Shadowrun

Shadowrun (1993)

by BlueSky Software, Sega, Tec Toy
Genres:Role-playing (RPG), Adventure, Hack and slash/Beat 'em up
Themes:Open world, Action, Fantasy, Science fiction, Sandbox
Game modes:Single player
Story:Shadowrun is an action role-playing game.It was adapted from the cyberpunk role-playing game Shadowrun.The game is the second video game adapted from Shadowrun, and has a more open ended style of gameplay than its 1993 Super NES counterpart, Shadowrun by Beam Software. The game is set in the Shadowrun universe, in the 2050s. A time where the blending of technology and human flesh is common; it is around the time the Matrix, a huge computer network, came online, with the ability to jack into its cyberspace directly. It was also a time of magic renewal: a phenomenon known as The Awakening occurred, where magic returned into the world. Sorcery was once again possible, and slowly and seemingly at random humans began to mutate into orcs, dwarves, elves or trolls. This time of upheaval was not without political conflicts: mega-corporations began to control the world. But with their magic, native shamans threatened them and the world geography came to a complete change. The Amerindians and Elves reclaimed an area called Salish-Shidhe, close to the free city of Seattle, a major city in the newly formed United Canadian and American States.Show more
user avatarAdded by @Bakuiel
Vote to bring this game to GOG and help preserve it.
455
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (2)
What’s your memory of Shadowrun?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
user avatar@psironuser avatar@psiron
March 23, 2025
I would love to be able to play this game not emulated. Never finished it, got stuck trying to find a live dragon feather. Interesting story felt like it was probably more like the pen and paper game than the Snes version, but loved that one too.
user avatar@Scathienuser avatar@Scathien
April 25, 2025
I loved this game on the SEGA Genesis and it felt like actually playing Shadowrun vs the more scripted and linear storyline of the SNES version of Shadowrun. The character was you instead of pre-defined, you could run missions against corporations and earn money, you could even completely ignore the storyline if you wanted. It was a great game and it deserves to be playable.
Those games also need your vote!
Jurassic Park: The Game
Jurassic Park: The GameSecurity systems have failed and the creatures of the park roam free. Now, a rogue corporation will stop at nothing to acquire the dinosaur embryos stolen and lost by Dennis Nedry.
Action
Horror
Science fiction
Survival
Action
Horror
Science fiction
Survival
566
3
Pentiment
PentimentA 16th-century narrative adventure set in Upper Bavaria, following Andreas Maler, a journeyman artist working in the bygone scriptorium of Kiersau Abbey during a time of great social unrest. While finishing his masterpiece, Andreas inadvertently becomes entangled in a series of murders that take place over 25 years. Peasants, thieves, craftsmen, monks, nuns, nobles, and even saints must be investigated and interrogated to expose the truth.
Historical
Mystery
Historical
Mystery
299
3
Jurassic Park: Survival
Jurassic Park: SurvivalSurvive thrilling first-person action as InGen scientist Dr. Maya Joshi, who was unable to evacuate Isla Nublar, in this single-player action-adventure game and discover a never-before-told story. Through thrilling encounters, experience the wonder and danger of dinosaurs, each with their own distinct and adaptive behaviors brought to life by John Hammond’s vision.
Action
Stealth
Survival
Action
Stealth
Survival
104
Le Pacte
Le Pactee Pacte is an horror style adventure game published by the French Company Loriciels in 1986. The story revolves around the player being part of a team sent to investigate the house of Amityville, with two other parapsychologists called Evrett Wilson and Laura Relfod (plus their dog, Black). The game does not use a textual interface, like most of the adventure games of its time; instead the player has to associate two words within a very long list.
Horror
Mystery
Horror
Mystery
13
S.C.A.T.: Special Cybernetic Attack Team
S.C.A.T.: Special Cybernetic Attack TeamIt's the year 2029 and humanity faces certain extinction! An alien force led by the Supreme Commander Vile Malmort is positioned to destroy the earth. The President had little time to act. He assembled the greatest scientists from around the globe to stop this menace. From their laboratory came mankind's last hope - the members of S.C.A.T. The Special Cybernetic Attack Team has one goal: the utter destruction of the alien fleet. "They've sent an armada to conquer us. We've sent two warriors from S.C.A.T... It should be a fair fight."
Action
Action
12
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 449
591
Lucius Demake
Lucius DemakeLucius game has been demade, and is now ready for mayhem. Enjoy all the gore now in fewer pixels and fewer colors. The original game has been fully demade to achieve the atmosphere of an 80's style gory adventure. Lucius is now killing all the pixels and there isn't a damn thing anyone can do about it.
Action
Stealth
Action
Stealth
20
1
Heracles no Eikou: Toujin Makyou-den
Heracles no Eikou: Toujin Makyou-denHeracles no Eikou: Toujin Makyou-den is a Role-Playing game, published by Data East, which was released in Japan in 1987.
Fantasy
Fantasy
12
Jewels of Babylon
Jewels of BabylonThe Jewels of Babylon are a collection of gems created 3000 years ago which are now in the possession of Queen Victoria. They were to be a wedding gift to for an Indian princess but got stolen by pirates on the west coast of Africa. As a survivor of the attack you set out to find the jewels...
Mystery
Mystery
12
The Inheritance: Panic in Las Vegas
The Inheritance: Panic in Las Vegas
Business
Business
12