of Chaos games. The game includes 155 cards which most of them are from Legend of Blue Eyes White Dragon and Starter Deck: Yugi. Two are from Metal Raiders. One is from Spell Ruler, another is from Tournament Pack: 3rd Season, and the other is from Starter Deck: Pegasus. Learn how to play the Yu-Gi-Oh! trading card game with Yugi. In Yu-Gi-Oh! Power of Chaos - Yugi the Destiny, you can learn the basics of summoning, tributes, and more in a tutorial, and then you can duel against Yugi to collect cards and build up your own collection. Each card features artwork re-created from the card game. In addition to new artwork, Yugi the Destiny features a variety of battlefields and intense duels
Fantasy
Fantasy
569
5
Yu-Gi-Oh! Power of Chaos: Joey the Passion
Yu-Gi-Oh! Power of Chaos: Joey the PassionThe third Yu-Gi-Oh! game for PC. It is also the final game of the Power of Chaos game series. The game includes 771 cards. This game is featuring Joey Wheeler as the opponent, adds new cards, new dueling choices, new dueling options and more Decks for the opponent, making this the Power of Chaos game with the most content. The cards from the previous two Power of Chaos games, if installed, are included. New game features include a ranked difficulty for the computer opponent, denoted by a star gauge in the Duel menu, which ranks from 1 star to 9. As you win duels, the difficulty increases, and the opponent swaps his Deck for a more potent one every time this happens. Later difficulty levels (8-9) allow the opponent to use different Decks in that same level. Losing consecutive duels results in decreased difficulty for the first time in Power of Chaos games. Other options include allowing the opponent to use cards from the previous two games, increasing the difficulty. Also, the option to make many Limited cards Forbidden is given, making the game more balanced. One other new addition to the game is that when you win cards that you already have, you may have a choice of getting different cards, or keep the ones you've earned. This can only be done when every card you win in a match or one card in a single duel is a common card, not new. Last, you can also duel a friend via LAN or via Gameranger.
Fantasy
Fantasy
474
6
SimMania for Kids
SimMania for KidsA physical bundle of six Maxis games: SimTown, SimPark, SimSafari, SimTunes, Widget Workshop, and SimAnt.
New
Action
Sandbox
Educational
Kids
New
Action
Sandbox
Educational
Kids
5
Dragon's Earth
Dragon's EarthDragon's Earth is a Super Famicom strategy video game about defeating dragons, rival armies, and other monsters in order to save medieval European villages from utter destruction.
New
New
4
Swarm Assault
Swarm AssaultSwarm Assault is a real time strategy game where you battle with swarms of ants, beetles, spiders, scorpions and wasps to control the map. Each of the 5 Colonies have 3 units you can build, there is no resource management as the stronger the unit is the longer it takes to hatch. In total there is 100 levels to progress through based on 4 different terrain types, also a level creator to generate your own maps.
54
2
Final Fantasy Tactics Advance
Final Fantasy Tactics AdvanceSquaresoft brings its popular Final Fantasy franchise to the Game Boy Advance in the form of strategic warfare. Final Fantasy Tactics Advance trails the story of a young boy named Marche who is magically transported from his sleepy modern-time home to a strange kingdom where magic and adventure reign supreme. Players control a set of troops who specialize in various fighting, healing, magic, and archery skills (or job classes). Strategically positioning characters on the battle map, and calculating offensive advances are the keys to success. Two players can battle and trade items with the aid of the GBA link cable.
Action
Fantasy
Action
Fantasy
3 256
9
Tactics Ogre: Let Us Cling Together
Tactics Ogre: Let Us Cling TogetherTactics Ogre is a 3D isometric tactical role-playing game. The player starts out with a band of troops, builds a small army and fights many battles with choices to make in between, that will determine which one of the eight possible endings will be reached in a non-linear storyline. The player has the option to recruit characters, control individual equipment of each character, with over six male character classes, six female character classes, three demi-human classes, and more. It is also possible to train at safe locations to prepare the army before the next battle or storyline advancement.
Fantasy
Historical
Warfare
Sandbox
Romance
Fantasy
Historical
Warfare
Sandbox
Romance
565
L.A. Noire
L.A. NoireL.A. Noire is a neo-noir detective action-adventure video game developed by Team Bondi and published by Rockstar Games. It was initially released for the PlayStation 3 and Xbox 360 platforms on 17 May 2011; a Microsoft Windows port was later released on 8 November 2011. L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five divisions. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the player's success at these activities will impact how much of each case's story is revealed. The game draws heavily from both the plot and aesthetic elements of film noir—stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity—along with drawing inspiration from real-life crimes for its in-game cases, based upon what was reported by the Los Angeles media in 1947. The game uses a distinctive colour palette, but in homage to film noir it includes the option to play the game in black and white. Various plot elements reference the major themes of detective and mobster stories such as The Naked City, Chinatown, The Untouchables, The Black Dahlia, and L.A. Confidential.
Open world
Action
Historical
Thriller
Sandbox
Mystery
Open world
Action
Historical
Thriller
Sandbox
Mystery
7 107
1
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 378
589