Star Wars: Jedi Knight - Mysteries of the Sith

Star Wars: Jedi Knight - Mysteries of the Sith (1998)

by LucasArts
Genres:Shooter
Themes:Action, Science fiction
Game modes:Single player, Multiplayer
Story:Kyle Katarn's adventures continue five years after the events in Dark Forces II. Invading Imperial forces advance upon a quiet Rebel outpost, interrupting Kyle's trianing of a brave new Jedi, Mara Jade. First introduced in Timothy Zahn's award-winning Star Wars novel, Heir to the Empire, Mara Jade combines her experiences as a smuggler and Emperor's Hand with her apprenticeship as a Jedi Knight. Mara's training will continue in the field as she makes use of four new weapons and five new Force powers to secure supplies for the New Republic. Meanwhile, Kyle pursues what he believes to be his destiny as he searches for secret treasures in an ancient Sith temple. Will you uncover the Mysteries of the Sith?Show more
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Stories about this game (2)
What’s your memory of Star Wars: Jedi Knight - Mysteries of the Sith?Share your favorite moments and see what others remember about this game.
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For those of you who want this addon: 'Mysteries of the Sith' used to be available on GOG before. It is now bundled with 'Dark Forces II: Jedi Knight' - that means, you get the main game AND the addon in a single purchase. Check the GOG store page for 'Star Wars Dark Forces II': "Star Wars™ Jedi Knight: Dark Forces II includes Star Wars™ Jedi Knight: Dark Forces II and Star Wars™ Jedi Knight - Mysteries of the Sith."
user avatar@neumi5694user avatar@neumi5694
February 21, 2025
actually the game was always bundled on GOG with Jedi Knight. but no matter, it's a great stand alone DLC in any case. Sadly like in JK they still use a bad video codec. Other than in JK they pre rendered the cut scenes in the ingame engine. Why they didn't just use real time rending, is beyond me, that would have looked better. Another downer is that they only use low res sounds. JK offered an option to choose between two sample rates, in MotS they only offer the low quality one. Using the ingame engine for cut scenes would also have helped with that storage limitation. The game is one of the first - if not THE first - 3D shooter to use colored lighting, the lightsabers cast lightsources in the according color and so do the projectiles. When that technology was introduced for the game, a update with the same enhancements for Jedi Knight would have been cool. It was a good continuation of what Jedi Knight started, but would be worthy of a better presentation (cut scenes and sound quality)
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