Tales of Symphonia

Tales of Symphonia (2003)

by Namco Tales Studio, Bandai Namco Holdings, Namco, Nintendo
Genres:Role-playing (RPG), Puzzle
Themes:Action, Fantasy
Game modes:Single player, Co-operative, Multiplayer, Split screen
Story:In a dying world, legend has it that a Chosen One will one day rise from amongst the people and the land will be reborn. The line between good and evil blurs in this epic adventure where the fate of two interlocked worlds hangs in the balance.
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Stories about this game (2)
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user avatar@dracomageatuser avatar@dracomageat
February 04, 2025
A truly heartfelt JRPG with action combat that kept me sane through the worst of highschool, provided years of co-op fun with my sister and still tugs at the heart strings even now.
Tales of Symphonia positively influenced my life by showing me the importance of standing up for what’s right, even when the path is unclear. Playing as Lloyd and his companions taught me that true strength comes from compassion, understanding, and never giving up on others. The game’s themes—identity, sacrifice, prejudice, and redemption—resonated deeply and helped shape my worldview during a crucial time in my life. It’s a great game because of its emotionally rich story, memorable characters, and engaging battle system. The real-time combat was fluid and exciting, making every fight feel dynamic and personal. Each character had depth and growth, and their relationships made the journey feel genuine and heartfelt. The cel-shaded art and beautiful soundtrack gave the world warmth and soul, making every town and dungeon unforgettable. Tales of Symphonia wasn’t just an RPG—it was a powerful narrative about hope, unity, and fighting for a better future. It inspired me then, and it still stays with me today.
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