Fire Fight

Fire Fight (1996)

by Chaos Works, Electronic Arts
Genres:Shooter
Themes:Action, Warfare, Science fiction
Game modes:Single player
Story:Fire Fight is a Isometric Shoot 'em Up developed by Chaos Works and Epic Games and published by Electronic Arts in 1996. You control a white U-shaped fighter craft with a variety of weapons, and fly missions on various Single Biome Planets destroying ground and air targets and accomplishing specific other objectives, such as rescuing hostages. The interesting inversion is in the plot- you work for The Empire, attempting to suppress the forces of La Résistance. In practice, The Empire is more The Federation and La Résistance are no heroic Ragtag Bunch of Misfits, so it winds up seeming like Gray and Grey Morality. Fire Fight has some impressive-looking sprites, satisfying sound effects, excellent music, a decent dialogue and a nice variety of missions.Show more
user avatarAdded by @GoleMMan
Vote to bring this game to GOG and help preserve it.
110
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (5)
What’s your memory of Fire Fight?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
This game is so thematic, has such incredible music, and has actually quite excellent gameplay... I've barely been able to get my old copy to work, the music doesn't load so I had to run the soundtrack in the background on YouTube. Please consider this lost classic so that people can play it without the struggle!
user avatar@Boogleuser avatar@Boogle
January 30, 2025
Truly a lost gem! I've only ever played the shareware version included on a Gravis game CD that came with a pair of old Gravis PC gamepads from the '90s. The demo currently plays great on my WinXP virtual machine. The keyboard controls are rather archaic, but the music and visuals are still top-notch to this day. I want nothing more from GOG than being able to play a remastered version of the full game natively running on 64-bit Windows with a modern game controller. :)
user avatar@LeHackuser avatar@LeHack
March 04, 2025
One of the many games of my childhood. Initially it was too hard for me, but once I've grown up a bit as a gamer, I managed to pass it with ease multiple times. I really love this game :)
user avatar@jlbragauser avatar@jlbraga
March 11, 2025
Multilayer graphics, great soundtrack, great graphics for the time, great action, in a somewhat original game, the mix between an isometric shooter and an exploration game. I remember when it came out and it was a somewhat unknown underrated pearl. Now that not even Epic has it on the catalog, it should be available here.
This game was a huge part of my childhood. Granted, I only had the shareware version, and was like 8 years old, but I loved exploring and blowing ships up and beaming up little dudes on the floor. Ive been wanting to play the full version for years but like, it just isnt anywhere.
Those games also need your vote!
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
79 193
568
Quantum Break
Quantum BreakFix Time Before It Destroys Everything! When time breaks, catastrophe becomes your playground. As hero Jack Joyce, you'll fight your way through epic disasters that stutter back and forth in time. But surviving this unstable world--and halting the end of time itself--is only possible by mastering your new time powers. Released for Xbox One and as a Windows 10 exclusive on April 5th, 2016. Released Steam on September 14th, 2016.
Action
Science fiction
Action
Science fiction
1 840
4
Snatcher
SnatcherSnatcher is a cyberpunk-themed graphic adventure game directed and written by Hideo Kojima and produced by Konami. The setting and story of Snatcher is heavily influenced by cyberpunk and science-fiction media, taking place in a large futuristic dystopian city. The story revolves around an investigator named Gillian Seed assigned to investigate a breed of bioroids known as "snatchers", who are killing humans and taking their place in society. The game is set in a primarily first person perspective and uses a menu-based interface that allows the protagonist to interact with his environment. The player can choose to "Look", "Investigate", "Talk", "Ask" and "Move" (in addition to other options) to acquire key items or receive vital information from other characters. The player can analyze items in Gillian's belongings or show it to other characters. During key points of the game's story, the player must pass shooting sequences to defend Gillian from assailants. These shooting segments use a 3x3 grid which the player can target to fire at enemies. A shooting trainer, called "Junker's Eyes", is accessible at Junker HQ that allows the player to measure their accuracy.
Fantasy
Science fiction
Fantasy
Science fiction
437
The Legend of Cyber Cowboy
The Legend of Cyber CowboyLiberate a town from gangs of cybernetic bandits! The Legend of Cyber Cowboy is a top-down twin-stick shooter presented in slick pixel art style.
New
Action
Historical
Science fiction
New
Action
Historical
Science fiction
1
Deadzone: Rogue
Deadzone: RogueDeadzone: Rogue is a roguelite first-person shooter set in deep space. Slay hordes of enemies, loot powerful gear, and customize your loadout during each unique run. Uncover fragments of your past as you piece together the truth behind your mission. Fight. Die. Revive. Repeat.
Action
Thriller
Science fiction
Action
Thriller
Science fiction
33
D/Generation
D/GenerationAlone with your jetpack, you have flown from Finland across the Urals and the entire length of Asia to deliver a package to Genoq Biolabs in Singapore. You land on the building`s 80th floor setback, finding nobody there to greet you. When you enter the building, the main door snaps shut behind you, and you narrowly escape being killed by the building`s security system. You find the receptionist hiding behind her desk. She tells you that Genoq`s head scientist, Derrida, has been demanding the package you`re carrying. His last panicked message came over an hour ago. This package is more important than you could have thought. You realize that there is only one course of action, that you `must` bring the package to Derrida, and, if at all possible, rescue any survivors you find along the way.
Action
Horror
Science fiction
Action
Horror
Science fiction
95
Payday 2
Payday 2Payday 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original crew: Dallas, Hoxton, Wolf and Chains as they descend on Washington D.C. for an epic crime spree.
Action
Stealth
Action
Stealth
164
3
Turrican II: The Final Fight
Turrican II: The Final FightTurrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss. Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.
Action
Science fiction
Action
Science fiction
219
2
Turrican
TurricanTurrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.
Action
Science fiction
Action
Science fiction
223
1
2 in 1: Trash Punk & Knights and Guns
2 in 1: Trash Punk & Knights and GunsRock the apocalypse in punk style! Knight in shining armor, fight your way... with Guns!
New
Action
Party
New
Action
Party
1