Architect Life: A House Design Simulator

Architect Life: A House Design Simulator (2025)

by Shine Research, Nacon
Genres:Simulator
Themes:Sandbox
Game modes:Single player
Story:Create the ideal home! From 3D plan modelling through to on-site decision-making, you must bring each project to life while adding your own creative touches, to take your architectural firm to the pinnacle of the profession.
user avatarAdded by @DaqLarzouh
Vote to bring this game to GOG and help preserve it.
7
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Architect Life: A House Design Simulator?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Architect Life: A House Design Simulator and inspire others.
Those games also need your vote!
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
47 113
1211
Jurassic Park: Operation Genesis
Jurassic Park: Operation GenesisJurassic Park: Operation Genesis is a construction and management simulation video game for the PC, Xbox, and PlayStation 2 based on the Jurassic Park series. The main point of the game is to recreate Jurassic Park - building a five-star theme park with dinosaurs, and turning John Hammond's dream into reality. In the park, the player builds paths, amenities for visitors such as food, restrooms, enclosures, and attractions. One must also keep the park safe and secure. The park can be populated with up to sixty dinosaurs, with twenty-five different species available from the three Jurassic Park films. The player can also add attractions similar to those seen in the films, such as the safari seen in the Jurassic Park film, and additional attractions such as a balloon tour and several varieties of viewing platform. While the PlayStation 2 version is fairly common, the PC and Xbox versions of the game are considerably rare, with the Xbox version considered one of the rarest and most expensive titles for the system, with copies of the game often selling on eBay for upwards of $100. GAMEPLAY: The player's main objective is to create a theme park/zoo featuring dinosaurs, make it popular, and make it safe with a 5-star rating. Gameplay functions are very similar to the SimCity and Tycoon game models. It is necessary to build feeding stations where herbivores can get bales of plant feed, while carnivores are fed live cows or goats. However, herbivores become unhappy if they don't have enough trees around them or enough nearby dinosaurs to socialize with. Likewise, carnivores have an innate desire to hunt other dinosaurs, so even a constant stream of livestock will not keep them happy. To create a dinosaur, fifty percent (50%) of the particular dinosaur's DNA is needed. The higher the percentage of DNA, the longer that dinosaur will live, unless it dies by means other than natural causes, such as malnutrition or being attacked by another dinosaur. To obtain a dinosaur's DNA, the player must extract it through fossils or amber. Higher quality specimens will yield more DNA. To obtain fossils and amber, the player must send a fossil-hunting team to dig in one of nine dig sites around the world. Additional dig teams can be purchased later in the game. Each dig site contains fossils from three particular dinosaurs. Fossils of some dinosaurs, such as Brachiosaurus, can be found in more than one dig site. The chance of finding fossils depends on the quality of the site. There are 6 classifications on the quality of a dig site, ranging from "excellent" to "exhausted." It is still possible to find fossils and amber at sites that have been exhausted, although they are often of low quality with little DNA to provide. Valuable items such as silver, gold, or opal are also discovered infrequently by the dig team(s), and can be sold for profit. Attractions help make the park popular, and increase its rating power and income when correctly configured. Attractions must be researched before they can be constructed, and include the Balloon Tour, Safari Adventure and Viewing Dome. Viewing Vents and Viewing Platforms do not need to be researched. The Safari Tour and Balloon Tour attractions allow for the player to "take over" the ride for the purpose of park exploration and photography, but only when a visitor in the game is using it. The player may also observe the dinosaurs from the Viewing Dome, Viewing Vent, and Viewing Platform by selecting the "View" option after clicking on the building. Amenities such as restrooms and restaurants are needed for visitors. Additional buildings such as a gift shop and a resting area must be researched before the player can add them into the park. Vaccines for diseases–such as tick infestation, gastric poisoning, rabies, and the fictional Dino Flu–must be researched before a sick dinosaur can be treated for a particular illness. DINOSAURS: There are a total of 25 dinosaurs featured in the game, some of which were featured in the films. They are divided into four main sub-groups. Small Herbivores such as Gallimimus and Pachycephalosaurus are easy to care for and do not take up much space, but are not as popular with guests. Large Herbivores such as Brachiosaurus and Triceratops are very popular with visitors and do not require expensive fences, but need large spacious exhibits. Small Carnivores such as Dilophosaurus and Velociraptor do not generally need vigorous security as their larger counterparts, but can still harm guests if they escape. Large Carnivores such as Tyrannosaurus and Spinosaurus are the most popular dinosaurs in the game, but require large exhibits with high security fences and are prone to rampaging when stressed. MISSIONS: The game has 10 missions the player can complete. In some websites like IGN and GameSpot, early previews indicated that there were originally to be 12 missions. There are about three or four general types of missions, including taking photographs of dinosaurs to try to rack up a certain amount of points from the photos in a safari mission and dinosaur control missions where the player has to retire the carnivores (preferably large ones) to protect the herbivores. SITE B: After all the missions are completed, the "Site B" mode is unlocked, which allows the player to create an island without any fences or buildings for people, similar to Isla Sorna in The Lost World: Jurassic Park and Jurassic Park III. Visitors are not allowed on the island. The player can place up to eight hatcheries and create up to sixty dinosaurs, which live on the island without diseases or the possibility of becoming stressed. As long as they have food, water and living space, the player can simply watch the dinosaurs interact and live out their lives. FAN MODIFICATIONS: Because of the PC version's modular file structure, the game is very easy to modify with nothing more than a regular text editor. It is possible to create almost completely new missions, exercises, dinosaurs, dinosaur designs, new visitor appearances, and play options. The Indominus rex, a genetic hybrid dinosaur from Jurassic World, was made available in June 2015. Thanks to the open ended design, a small community of fans have come together to improve realism, unlock unreleased features, and design new features to be included. A group of people have formed the Community Expansion Project and the Genesis Expansion Project, which takes previous modifications and designs new ones for release in a patch for the overall community. The team's main aim is to recreate the dinosaurs to be as realistic as possible, mainly expanding and creating new behavior. Two other modification sets, the Film-Canon Mod (FCM) and Novel-Canon Mod (NCM), are from Jurassic Park fansite, JPLegacy.org. The NCM includes dinosaur designs and islands based on the Jurassic Park novels. The FCM includes film-based dinosaur designs, music, sounds, and islands. Since the release of the first expansions, many others have appeared, with increased sophistication to make the game more realistic.
Action
Science fiction
Sandbox
Educational
Action
Science fiction
Sandbox
Educational
6 285
23
Macross VF-X 2
Macross VF-X 2In the year 2050, 10 years after the "Sharon Apple" incident on Eden (Macross Plus), The peaceful atmosphere of a deep-space colony was shattered by a group of terrorists.The U.N Spacy government decided to send in the Special Forces "VF-X Ravens" squadron to protect the colony. A terrifying new device has just been developed...One that could tip the scale of combat in the favour of the side which controls it. This new device was created by the "Critical Path Corporation", under the orders of their president, "Manfred Brando". The device has the ability to jam all Weapon Systems rendering them utterly useless. The terrorist group that attacked the colonies is known as the "Black Ravens", led by their fearless leader "Timoshie Daldahnton"...Codenamed the "All Kill Wizard". Their goal is to rule the galaxy, and the only thing standing in their way is the combined might of the U.N Spacy forces. This new device could change that... As Ace Pilot, "Aegis Focker", it is up to you and the VFX Raven's "Alpha Squadron", to defend the colonists from the terrorists and stop them from using the device to annihilate the U.N forces. You will get to pilot the most advanced Variable Fighters in the U.N arsenal, and fly into the face of danger with your wingmen right beside you. However, things are not as they seem...There is a traitor among the ranks, someone who sympathizes with the terrorists, and has a hidden agenda of their own...Who could it be?...Your mission controller?, your wingmen?, your captain?...maybe even your commander? The only way to find out is to play through the entire game!, there are a few key events that will pop-up in the course of your missions, where your choice of action determines the path the story will take and the kind of ending you recieve. Can you save the colonists, stay loyal to your friends, defeat the terrorists and stop the SDF Macross all at once?...it all depends on the path you choose... You can view Gallery 1 - Gallery of CG Images from The opening Cinema and a Gallery 2 -Unlocked after finishing the game once, More CG Images of the Valkyrie Fightersand a BGV - Background Video??...a demo video of two valkyries dog-fighting. Unlocked after finishing the game once, There are three Variable Fighter Modes: 1.) Fighter - Your standard Jet-Fighter configuration. Used primarily for Aerial combat. 2.) Battroid Mech (Giant Robot) configuration. Used primarily for ground missions, or mech to mech combat in mid-air. This mode only allows ou to use your guns as a weapon. 3.) Gerwalk - Ground Effective Reinforcement of Winged Armament with Locomotive Knee-joint. This mode is basically a hybrid of a jet-fighter and mech. It maintains the appearance of a jet, but the thrusters become the legs and are pointed downwards allowing mid-air hovering. Used for ground missions and low altitude fighting, where both missiles and guns are needed. The game is split in 12 missions and was released only in Japan.
Action
Action
87
1
Macross Digital Mission VF-X
Macross Digital Mission VF-XThe year is 2047 AD, approximately two years after the Protodeviln War in which the United Nations discovered the Spiritia-enhancing potential of music. In this light, the popular five-member idol group Milky Dolls (yes, Milky Dolls) comes to a colony planet to perform a concert -- only to be captured by a fleet of Zentradi. Your mission is to fight through this massive armada of ships, pods, and fighters to save the idol singers. The opening sequence is storyboarded by Kawamori Shouji and accompanied by Fire Bomber's "Fly Away." The game itself is divided into nine missions, beginning with one in which you pilot a VF-1 Valkyrie against a VF-4 Lightning III as training and culminating with a final protracted duel with the de rigueur "boss" -- a transforming Zentradi fighter. Survive the battle with this never before seen mecha, and you will be at the front seat of a concert by the Milky Dolls with a song written and composed by Iijima Mari, the original Lynn Minmay voice.
Action
Action
75
1
Black & White
Black & WhitePlay the role of a deity in a land where the surroundings are yours to shape and its people are yours to lord over. Be an evil, malevolent god and the natives will worship you with fear in their eyes. Play as a kind, benevolent god and they will worship you with love in their hearts. Your actions decide whether you create a heaven or hell for your worshipers. Then select a creature from the land to act as your representative in the world. Raise it to gigantic proportions and teach it to do your bidding--whether the animal grows into an evil colossus of mass destruction or a kind and gentle giant is up to you. Progress through the game's rich storyline performing powerful miracles to battle other deities and become the world's supreme god.
Top
Open world
Sandbox
Top
Open world
Sandbox
93 100
238
Persona 4 Golden
Persona 4 GoldenAn enhanced rerelease of Shin Megami Tensei: Persona 4 (2008) featuring quality-of-life improvements, gameplay enhancements, new locations, balance tweaks, online functionality, new difficulty options, an additional side character storyline and a changed endgame.
Open world
Action
Fantasy
Comedy
Science fiction
Educational
Drama
Open world
Action
Fantasy
Comedy
Science fiction
Educational
Drama
4 360
3
Fable III
Fable IIISet 50 years after the events of Fable II, the continent of Albion (where the Fable series is set) is under the control of Logan, a tyrant king and the Hero's older brother[1]. The player's character, the "Hero", is forced into a quest to become a revolutionary leader to defeat Logan after he reveals his true personality to the Hero. Over the course of the first half of the game, the Hero will overthrow Logan and become ruler of Albion themselves. During the second half of the game, a strange force from Aurora, called The Darkness will threaten Albion and the player has to decide how to react to it.
Open world
Action
Fantasy
Comedy
Sandbox
Open world
Action
Fantasy
Comedy
Sandbox
27 999
29
Dungeons & Dragons: Warriors of the Eternal Sun
Dungeons & Dragons: Warriors of the Eternal SunDungeon & Dragons: Warriors of the Eternal Sun is set in the world of Mystara, a setting of the Dungeons & Dragons game. The characters find themselves in a strange, red-hued world in which the horizon slopes upward in all directions, eventually vanishing into a crimson haze at the limits of sight. Their mission is to find and make allies in this new world or else the kingdom and its culture will perish. The player leads a party of four characters (either the default party or one that the player has created). Characters and races can be chosen from the normal D&D options. The gameworld is viewed from an isometric perspective and the characters can roam around in realtime. Battles are turn based. Like most role-playing games, the gaming experience focuses on exploration, inventory management and character development.
Action
Fantasy
Science fiction
Action
Fantasy
Science fiction
221
1
FIFA 23
FIFA 23FIFA 23 brings The World’s Game to the pitch, with HyperMotion2 Technology that delivers even more gameplay realism, men’s and women’s FIFA World Cup™ coming during the season, women’s club teams, cross-play features, and more.
Non-fiction
Non-fiction
37
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 088
583