Shipwreckers!

Shipwreckers! (1997)

by Psygnosis
Genres:Adventure, Strategy
Themes:Action
Game modes:Single player, Multiplayer
Story:Shipwreckers is a third-person arcade-style shooter where you sail around in a pirate ship battling other pirate vessels and destroying the gun turrets and flamethrowers that are defending ports in an attempt to spread your swashbuckling reign of terror. Reward treasures and increasingly more potent weapons keep the pacing alive in this near top-down 3D action game. Shipwreckers supports solo play, head to head, and multi-person battles.Show more
user avatarAdded by @cosevecchie
Vote to bring this game to GOG and help preserve it.
65
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (3)
What’s your memory of Shipwreckers!?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
user avatar@FlankerDuser avatar@FlankerD
January 31, 2025
The first game I ever bought for PC (there was a TV story about it). Unfortunately I didn't play it until a few years later because my computer didn't have a 3D accelerator :) It was worth the wait though. I still have the CD version, unfortunately it won't run on new Windows systems.
user avatar@ion00user avatar@ion00
January 30, 2025
Very neat little arcade title. You control a ship and you run around the map, shooting enemies and solving some puzzles. The game is tricky to get it working properly on modern machines since the game speed is tied to the processor frequency which means that there are some areas that you cannot get past unless you limit your processor speed. I hope to see this game here on GOG working on modern operating systems. :)
user avatar@Saxdude26user avatar@Saxdude26
February 01, 2025
A ridiculously charming PSone and PC classic I knew here in Australia by its alternate title "Overboard", managing to combine ship based exploration and combat together with a delightfully tropical soundtrack, excellent visuals, and charming voice clips that add a level of whimsy to plundering the high seas. It's a game that deserves a second chance to be played by a larger audience.
Those games also need your vote!
Resident Evil Code: Veronica
Resident Evil Code: VeronicaResident Evil Code: Veronica is the fourth video game in Capcom's Resident Evil survival horror series. The game continues the survival horror gameplay of its predecessors: the protagonist explores the surroundings, fighting monsters and solving puzzles. However, it is the first game in the series to do away with pre-rendered backgrounds using a fully polygonal 3D engine instead, which allows for features such as real-time lighting and camera movement. Still, such movements are only used sparingly, and the use of perspective is mostly unchanged from earlier installments: the camera automatically switches to different static angles showing protagonists, monsters and rooms from different spooky viewpoints.
Action
Horror
Survival
Action
Horror
Survival
1 348
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
78 082
551
Tobal 2
Tobal 2The fighting system in Tobal 2 is the same as in the previous game. The player can freely navigate 3D fighting arenas under the condition that he or she faces the opponent. High, medium, and low attacks can be executed using assigned buttons. As in Tobal No. 1, the grappling and blocking system offers the player a variety of offensive and defensive maneuvers. A new unblockable fireball attack has been added for each character. Tobal 2 was released on the same day as Sony's Dual Analog Controller in Japan, noted as the first game compatible with the peripheral. Graphically, the game features Gouraud shaded and higher-resolution character models compared to Tobal No. 1, but still runs at 60 frames per second.
Action
Fantasy
Science fiction
Action
Fantasy
Science fiction
119
2
Tobal No. 1
Tobal No. 1Fighting game with a unique quest mode, from Square. The publisher enlisted the help of Seiichi Ishii, who had previously worked on both Tekken and Virtua Fighter. On these strengths, Square helped Ishii start his own development company, Dream Factory, and Tobal No.1 is the first game from the developer. The game offers some 3D movement for more behind-the-back attacks that fighting games released around the same time. Tobal also introduced an interesting grapple move, which allows you to grab your opponent and, depending on your button execution, throw them in a myriad of ways. The game features Gouraud-shaded players displayed in hi-res mode (640x480) and shipped with an included Final Fantasy VII demo.
Action
Action
91
Chrono Cross
Chrono CrossCHRONO CROSS, the sequel to the SNES favorite CHRONO TRIGGER, is one of the most ambitious role-playing games ever made. There are over 40 playable characters, each with their back-story, special moves, abilities, and weapons. The story spans two discs and follows the story of Serge, a young man who is able to cross dimensions. Suddenly he is pulled between worlds, trying to figure out his own past at the same time. The graphics are bright and beautiful, utilizing the PlayStation's capabilities to the fullest. The polygonal character models are huge and detailed, and the pre-rendered backgrounds are immaculately detailed. The music is composed and arranged by Yasunori Mitsuda, and features very realistic-sounding synthesizers. The battle system revolves around Elements, which are used to grant magical powers, as well as to summon huge monsters. For anyone that wanted to see the story of CHRONO TRIGGER continue, this is your chance.
Open world
Fantasy
Open world
Fantasy
1 393
2
Rusty's Retirement
Rusty's RetirementRusty's Retirement is an idle-farming simulator designed to sit at the bottom of your screen allowing you to work on other tasks while caring for your farm.
Fantasy
Science fiction
Sandbox
Fantasy
Science fiction
Sandbox
10
Darkmere: The Nightmare's Begun
Darkmere: The Nightmare's BegunDarkmere: The Nightmare's Begun is an action-adventure game developed by Zero Hour Software and published by Core Design in 1994. Viewed isometrically, Darkmere sets you as Ebryn, the son of the former King of Darkmere, a barren cursed land, with the aim of discovering what happened. The area is besieged by problems, including orcs running riot, and racial tension between different species. It is Zero Hour's only title to date. Core Design went on to publish a less-well received pseudo-sequel to Darkmere in 1994 called Dragonstone, on Amiga and Amiga CD32.
Action
Fantasy
Action
Fantasy
37
Amber: Journeys Beyond
Amber: Journeys BeyondAMBER is short for Astral Mobility by Electromagnetic Resonance device invented by a promising scientist in the field of paranormal activities, Dr. Roxanna. In order to conduct the experimental testings of the device she secludes herself into an abandoned mansion, rumored to be haunted by ghosts and spirits. In her research Roxanna confirms those rumors, however, fails to respond on numerous phone calls. Her friend, Joe, presumes that something might has happened to her and asks you, the player, to investigate.
Horror
Horror
86
2
Assassin's Creed IV: Black Flag - Deluxe Edition
Assassin's Creed IV: Black Flag - Deluxe EditionThis pack contains new locations to discover and explore: Sacrifice Island, Black Island and Mystery Island and exclusives costumes, pictures, titles, relics and emblems for multiplayer.
New
Open world
Action
Historical
New
Open world
Action
Historical
14
Assassin's Creed IV Black Flag
Assassin's Creed IV Black FlagAssassin’s Creed IV Black Flag begins in 1715, when pirates established a lawless republic in the Caribbean and ruled the land and seas. These outlaws paralyzed navies, halted international trade, and plundered vast fortunes. They threatened the power structures that ruled Europe, inspired the imaginations of millions, and left a legacy that still endures.
Open world
Action
Fantasy
Historical
Science fiction
Stealth
Sandbox
Open world
Action
Fantasy
Historical
Science fiction
Stealth
Sandbox
4 044
6