Pharaoh's Revenge

Pharaoh's Revenge (1988)

by Manley and Associates Inc, Publishing International, Software Resources International
Genres:Adventure, Strategy, Platform, Puzzle
Themes:Action
Game modes:Single player
user avatarAdded by @TweetKekell
Vote to bring this game to GOG and help preserve it.
9
Stories about this game (0)
What’s your memory of Pharaoh's Revenge?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Pharaoh's Revenge and inspire others.
Those games also need your vote!
The Chronicles of Riddick: Escape from Butcher Bay
The Chronicles of Riddick: Escape from Butcher BayEscape from Butcher Bay is set in the futuristic science fiction universe of the Chronicles of Riddick franchise, and is a prequel to the film Pitch Black. The game takes place inside Butcher Bay, a maximum-security prison from which no prisoner has escaped. The facility - constructed on a barren planet - contains three increasingly secure holding areas, and a subterranean mining operation.
Action
Science fiction
Stealth
Action
Science fiction
Stealth
20 203
76
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 523
591
Gladius
GladiusGladius is a turn-based gladiatorial RPG. Players try to build a championship gladiator school by gaining experience through fighting battles in the arenas and recruiting new members.
Action
Fantasy
Action
Fantasy
271
14
Stupid Invaders
Stupid InvadersStupid Invaders is an adventure game based on the Space Goofs cartoon. The game was dedicated to its creator Jean-Yves Raimbaud, who died before the game was released.
Comedy
Science fiction
Comedy
Science fiction
1 204
4
Split Fiction
Split FictionSplit Fiction is a 2025 cooperative multiplayer game. It follows two writers, Mio Hudson and Zoe Foster, as they become trapped in their imaginations.
Action
Fantasy
Science fiction
Action
Fantasy
Science fiction
409
Yakuza GB
Yakuza GBYakuza GB is a de-make of Yakuza / Like A Dragon specifically made to run on actual GameBoy hardware! Take on the role of the legendary Kazuma Kiryu and navigate through Kamurocho taking on anyone who dares to question you. Tired of brawling? Head to space in Ono Michio Space Defence; A short space shooter starring the beloved mascot.
Action
Action
172
Jurassic World Evolution 2
Jurassic World Evolution 2Jurassic World Evolution 2 is the much-anticipated sequel to Frontier’s ground-breaking 2018 management simulation, Jurassic World Evolution, offering an all new narrative campaign voiced by cast members from across the Jurassic World film franchise, exciting new features, four engaging game modes, and an expanded roster of awe-inspiring dinosaurs.
Science fiction
Science fiction
134
Metal: Hellsinger
Metal: HellsingerStrike terror into the hearts of demons and devils as you fight your way through eight Hells. Metal: Hellsinger is a rhythm FPS, brimming with diabolical enemies, powerful weapons, and metal music. Set out on an infernal journey in order to achieve the purest of goals: Vengeance.
Action
Fantasy
Horror
Action
Fantasy
Horror
183
1
Might & Magic: Heroes VI - Shades of Darkness
Might & Magic: Heroes VI - Shades of DarknessShades of Darkness is the first stand-alone expansion pack for Might & Magic Heroes VI. A century after the tragic events of Might & Magic Heroes VI, that determined the heroic fate of a dynasty, Shades of Darkness recounts, in two original campaigns, pivotal moments in Ashan’s darker history that will define the future of a decadent underground people and decide the survival of the dying cult of the Spider Queen. Determine the fates of two legendary factions; the Dark Elves of Dungeon and the Necromancers of Necropolis.
Fantasy
Fantasy
236
1
Colossal Cave Adventure
Colossal Cave AdventureColossal Cave Adventure is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years. In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum amount of points offered. The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.
Fantasy
Fantasy
171
1