Breathe a little life back into my precious. My Fractured Space. My Raven.
No other game has gripped quite as tightly upon my orbs as this one. Fractured Space is a standout example in a nearly barren genre of gaming, and easily beats out those meager competitors in the places that actually matter to me. GAMEPLAY and SOUL
This game has vision, it has an identity.
Everything here is a visual treat. The hanger/main screen, the maps, the animations from jumps to weapon discharge, the ships themselves, are all beautifully designed. They feel right and scream unique. Everything has a sort of brand to it. The sound design is distinct and great too. You can know what you're facing by image or audio alone, each element is that notable, and there is no oversaturation of visual or audio garbage that you lose clarity within a match, something I've seen many other games fail at. That's good conveyance.
A game that gives 6 degrees of movement for ships in space *gasp* it can't be. And yet it be. The gameplay is just plain enjoyable.
Fighting other ships is actually fun, abilities feel good to use, your freedom of movement has weight to it, and position matters when fighting to win lanes. Good timing, pressure, and accuracy are rewarded in the dynamic skirmishes over the different sectors of the map. The robust movement system, abilities, presence of turret traverse and parallax, armor faces, and relationship of distance and projectile velocity all combine to make aiming your guns fun. Aiming your guns is fun in FS. The gamemode actually means something, too. Map control means levels of advantage, and winning Gamma is like winning Arrakis. The game ends.
All that is to say, the gameplay loop itself is addictively compelling, and not many games can say that. You want a MOBA that doesn't make you hate yourself for playing it? This is it.
I'm not explaining what Gamma is or what a Raven do. You should find out yourself and help bring back the king. Fractured Space deserves it.