Championship Manager 2007

Championship Manager 2007 (2006)

by Sega Corporation
Genres:Sport, Simulator
Story:Championship Manager 2007 allows you to manage your club to glory, dealing with everything from tactics and training to transfers - everything you would expect a real-life football manager to do without owning a sheepskin coat.
user avatarAdded by @GabrielPBR
Vote to bring this game to GOG and help preserve it.
18
Trailers and screenshots
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Championship Manager 2007?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Championship Manager 2007 and inspire others.
Those games also need your vote!
Jet Set Radio HD
Jet Set Radio HDJet Set Radio HD is the latest remaster in a string of Dreamcast "hits" to see new life on download platforms, but Sega has been insistent that they've learned its lessons. The publisher has emphasized how hard it's trying to get things right this time, and for many, it couldn't have chosen a better game. Jet Set Radio was part of Sega's onslaught of new properties with an emphasis on flash and style during the second wave of Dreamcast software, but it might be one of the more obscure. It's a game that almost everyone has heard of, but I think few have actually played. This was remedied somewhat with 2002's Xbox sequel Jet Set Radio Future. Unlike Sonic Adventure or the arcade hit Crazy Taxi, Jet Set Radio HD is the chance for many to finally play a game they've only heard about. Nostalgia has the side effect of high expectations though, and Jet Set Radio HD just can't meet them. While the flash and style of Jet Set Radio HD remains untouched and unvarnished by a dozen years of progress, the rest of it can't stand up to scrutiny. Squirrely controls, camera catastrophes, and nonsensical level design make Jet Set Radio HD a better memory than game.
Action
Action
1 866
16
Black & White 2
Black & White 2In the game, the player takes the role of a god called from the void (nothingness) to help those who invoked them. However, the player is not an omnipotent style god, but rather a god who rises and falls with his believers and the player must help develop their nature according to their good or evil desires. The player also has a creature, their physical representation in the world, which takes the form of an anthropomorphic ape, lion, wolf, turtle, cow, or tiger. Its physical manifestation can grow to an immense size, and adopt a good or evil persona separate of the player's. They develop their character as the player rewards or punishes their actions. In addition to the god simulation and city-building elements introduced in the original Black & White, Black & White 2 also features elements of real-time strategy gameplay, with the addition of controllable warfare and fighting units.
Top
Action
Fantasy
Comedy
Sandbox
Top
Action
Fantasy
Comedy
Sandbox
77 356
78
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
79 450
574
Black & White
Black & WhitePlay the role of a deity in a land where the surroundings are yours to shape and its people are yours to lord over. Be an evil, malevolent god and the natives will worship you with fear in their eyes. Play as a kind, benevolent god and they will worship you with love in their hearts. Your actions decide whether you create a heaven or hell for your worshipers. Then select a creature from the land to act as your representative in the world. Raise it to gigantic proportions and teach it to do your bidding--whether the animal grows into an evil colossus of mass destruction or a kind and gentle giant is up to you. Progress through the game's rich storyline performing powerful miracles to battle other deities and become the world's supreme god.
Top
Open world
Sandbox
Top
Open world
Sandbox
92 727
233
Carrier Command
Carrier CommandCarrier Command is a landmark 1980s computer game available on Amiga, Atari ST, PC, ZX Spectrum, Apple Macintosh, Commodore 64 and Amstrad CPC computers. Described by The Games Machine as a "seminal game destined to change the state of gaming", Carrier Command won accolades from across the industry.
Action
Science fiction
Action
Science fiction
90
2
Croakwood
CroakwoodCroakwood is a creative, relaxed town building simulation game about frogs and nature! Design and create structures, plan and decorate towns, and explore an ancient forest to guide the growth of a charming community of tiny amphibians as they settle into their new life in the lush and wild woods.
Fantasy
Sandbox
Fantasy
Sandbox
15
Championship Manager: Season 99/00
Championship Manager: Season 99/00The Championship Manager series is a series of British football-management simulation computer games.
91
Point of Destruction
Point of DestructionJust your average Snowboarding game for the Gizmondo.
New
Action
New
Action
2
Classic Compendium
Classic CompendiumA puzzle game which contains a collection of five board games: chess, checkers, backgammon, Reversi, and Four in a Line.
New
New
3
Super Robot Taisen W
Super Robot Taisen WSuper Robot Taisen W is part of the Super Robot Wars franchise and was published for the Nintendo DS by Banpresto. It is the first Super Robot Wars game released for the Nintendo DS. Like some DS games, special features can be unlocked by starting a new game with any of the Game Boy Advance era games inserted into SLOT 2.
Science fiction
Science fiction
91